Relics.RelicInventory
- Extends
- TournamentPickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Pickup
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+-- Botpack.TournamentPickup
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+-- Relics.RelicInventory
Direct Known Subclasses:
RelicDeathInventory, RelicDefenseInventory, RelicRedemptionInventory, RelicRegenInventory, RelicSpeedInventory, RelicStrengthInventory
var float IdleTime;
function BeginState ( ) )
function BeginState ( ) )
event float BotDesireability (
pawn Bot ) )
simulated function CheckForHUDMutator ( ) )
function Destroyed ( ) )
function DropInventory ( ) )
function EndState ( ) )
function FlashShell ( float Duration) )
function bool HandlePickupQuery (
inventory Item ) )
simulated function Landed (
Vector HitNormal) )
function PickupFunction (
Pawn Other) )
simulated function PostBeginPlay ( ) )
simulated function Timer ( ) )
function Timer ( ) )
function Touch (
actor Other ) )
defaultproperties
{
ShellSkin=FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'
ShellType=Class'Relics.RelicShell'
bAutoActivate=True
bActivatable=True
PickupMessage="You picked up a null Relic."
PickupViewMesh=LodMesh'Botpack.DomN'
MaxDesireability=3.000000
PickupSound=Sound'Relics.Relics.RelicPickup'
bUnlit=True
CollisionRadius=22.000000
CollisionHeight=8.000000
LightEffect=LE_NonIncidence
LightBrightness=255
LightHue=170
LightSaturation=255
LightRadius=5
LightPeriod=64
LightPhase=255
Mass=10.000000
RotationRate=(Yaw=30000,Roll=20000)
DesiredRotation=(Roll=20000)
}
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Creation time: Fr 7.6.2013 13:14:54.850 - Created with
UnCodeX