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Relics.RelicInventory

Extends
TournamentPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Botpack.TournamentPickup
            |   
            +-- Relics.RelicInventory

Direct Known Subclasses:

RelicDeathInventory, RelicDefenseInventory, RelicRedemptionInventory, RelicRegenInventory, RelicSpeedInventory, RelicStrengthInventory

Variables Summary
floatIdleTime
RelicMyRelic
RelicShellShellEffect
textureShellSkin
class<RelicShell>ShellType
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
function BeginState ()))
Activated
function BeginState ()))
Pickup
eventfloat BotDesireability (pawn Bot ))
function CheckForHUDMutator ()))
function Destroyed ()))
function DropInventory ()))
function EndState ()))
Activated
function FlashShell (float Duration))
functionbool HandlePickupQuery (inventory Item ))
function Landed (Vector HitNormal))
Pickup
function PickupFunction (Pawn Other))
function PostBeginPlay ()))
function Timer ()))
function Timer ()))
Activated
function Touch (actor Other ))
Pickup
Inherited Functions from Botpack.TournamentPickup
BecomeItem, FireEffect
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp

States Summary
Activated Source code
state Activated
BeginState, EndState, Timer
DeActivated Source code
state DeActivated
Pickup Source code
auto state Pickup
BeginState, Landed, Touch


Variables Detail

IdleTime Source code

var float IdleTime;

MyRelic Source code

var Relic MyRelic;

ShellEffect Source code

var RelicShell ShellEffect;

ShellSkin Source code

var texture ShellSkin;

ShellType Source code

var class<RelicShell> ShellType;


Functions Detail

BeginState Activated Source code

function BeginState ( ) )

BeginState Pickup Source code

function BeginState ( ) )

BotDesireability Source code

event float BotDesireability ( pawn Bot ) )

CheckForHUDMutator Source code

simulated function CheckForHUDMutator ( ) )

Destroyed Source code

function Destroyed ( ) )

DropInventory Source code

function DropInventory ( ) )

EndState Activated Source code

function EndState ( ) )

FlashShell Source code

function FlashShell ( float Duration) )

HandlePickupQuery Source code

function bool HandlePickupQuery ( inventory Item ) )

Landed Pickup Source code

simulated function Landed ( Vector HitNormal) )

PickupFunction Source code

function PickupFunction ( Pawn Other) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Timer Source code

simulated function Timer ( ) )

Timer Activated Source code

function Timer ( ) )

Touch Pickup Source code

function Touch ( actor Other ) )


Defaultproperties

defaultproperties
{
     ShellSkin=FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'
     ShellType=Class'Relics.RelicShell'
     bAutoActivate=True
     bActivatable=True
     PickupMessage="You picked up a null Relic."
     PickupViewMesh=LodMesh'Botpack.DomN'
     MaxDesireability=3.000000
     PickupSound=Sound'Relics.Relics.RelicPickup'
     bUnlit=True
     CollisionRadius=22.000000
     CollisionHeight=8.000000
     LightEffect=LE_NonIncidence
     LightBrightness=255
     LightHue=170
     LightSaturation=255
     LightRadius=5
     LightPeriod=64
     LightPhase=255
     Mass=10.000000
     RotationRate=(Yaw=30000,Roll=20000)
     DesiredRotation=(Roll=20000)
}

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Creation time: Fr 7.6.2013 13:14:54.850 - Created with UnCodeX