Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Botpack.TournamentPickup | +-- Relics.RelicInventory | +-- Relics.RelicRedemptionInventory
Variables Summary |
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Inherited Variables from Relics.RelicInventory |
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IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType |
Functions Summary | ||
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int | ArmorAbsorbDamage (int Damage, name DamageType, vector HitLocation)) | |
inventory | PrioritizeArmor (int Damage, name DamageType, vector HitLocation )) |
Inherited Functions from Relics.RelicInventory |
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BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch |
Inherited Functions from Botpack.TournamentPickup |
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BecomeItem, FireEffect |
Functions Detail |
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Defaultproperties |
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defaultproperties { PickupMessage="You picked up the Relic of Redemption!" PickupViewMesh=Mesh'Relics.RelicRedemption' PickupViewScale=0.600000 Icon=Texture'Relics.Icons.RelicIconRedemption' Physics=PHYS_Rotating Skin=Texture'Relics.Skins.JRelicRedemption' CollisionHeight=40.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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