| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.Mutator
|
+-- Relics.Relic
RelicDeath, RelicDefense, RelicRedemption, RelicRegen, RelicSpeed, RelicStrength
| Variables Summary | |
|---|---|
| bool | Initialized |
| int | NavPoint |
| int | NumPoints |
| class<RelicInventory> | RelicClass |
| RelicInventory | SpawnedRelic |
| Inherited Variables from Engine.Mutator |
|---|
| bHUDMutator, DefaultWeapon, NextDamageMutator, NextHUDMutator, NextMessageMutator, NextMutator |
| Functions Summary | ||
|---|---|---|
![]() | Mutate (string MutateString, PlayerPawn Sender)) | |
![]() | PostBeginPlay ())) | |
![]() | SpawnRelic (int RecurseCount)) | |
![]() | Timer ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
Mutate Source code
PostBeginPlay Source code
SpawnRelic Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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