Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.Mutator | +-- Relics.Relic
RelicDeath, RelicDefense, RelicRedemption, RelicRegen, RelicSpeed, RelicStrength
Variables Summary | |
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bool | Initialized |
int | NavPoint |
int | NumPoints |
class<RelicInventory> | RelicClass |
RelicInventory | SpawnedRelic |
Inherited Variables from Engine.Mutator |
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bHUDMutator, DefaultWeapon, NextDamageMutator, NextHUDMutator, NextMessageMutator, NextMutator |
Functions Summary | ||
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![]() | Mutate (string MutateString, PlayerPawn Sender)) | |
![]() | PostBeginPlay ())) | |
![]() | SpawnRelic (int RecurseCount)) | |
![]() | Timer ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
}
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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