Relics.RelicStrengthInventory
- Extends
- RelicInventory
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Pickup
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+-- Botpack.TournamentPickup
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+-- Relics.RelicInventory
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+-- Relics.RelicStrengthInventory
Inherited Functions from Relics.RelicInventory |
BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch |
var float FireTime;
function BeginState ( ) )
function ChangedWeapon ( ) )
function EndState ( ) )
simulated function FireEffect ( ) )
function bool HandlePickupQuery (
inventory Item ) )
function PickupFunction (
Pawn Other) )
function SetStrengthWeapon ( ) )
defaultproperties
{
ShellSkin=Texture'Relics.Skins.RelicPurple'
PickupMessage="You picked up the Relic of Strength!"
PickupViewMesh=Mesh'Relics.RelicStrength'
PickupViewScale=0.700000
Icon=Texture'Relics.Icons.RelicIconStrength'
Physics=PHYS_Rotating
Texture=Texture'Relics.Skins.JRelicStrength_01'
Skin=Texture'Relics.Skins.JRelicStrength_01'
CollisionHeight=40.000000
LightHue=185
LightSaturation=0
}
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Creation time: Fr 7.6.2013 13:14:55.396 - Created with
UnCodeX