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Relics.RelicStrengthInventory

Extends
RelicInventory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Botpack.TournamentPickup
            |   
            +-- Relics.RelicInventory
               |   
               +-- Relics.RelicStrengthInventory

Variables Summary
floatFireTime
TournamentWeaponStrengthWeapon
Inherited Variables from Relics.RelicInventory
IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType

Functions Summary
function BeginState ()))
Activated
function ChangedWeapon ()))
function EndState ()))
Activated
function FireEffect ()))
functionbool HandlePickupQuery (inventory Item ))
function PickupFunction (Pawn Other))
function SetStrengthWeapon ()))
Inherited Functions from Relics.RelicInventory
BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch
Inherited Functions from Botpack.TournamentPickup
BecomeItem, FireEffect

States Summary
Activated Source code
state Activated
BeginState, EndState


Variables Detail

FireTime Source code

var float FireTime;

StrengthWeapon Source code

var TournamentWeapon StrengthWeapon;


Functions Detail

BeginState Activated Source code

function BeginState ( ) )

ChangedWeapon Source code

function ChangedWeapon ( ) )

EndState Activated Source code

function EndState ( ) )

FireEffect Source code

simulated function FireEffect ( ) )

HandlePickupQuery Source code

function bool HandlePickupQuery ( inventory Item ) )

PickupFunction Source code

function PickupFunction ( Pawn Other) )

SetStrengthWeapon Source code

function SetStrengthWeapon ( ) )


Defaultproperties

defaultproperties
{
     ShellSkin=Texture'Relics.Skins.RelicPurple'
     PickupMessage="You picked up the Relic of Strength!"
     PickupViewMesh=Mesh'Relics.RelicStrength'
     PickupViewScale=0.700000
     Icon=Texture'Relics.Icons.RelicIconStrength'
     Physics=PHYS_Rotating
     Texture=Texture'Relics.Skins.JRelicStrength_01'
     Skin=Texture'Relics.Skins.JRelicStrength_01'
     CollisionHeight=40.000000
     LightHue=185
     LightSaturation=0
}

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Creation time: Fr 7.6.2013 13:14:55.396 - Created with UnCodeX