| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Botpack.TournamentPickup
|
+-- Relics.RelicInventory
|
+-- Relics.RelicDefenseInventory
| Variables Summary |
|---|
| Inherited Variables from Relics.RelicInventory |
|---|
| IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType |
| Functions Summary | ||
|---|---|---|
![]() | int | ArmorAbsorbDamage (int Damage, name DamageType, vector HitLocation)) |
![]() | ArmorImpactEffect (vector HitLocation)) | |
![]() | int | ArmorPriority (name DamageType)) |
![]() | bool | HandlePickupQuery (inventory Item )) |
![]() | PickupFunction (Pawn Other)) | |
| Inherited Functions from Relics.RelicInventory |
|---|
| BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch |
| Inherited Functions from Botpack.TournamentPickup |
|---|
| BecomeItem, FireEffect |
| Functions Detail |
|---|
ArmorAbsorbDamage Source code
ArmorImpactEffect Source code
ArmorPriority Source code
HandlePickupQuery Source code
PickupFunction Source code| Defaultproperties |
|---|
defaultproperties { ShellSkin=Texture'Relics.Skins.RelicGreen' PickupMessage="You picked up the Relic of Defense!" PickupViewMesh=LodMesh'Relics.RelicHelmet' PickupViewScale=0.600000 bIsAnArmor=True Icon=Texture'Relics.Icons.RelicIconDefense' Physics=PHYS_Rotating Skin=Texture'Relics.Skins.JRelicHelmet' CollisionHeight=40.000000 LightBrightness=200 LightHue=100 LightSaturation=0 RotationRate=(Yaw=6000,Roll=0) DesiredRotation=(Roll=0) } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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