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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Botpack.TournamentPickup | +-- Relics.RelicInventory | +-- Relics.RelicDefenseInventory
Variables Summary |
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Inherited Variables from Relics.RelicInventory |
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IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType |
Functions Summary | ||
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int | ArmorAbsorbDamage (int Damage, name DamageType, vector HitLocation)) | |
ArmorImpactEffect (vector HitLocation)) | ||
int | ArmorPriority (name DamageType)) | |
bool | HandlePickupQuery (inventory Item )) | |
PickupFunction (Pawn Other)) |
Inherited Functions from Relics.RelicInventory |
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BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch |
Inherited Functions from Botpack.TournamentPickup |
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BecomeItem, FireEffect |
Functions Detail |
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Defaultproperties |
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defaultproperties { ShellSkin=Texture'Relics.Skins.RelicGreen' PickupMessage="You picked up the Relic of Defense!" PickupViewMesh=LodMesh'Relics.RelicHelmet' PickupViewScale=0.600000 bIsAnArmor=True Icon=Texture'Relics.Icons.RelicIconDefense' Physics=PHYS_Rotating Skin=Texture'Relics.Skins.JRelicHelmet' CollisionHeight=40.000000 LightBrightness=200 LightHue=100 LightSaturation=0 RotationRate=(Yaw=6000,Roll=0) DesiredRotation=(Roll=0) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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