| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Botpack.TournamentPickup
|
+-- Relics.RelicInventory
|
+-- Relics.RelicRegenInventory
| Variables Summary | |
|---|---|
| float | InstFlash |
| vector | InstFog |
| Inherited Variables from Relics.RelicInventory |
|---|
| IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Activated | |
![]() | EndState ())) Activated | |
![]() | Timer ())) Activated | |
| Inherited Functions from Relics.RelicInventory |
|---|
| BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch |
| Inherited Functions from Botpack.TournamentPickup |
|---|
| BecomeItem, FireEffect |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| BeginState, EndState, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Activated Source code
EndState Activated Source code
Timer Activated Source code| Defaultproperties |
|---|
defaultproperties { InstFog=(X=475.000000,Y=325.000000,Z=145.000000) InstFlash=-0.400000 ShellSkin=Texture'Relics.Skins.RelicBlue' PickupMessage="You picked up the Relic of Regeneration!" PickupViewMesh=Mesh'Relics.RelicRegen' PickupViewScale=0.500000 Icon=Texture'Relics.Icons.RelicIconRegen' Physics=PHYS_Rotating Texture=Texture'Relics.Skins.JRelicRegen_01' Skin=Texture'Relics.Skins.JRelicRegen_01' CollisionHeight=40.000000 LightSaturation=0 } |
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