Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Botpack.TournamentPickup | +-- Relics.RelicInventory | +-- Relics.RelicRegenInventory
Variables Summary | |
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float | InstFlash |
vector | InstFog |
Inherited Variables from Relics.RelicInventory |
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IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType |
Functions Summary | ||
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![]() | BeginState ())) Activated | |
![]() | EndState ())) Activated | |
![]() | Timer ())) Activated |
Inherited Functions from Relics.RelicInventory |
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BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch |
Inherited Functions from Botpack.TournamentPickup |
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BecomeItem, FireEffect |
States Summary |
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Activated Source code |
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state Activated |
BeginState, EndState, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { InstFog=(X=475.000000,Y=325.000000,Z=145.000000) InstFlash=-0.400000 ShellSkin=Texture'Relics.Skins.RelicBlue' PickupMessage="You picked up the Relic of Regeneration!" PickupViewMesh=Mesh'Relics.RelicRegen' PickupViewScale=0.500000 Icon=Texture'Relics.Icons.RelicIconRegen' Physics=PHYS_Rotating Texture=Texture'Relics.Skins.JRelicRegen_01' Skin=Texture'Relics.Skins.JRelicRegen_01' CollisionHeight=40.000000 LightSaturation=0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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