Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Botpack.TournamentPickup | +-- Relics.RelicInventory | +-- Relics.RelicDeathInventory
Variables Summary |
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Inherited Variables from Relics.RelicInventory |
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IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType |
Functions Summary | ||
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Destroyed ())) | ||
DropInventory ())) | ||
Landed (Vector HitNormal)) Pickup | ||
PostBeginPlay ())) |
Inherited Functions from Relics.RelicInventory |
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BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch |
Inherited Functions from Botpack.TournamentPickup |
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BecomeItem, FireEffect |
States Summary |
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Pickup Source code |
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auto state Pickup |
Landed |
Functions Detail |
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Defaultproperties |
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defaultproperties { PickupMessage="You picked up the Relic of Vengeance!" PickupViewMesh=Mesh'Relics.RelicSkull' PickupViewScale=0.500000 Icon=Texture'Relics.Icons.RelicIconVengeance' Physics=PHYS_Rotating Texture=Texture'Botpack.Skins.JDomN0' Mesh=Mesh'Relics.RelicSkull' CollisionHeight=55.000000 RotationRate=(Yaw=5000,Roll=0) DesiredRotation=(Roll=0) } |
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