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Relics.RelicSpeedInventory

Extends
RelicInventory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Botpack.TournamentPickup
            |   
            +-- Relics.RelicInventory
               |   
               +-- Relics.RelicSpeedInventory

Variables Summary
Inherited Variables from Relics.RelicInventory
IdleTime, MyRelic, ShellEffect, ShellSkin, ShellType

Functions Summary
function BeginState ()))
Activated
function EndState ()))
Activated
function PickupFunction (Pawn Other))
Inherited Functions from Relics.RelicInventory
BeginState, BotDesireability, CheckForHUDMutator, Destroyed, DropInventory, EndState, FlashShell, HandlePickupQuery, Landed, PickupFunction, PostBeginPlay, Timer, Touch
Inherited Functions from Botpack.TournamentPickup
BecomeItem, FireEffect

States Summary
Activated Source code
state Activated
BeginState, EndState


Functions Detail

BeginState Activated Source code

function BeginState ( ) )

EndState Activated Source code

function EndState ( ) )

PickupFunction Source code

function PickupFunction ( Pawn Other) )


Defaultproperties

defaultproperties
{
     ShellType=Class'Relics.speedshell'
     PickupMessage="You picked up the Relic of Speed!"
     PickupViewMesh=Mesh'Relics.RelicHourglass'
     PickupViewScale=0.500000
     Icon=Texture'Relics.Icons.RelicIconSpeed'
     Physics=PHYS_Rotating
     Skin=Texture'Relics.Skins.JRelicHourglass_01'
     CollisionHeight=40.000000
}

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Creation time: Fr 7.6.2013 13:14:55.380 - Created with UnCodeX