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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- Botpack.TournamentWeapon
ChainSaw, Enforcer, ImpactHammer, Minigun2, PulseGun, Ripper, ShockRifle, SniperRifle, Translocator, UT_BioRifle, UT_Eightball, UT_FlakCannon, WarHeadLauncher
Variables Summary | |
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TournamentPickup | Affector |
bool | bCanClientFire |
bool | bForceAltFire |
bool | bForceFire |
float | FireAdjust |
float | FireStartTime |
float | InstFlash |
vector | InstFog |
string | WeaponDescription |
TournamentWeapon | |
float | AltFireTime |
float | FireTime |
Functions Summary | ||
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![]() | AltFire (float Value )) | |
![]() | AltFire (float F)) AltFiring | |
![]() | AltFire (float F)) NormalFire | |
![]() | AnimEnd ())) | |
![]() | AnimEnd ())) AltFiring | |
![]() | AnimEnd ())) ClientActive | |
![]() | AnimEnd ())) ClientAltFiring | |
![]() | AnimEnd ())) ClientDown | |
![]() | AnimEnd ())) ClientFiring | |
![]() | AnimEnd ())) NormalFire | |
![]() | BecomeItem ())) | |
![]() | BeginState ())) ClientActive | |
![]() | BeginState ())) ClientDown | |
![]() | BeginState ())) DownWeapon | |
![]() | bool | ClientAltFire (float Value )) |
![]() | bool | ClientAltFire (float Value)) ClientActive |
![]() | bool | ClientAltFire (float Value)) ClientAltFiring |
![]() | bool | ClientAltFire (float Value)) ClientDown |
![]() | bool | ClientAltFire (float Value)) ClientFiring |
![]() | bool | ClientFire (float Value )) |
![]() | bool | ClientFire (float Value)) ClientActive |
![]() | bool | ClientFire (float Value)) ClientAltFiring |
![]() | bool | ClientFire (float Value)) ClientDown |
![]() | bool | ClientFire (float Value)) ClientFiring |
![]() | ClientPutDown (weapon NextWeapon)) | |
![]() | DropFrom (vector StartLocation)) | |
![]() | EndState ())) Active | |
![]() | EndState ())) ClientActive | |
![]() | EndState ())) ClientAltFiring | |
![]() | EndState ())) ClientFiring | |
![]() | Finish ())) | |
![]() | Fire (float Value )) | |
![]() | Fire (float F)) AltFiring | |
![]() | Fire (float F)) NormalFire | |
![]() | ForceAltFire ())) | |
![]() | ForceAltFire ())) Active | |
![]() | ForceAltFire ())) AltFiring | |
![]() | ForceAltFire ())) NormalFire | |
![]() | ForceClientAltFire ())) | |
![]() | ForceClientAltFire ())) ClientActive | |
![]() | ForceClientAltFire ())) ClientDown | |
![]() | ForceClientFire ())) | |
![]() | ForceClientFire ())) ClientActive | |
![]() | ForceClientFire ())) ClientDown | |
![]() | ForceFire ())) | |
![]() | ForceFire ())) Active | |
![]() | ForceFire ())) AltFiring | |
![]() | ForceFire ())) NormalFire | |
![]() | bool | HandlePickupQuery (inventory Item )) |
![]() | Landed (vector HitNormal)) | |
![]() | Landed (Vector HitNormal)) Pickup | |
![]() | PlayIdleAnim ())) | |
![]() | PlayPostSelect ())) | |
![]() | PlaySelect ())) | |
![]() | SetWeaponStay ())) | |
![]() | Tick (float DeltaTime)) ClientDown | |
![]() | TweenDown ())) | |
![]() | TweenToStill ())) |
States Summary |
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Active Source code |
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state Active |
EndState, ForceAltFire, ForceFire |
AltFiring Source code |
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state AltFiring |
AltFire, AnimEnd, Fire, ForceAltFire, ForceFire |
ClientActive Source code |
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state ClientActive |
AnimEnd, BeginState, ClientAltFire, ClientFire, EndState, ForceClientAltFire, ForceClientFire |
ClientAltFiring Source code |
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state ClientAltFiring |
AnimEnd, ClientAltFire, ClientFire, EndState |
ClientDown Source code |
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state ClientDown |
AnimEnd, BeginState, ClientAltFire, ClientFire, ForceClientAltFire, ForceClientFire, Tick |
ClientFiring Source code |
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state ClientFiring |
AnimEnd, ClientAltFire, ClientFire, EndState |
DownWeapon Source code |
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state DownWeapon |
BeginState |
NormalFire Source code |
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state NormalFire |
AltFire, AnimEnd, Fire, ForceAltFire, ForceFire |
Pickup Source code |
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auto state Pickup |
Landed |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { FireAdjust=1.000000 MyDamageType=Unspecified AltDamageType=Unspecified PickupMessageClass=Class'Botpack.PickupMessagePlus' bClientAnim=True } |
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