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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- Botpack.TournamentWeapon
ChainSaw, Enforcer, ImpactHammer, Minigun2, PulseGun, Ripper, ShockRifle, SniperRifle, Translocator, UT_BioRifle, UT_Eightball, UT_FlakCannon, WarHeadLauncher
| Variables Summary | |
|---|---|
| TournamentPickup | Affector |
| bool | bCanClientFire |
| bool | bForceAltFire |
| bool | bForceFire |
| float | FireAdjust |
| float | FireStartTime |
| float | InstFlash |
| vector | InstFog |
| string | WeaponDescription |
| TournamentWeapon | |
| float | AltFireTime |
| float | FireTime |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value )) | |
![]() | AltFire (float F)) AltFiring | |
![]() | AltFire (float F)) NormalFire | |
![]() | AnimEnd ())) | |
![]() | AnimEnd ())) AltFiring | |
![]() | AnimEnd ())) ClientActive | |
![]() | AnimEnd ())) ClientAltFiring | |
![]() | AnimEnd ())) ClientDown | |
![]() | AnimEnd ())) ClientFiring | |
![]() | AnimEnd ())) NormalFire | |
![]() | BecomeItem ())) | |
![]() | BeginState ())) ClientActive | |
![]() | BeginState ())) ClientDown | |
![]() | BeginState ())) DownWeapon | |
![]() | bool | ClientAltFire (float Value )) |
![]() | bool | ClientAltFire (float Value)) ClientActive |
![]() | bool | ClientAltFire (float Value)) ClientAltFiring |
![]() | bool | ClientAltFire (float Value)) ClientDown |
![]() | bool | ClientAltFire (float Value)) ClientFiring |
![]() | bool | ClientFire (float Value )) |
![]() | bool | ClientFire (float Value)) ClientActive |
![]() | bool | ClientFire (float Value)) ClientAltFiring |
![]() | bool | ClientFire (float Value)) ClientDown |
![]() | bool | ClientFire (float Value)) ClientFiring |
![]() | ClientPutDown (weapon NextWeapon)) | |
![]() | DropFrom (vector StartLocation)) | |
![]() | EndState ())) Active | |
![]() | EndState ())) ClientActive | |
![]() | EndState ())) ClientAltFiring | |
![]() | EndState ())) ClientFiring | |
![]() | Finish ())) | |
![]() | Fire (float Value )) | |
![]() | Fire (float F)) AltFiring | |
![]() | Fire (float F)) NormalFire | |
![]() | ForceAltFire ())) | |
![]() | ForceAltFire ())) Active | |
![]() | ForceAltFire ())) AltFiring | |
![]() | ForceAltFire ())) NormalFire | |
![]() | ForceClientAltFire ())) | |
![]() | ForceClientAltFire ())) ClientActive | |
![]() | ForceClientAltFire ())) ClientDown | |
![]() | ForceClientFire ())) | |
![]() | ForceClientFire ())) ClientActive | |
![]() | ForceClientFire ())) ClientDown | |
![]() | ForceFire ())) | |
![]() | ForceFire ())) Active | |
![]() | ForceFire ())) AltFiring | |
![]() | ForceFire ())) NormalFire | |
![]() | bool | HandlePickupQuery (inventory Item )) |
![]() | Landed (vector HitNormal)) | |
![]() | Landed (Vector HitNormal)) Pickup | |
![]() | PlayIdleAnim ())) | |
![]() | PlayPostSelect ())) | |
![]() | PlaySelect ())) | |
![]() | SetWeaponStay ())) | |
![]() | Tick (float DeltaTime)) ClientDown | |
![]() | TweenDown ())) | |
![]() | TweenToStill ())) | |
| States Summary |
|---|
| Active Source code |
|---|
|
state Active |
| EndState, ForceAltFire, ForceFire |
| AltFiring Source code |
|---|
|
state AltFiring |
| AltFire, AnimEnd, Fire, ForceAltFire, ForceFire |
| ClientActive Source code |
|---|
|
state ClientActive |
| AnimEnd, BeginState, ClientAltFire, ClientFire, EndState, ForceClientAltFire, ForceClientFire |
| ClientAltFiring Source code |
|---|
|
state ClientAltFiring |
| AnimEnd, ClientAltFire, ClientFire, EndState |
| ClientDown Source code |
|---|
|
state ClientDown |
| AnimEnd, BeginState, ClientAltFire, ClientFire, ForceClientAltFire, ForceClientFire, Tick |
| ClientFiring Source code |
|---|
|
state ClientFiring |
| AnimEnd, ClientAltFire, ClientFire, EndState |
| DownWeapon Source code |
|---|
|
state DownWeapon |
| BeginState |
| NormalFire Source code |
|---|
|
state NormalFire |
| AltFire, AnimEnd, Fire, ForceAltFire, ForceFire |
| Pickup Source code |
|---|
|
auto state Pickup |
| Landed |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
AltFire AltFiring Source code
AltFire NormalFire Source code
AnimEnd Source code
AnimEnd AltFiring Source code
AnimEnd ClientActive Source code
AnimEnd ClientAltFiring Source code
AnimEnd ClientDown Source code
AnimEnd ClientFiring Source code
AnimEnd NormalFire Source code
BecomeItem Source code
BeginState ClientActive Source code
BeginState ClientDown Source code
BeginState DownWeapon Source code
ClientAltFire Source code
ClientAltFire ClientActive Source code
ClientAltFire ClientAltFiring Source code
ClientAltFire ClientDown Source code
ClientAltFire ClientFiring Source code
ClientFire Source code
ClientFire ClientActive Source code
ClientFire ClientAltFiring Source code
ClientFire ClientDown Source code
ClientFire ClientFiring Source code
ClientPutDown Source code
DropFrom Source code
EndState Active Source code
EndState ClientActive Source code
EndState ClientAltFiring Source code
EndState ClientFiring Source code
Finish Source code
Fire Source code
Fire AltFiring Source code
Fire NormalFire Source code
ForceAltFire Source code
ForceAltFire Active Source code
ForceAltFire AltFiring Source code
ForceAltFire NormalFire Source code
ForceClientAltFire Source code
ForceClientAltFire ClientActive Source code
ForceClientAltFire ClientDown Source code
ForceClientFire Source code
ForceClientFire ClientActive Source code
ForceClientFire ClientDown Source code
ForceFire Source code
ForceFire Active Source code
ForceFire AltFiring Source code
ForceFire NormalFire Source code
HandlePickupQuery Source code
Landed Source code
Landed Pickup Source code
PlayIdleAnim Source code
PlayPostSelect Source code
PlaySelect Source code
SetWeaponStay Source code
Tick ClientDown Source code
TweenDown Source code
TweenToStill Source code| Defaultproperties |
|---|
defaultproperties { FireAdjust=1.000000 MyDamageType=Unspecified AltDamageType=Unspecified PickupMessageClass=Class'Botpack.PickupMessagePlus' bClientAnim=True } |
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