- Extends
- TournamentWeapon
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- Botpack.TournamentWeapon
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+-- Botpack.ChainSaw
Inherited Variables from Botpack.TournamentWeapon |
Affector, AltFireTime, bCanClientFire, bForceAltFire, bForceFire, FireAdjust, FireStartTime, FireTime, InstFlash, InstFog, WeaponDescription |
Inherited Variables from Engine.Weapon |
AdjustedAim, AimError, AIRating, AltDamageType, AltFireSound, AltProjectileClass, AltProjectileSpeed, AltRefireRate, AmmoName, AmmoType, bAltInstantHit, bAltWarnTarget, bCanThrow, bChangeWeapon, bDrawMuzzleFlash, bHideWeapon, bInstantHit, bLockedOn, bMeleeWeapon, bMuzzleFlash, bOwnsCrosshair, bPointing, bRapidFire, bRecommendAltSplashDamage, bRecommendSplashDamage, bSetFlashTime, bSpecialIcon, bSplashDamage, bWarnTarget, bWeaponStay, bWeaponUp, CockingSound, DeathMessage, FireOffset, FireSound, FiringSpeed, FlareOffset, FlashC, FlashLength, FlashO, FlashS, FlashTime, FlashY, MaxTargetRange, MessageNoAmmo, MFTexture, Misc1Sound, Misc2Sound, Misc3Sound, MuzzleFlare, MuzzleScale, MyDamageType, NameColor, PickupAmmoCount, ProjectileClass, ProjectileSpeed, RefireRate, ReloadCount, SelectSound, ShakeMag, ShakeTime, ShakeVert |
Inherited Functions from Botpack.TournamentWeapon |
AltFire, AnimEnd, BecomeItem, BeginState, ClientAltFire, ClientFire, ClientPutDown, DropFrom, EndState, Finish, Fire, ForceAltFire, ForceClientAltFire, ForceClientFire, ForceFire, HandlePickupQuery, Landed, PlayIdleAnim, PlayPostSelect, PlaySelect, SetWeaponStay, Tick, TweenDown, TweenToStill |
Inherited Functions from Engine.Weapon |
AltFire, AnimEnd, BecomePickup, BeginState, BotDesireability, BringUp, CheckVisibility, ClientAltFire, ClientFire, ClientPutDown, ClientWeaponEvent, Destroyed, DropFrom, Finish, Fire, ForceAltFire, ForceFire, GiveAmmo, HandlePickupQuery, PlayAltFiring, PlayFiring, PlayIdleAnim, PlayPostSelect, PlaySelect, PostBeginPlay, PostRender, PreRender, ProcessTraceHit, ProjectileFire, PutDown, RaiseUp, RateSelf, RecommendWeapon, RenderOverlays, setHand, SetSwitchPriority, SetWeaponStay, SpawnCopy, SplashJump, SuggestAttackStyle, SuggestDefenseStyle, SwitchPriority, TraceFire, TravelPostAccept, TweenDown, TweenSelect, TweenToStill, WeaponChange, WeaponSet |
ChainSaw
function AltFire ( float Value ) )
function AltFire ( float F) )
AnimEnd ClientAltFiring Source code
simulated function AnimEnd ( ) )
function BeginState ( ) )
function BeginState ( ) )
simulated function EndAltFiring ( ) )
function EndState ( ) )
EndState ClientAltFiring Source code
function EndState ( ) )
simulated function EndState ( ) )
function EndState ( ) )
function Finish ( ) )
function Fire ( float Value ) )
function Fire ( float F) )
simulated function PlayAltFiring ( ) )
simulated function PlayFiring ( ) )
simulated function PlayIdleAnim ( ) )
simulated function PlayPostSelect ( ) )
function bool PutDown ( ) )
function float RateSelf ( out int bUseAltMode ) )
function Slash ( ) )
function float SuggestAttackStyle ( ) )
function float SuggestDefenseStyle ( ) )
function TraceFire ( float accuracy) )
simulated function TweenDown ( ) )
defaultproperties
{
Range=90.000000
HitSound=Sound'Botpack.ChainSaw.SawHit'
DownSound=Sound'Botpack.ChainSaw.ChainPowerDown'
WeaponDescription="Classification: Melee Blade\n\nPrimary Fire: When the trigger is held down, the chain covered blade will rev up. Drive this blade into opponents to inflict massive damage.\n\nSecondary Fire: The revved up blade can be swung horizontally and can cause instant decapitation of foes.\n\nTechniques: The chainsaw makes a loud and recognizable roar and can be avoided by listening for audio cues."
bMeleeWeapon=True
bRapidFire=True
FireOffset=(X=10.000000,Y=-2.500000,Z=5.000000)
MyDamageType=slashed
AltDamageType=Decapitated
RefireRate=1.000000
AltRefireRate=1.000000
SelectSound=Sound'Botpack.ChainSaw.ChainPickup'
DeathMessage="%k ripped into %o with a blood soaked %w."
PickupMessage="Its been five years since I've seen one of these."
ItemName="Chainsaw"
PlayerViewOffset=(X=2.000000,Y=-1.100000,Z=-0.900000)
PlayerViewMesh=LodMesh'Botpack.chainsawM'
PickupViewMesh=LodMesh'Botpack.ChainSawPick'
ThirdPersonMesh=LodMesh'Botpack.CSHand'
StatusIcon=Texture'Botpack.Icons.UseSaw'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Icon=Texture'Botpack.Icons.UseSaw'
Mesh=LodMesh'Botpack.ChainSawPick'
bNoSmooth=False
SoundVolume=100
}
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Creation time: Fr 7.6.2013 13:14:30.419 - Created with
UnCodeX