Botpack.TournamentScoreBoard
- Extends
- ScoreBoard
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ScoreBoard
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+-- Botpack.TournamentScoreBoard
Direct Known Subclasses:
LMSScoreBoard, TeamScoreBoard
var localized string Author;
var bool bTimeDown;
var localized string Continue;
var localized string DeathsString;
var localized string ElapsedTime;
var localized string Ended;
var localized string FPHString;
var localized string FragGoal;
var localized string FragsString;
var color LightCyanColor;
var localized string LossString;
var localized string MapTitle;
var localized string MapTitleQuote;
var localized string PingString;
var localized string PlayerString;
var localized string RemainingTime;
var localized string Restart;
var float ScoreStart;
var localized string TimeLimit;
var localized string TimeString;
function Destroyed ( ) )
function PostBeginPlay ( ) )
function SortScores ( int N) )
function string TwoDigitString ( int Num) )
defaultproperties
{
MapTitle="in"
Author="by"
Restart="You are dead. Hit [Fire] to respawn!"
Continue=" Hit [Fire] to continue!"
Ended="The match has ended."
ElapsedTime="Elapsed Time: "
RemainingTime="Remaining Time: "
FragGoal="Frag Limit:"
TimeLimit="Time Limit:"
PlayerString="Player"
FragsString="Frags"
DeathsString="Deaths"
PingString="Ping"
TimeString="Time"
LossString="Loss"
FPHString="FPH"
GreenColor=(G=255)
WhiteColor=(R=255,G=255,B=255)
GoldColor=(R=255,G=255)
BlueColor=(B=255)
LightCyanColor=(R=128,G=255,B=255)
SilverColor=(R=138,G=164,B=166)
BronzeColor=(R=203,G=147,B=52)
CyanColor=(G=128,B=255)
RedColor=(R=255)
}
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Creation time: Fr 7.6.2013 13:15:07.080 - Created with
UnCodeX