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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- Botpack.TournamentWeapon | +-- Botpack.UT_Eightball
Variables Summary | |
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bool | bAlwaysInstant |
bool | bClientDone |
bool | bFireLoad |
bool | bInstantRocket |
bool | bPendingLock |
bool | bRotated |
bool | bTightWad |
int | ClientRocketsLoaded |
name | FireAnim[6] |
name | LoadAnim[6] |
Actor | LockedTarget |
Actor | NewTarget |
Actor | OldTarget |
int | RocketsLoaded |
name | RotateAnim[6] |
Inherited Variables from Botpack.TournamentWeapon |
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Affector, AltFireTime, bCanClientFire, bForceAltFire, bForceFire, FireAdjust, FireStartTime, FireTime, InstFlash, InstFog, WeaponDescription |
Functions Summary | ||
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![]() | AltFire (float Value )) | |
![]() | AltFire (float F)) FireRockets | |
![]() | AnimEnd ())) AltFiring | |
![]() | AnimEnd ())) ClientAltFiring | |
![]() | AnimEnd ())) ClientFiring | |
![]() | AnimEnd ())) ClientReload | |
![]() | AnimEnd ())) FireRockets | |
![]() | AnimEnd ())) NormalFire | |
![]() | BecomeItem ())) | |
![]() | BeginState ())) AltFiring | |
![]() | BeginState ())) ClientAltFiring | |
![]() | BeginState ())) ClientFiring | |
![]() | BeginState ())) ClientReload | |
![]() | BeginState ())) FireRockets | |
![]() | BeginState ())) NormalFire | |
![]() | Actor | CheckTarget ())) |
![]() | bool | ClientAltFire (float Value )) |
![]() | bool | ClientAltFire (float Value)) ClientReload |
![]() | bool | ClientFire (float Value )) |
![]() | bool | ClientFire (float Value)) ClientReload |
![]() | EndState ())) ClientAltFiring | |
![]() | EndState ())) ClientFiring | |
![]() | EndState ())) ClientReload | |
![]() | Fire (float Value )) | |
![]() | Fire (float F)) FireRockets | |
![]() | FiringRockets ())) | |
![]() | ForceAltFire ())) FireRockets | |
![]() | ForceFire ())) FireRockets | |
![]() | PlayIdleAnim ())) | |
![]() | PlayLoading (float rate, int num)) | |
![]() | PlayRFiring (int num)) | |
![]() | PlayRotating (int num)) | |
![]() | PostRender (canvas Canvas )) | |
![]() | float | RateSelf (out int bUseAltMode )) |
![]() | RenderOverlays (canvas Canvas )) | |
![]() | RenderTexture (ScriptedTexture Tex)) | |
![]() | RotateRocket ())) AltFiring | |
![]() | RotateRocket ())) NormalFire | |
![]() | setHand (float Hand)) | |
![]() | bool | SplashJump ())) FireRockets |
![]() | bool | SplashJump ())) NormalFire |
![]() | float | SuggestAttackStyle ())) |
![]() | Tick (float DeltaTime )) AltFiring | |
![]() | Tick (float DeltaTime)) ClientAltFiring | |
![]() | Tick (float DeltaTime)) ClientFiring | |
![]() | Tick (float DeltaTime )) NormalFire | |
![]() | Timer ())) Idle |
Inherited Functions from Botpack.TournamentWeapon |
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AltFire, AnimEnd, BecomeItem, BeginState, ClientAltFire, ClientFire, ClientPutDown, DropFrom, EndState, Finish, Fire, ForceAltFire, ForceClientAltFire, ForceClientFire, ForceFire, HandlePickupQuery, Landed, PlayIdleAnim, PlayPostSelect, PlaySelect, SetWeaponStay, Tick, TweenDown, TweenToStill |
States Summary |
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AltFiring Source code |
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state AltFiring |
AnimEnd, BeginState, RotateRocket, Tick |
ClientAltFiring Source code |
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state ClientAltFiring |
AnimEnd, BeginState, EndState, Tick |
ClientFiring Source code |
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state ClientFiring |
AnimEnd, BeginState, EndState, Tick |
ClientReload Source code |
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state ClientReload |
AnimEnd, BeginState, ClientAltFire, ClientFire, EndState |
FireRockets Source code |
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state FireRockets |
AltFire, AnimEnd, BeginState, Fire, ForceAltFire, ForceFire, SplashJump |
Idle Source code |
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state Idle |
Timer |
NormalFire Source code |
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state NormalFire |
AnimEnd, BeginState, RotateRocket, SplashJump, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { LoadAnim(0)=load1 LoadAnim(1)=Load2 LoadAnim(2)=Load3 LoadAnim(3)=Load4 LoadAnim(4)=Load5 LoadAnim(5)=Load6 RotateAnim(0)=Rotate1 RotateAnim(1)=Rotate2 RotateAnim(2)=Rotate3 RotateAnim(3)=Rotate4 RotateAnim(4)=Rotate5 RotateAnim(5)=Rotate3 FireAnim(0)=Fire1 FireAnim(1)=Fire2 FireAnim(2)=Fire3 FireAnim(3)=Fire4 FireAnim(4)=Fire2 FireAnim(5)=Fire3 WeaponDescription="Classification: Heavy Ballistic\n\nPrimary Fire: Slow moving but deadly rockets are fired at opponents. Trigger can be held down to load up to six rockets at a time, which can be fired at once.\n\nSecondary Fire: Grenades are lobbed from the barrel. Secondary trigger can be held as well to load up to six grenades.\n\nTechniques: Keeping this weapon pointed at an opponent will cause it to lock on, and while the gun is locked the next rocket fired will be a homing rocket. Because the Rocket Launcher can load up multiple rockets, it fires when you release the fire button. If you prefer, it can be configured to fire a rocket as soon as you press fire button down, at the expense of the multiple rocket load-up feature. This is set in the Input Options menu." AmmoName=Class'Botpack.RocketPack' PickupAmmoCount=6 bWarnTarget=True bAltWarnTarget=True bSplashDamage=True bRecommendSplashDamage=True FiringSpeed=1.000000 FireOffset=(X=10.000000,Y=-5.000000,Z=-8.800000) ProjectileClass=Class'Botpack.RocketMk2' AltProjectileClass=Class'Botpack.UT_Grenade' shakemag=350.000000 shaketime=0.200000 shakevert=7.500000 AIRating=0.750000 RefireRate=0.250000 AltRefireRate=0.250000 AltFireSound=Sound'UnrealShare.Eightball.EightAltFire' CockingSound=Sound'UnrealShare.Eightball.Loading' SelectSound=Sound'UnrealShare.Eightball.Selecting' Misc1Sound=Sound'UnrealShare.Eightball.SeekLock' Misc2Sound=Sound'UnrealShare.Eightball.SeekLost' Misc3Sound=Sound'UnrealShare.Eightball.BarrelMove' DeathMessage="%o was smacked down by %k's %w." NameColor=(G=0,B=0) AutoSwitchPriority=9 InventoryGroup=9 PickupMessage="You got the Rocket Launcher." ItemName="Rocket Launcher" PlayerViewOffset=(X=2.400000,Y=-1.000000,Z=-2.200000) PlayerViewMesh=LodMesh'Botpack.Eightm' PlayerViewScale=2.000000 BobDamping=0.975000 PickupViewMesh=LodMesh'Botpack.Eight2Pick' ThirdPersonMesh=LodMesh'Botpack.EightHand' StatusIcon=Texture'Botpack.Icons.Use8ball' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Icon=Texture'Botpack.Icons.Use8ball' Mesh=LodMesh'Botpack.Eight2Pick' bNoSmooth=False CollisionHeight=10.000000 } |
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