| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- Botpack.TournamentWeapon
|
+-- Botpack.WarHeadLauncher
| Variables Summary | |
|---|---|
| bool | bCanFire |
| bool | bGuiding |
| bool | bShowStatic |
| GuidedWarShell | GuidedShell |
| PlayerPawn | GuidingPawn |
| int | Scroll |
| rotator | StartRotation |
| Inherited Variables from Botpack.TournamentWeapon |
|---|
| Affector, AltFireTime, bCanClientFire, bForceAltFire, bForceFire, FireAdjust, FireStartTime, FireTime, InstFlash, InstFog, WeaponDescription |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value )) | |
![]() | AltFire (float Value )) Guiding | |
![]() | BeginState ())) Finishing | |
![]() | BeginState ())) Guiding | |
![]() | bool | ClientAltFire (float Value )) |
![]() | EndState ())) Guiding | |
![]() | Fire (float Value )) Guiding | |
![]() | PlayFiring ())) | |
![]() | PostRender (canvas Canvas )) | |
![]() | float | RateSelf (out int bUseAltMode )) |
![]() | setHand (float Hand)) | |
![]() | SetWeaponStay ())) | |
![]() | float | SuggestAttackStyle ())) |
| Inherited Functions from Botpack.TournamentWeapon |
|---|
| AltFire, AnimEnd, BecomeItem, BeginState, ClientAltFire, ClientFire, ClientPutDown, DropFrom, EndState, Finish, Fire, ForceAltFire, ForceClientAltFire, ForceClientFire, ForceFire, HandlePickupQuery, Landed, PlayIdleAnim, PlayPostSelect, PlaySelect, SetWeaponStay, Tick, TweenDown, TweenToStill |
| States Summary |
|---|
| Finishing Source code |
|---|
|
state Finishing |
| BeginState |
| Guiding Source code |
|---|
|
state Guiding |
| AltFire, BeginState, EndState, Fire |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
AltFire Guiding Source code
BeginState Finishing Source code
BeginState Guiding Source code
ClientAltFire Source code
EndState Guiding Source code
Fire Guiding Source code
PlayFiring Source code
PostRender Source code
RateSelf Source code
setHand Source code
SetWeaponStay Source code
SuggestAttackStyle Source code| Defaultproperties |
|---|
defaultproperties { WeaponDescription="Classification: Thermonuclear Device\n\nPrimary Fire: Launches a huge yet slow moving missile that, upon striking a solid surface, will explode and send out a gigantic shock wave, instantly pulverizing anyone or anything within its colossal radius, including yourself.\n\nSecondary Fire: Take control of the missile and fly it anywhere. You can press the primary fire button to explode the missile early.\n\nTechniques: Remember that while this rocket is being piloted you are a sitting duck. If an opponent manages to hit your incoming Redeemer missile while it's in the air, the missile will explode harmlessly." InstFlash=-0.400000 InstFog=(X=950.000000,Y=650.000000,Z=290.000000) AmmoName=Class'Botpack.WarHeadAmmo' ReloadCount=1 PickupAmmoCount=1 bWarnTarget=True bAltWarnTarget=True bSplashDamage=True bSpecialIcon=True FiringSpeed=1.000000 FireOffset=(X=18.000000,Z=-10.000000) ProjectileClass=Class'Botpack.WarShell' AltProjectileClass=Class'Botpack.GuidedWarshell' shakemag=350.000000 shaketime=0.200000 shakevert=7.500000 AIRating=1.000000 RefireRate=0.250000 AltRefireRate=0.250000 FireSound=Sound'Botpack.Redeemer.WarheadShot' SelectSound=Sound'Botpack.Redeemer.WarheadPickup' DeathMessage="%o was vaporized by %k's %w!!" NameColor=(G=128,B=128) AutoSwitchPriority=10 InventoryGroup=10 PickupMessage="You got the Redeemer." ItemName="Redeemer" RespawnTime=60.000000 PlayerViewOffset=(X=1.800000,Y=1.000000,Z=-1.890000) PlayerViewMesh=LodMesh'Botpack.WarHead' BobDamping=0.975000 PickupViewMesh=LodMesh'Botpack.WHPick' ThirdPersonMesh=LodMesh'Botpack.WHHand' StatusIcon=Texture'Botpack.Icons.UseWarH' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Icon=Texture'Botpack.Icons.UseWarH' Mesh=LodMesh'Botpack.WHPick' bNoSmooth=False CollisionRadius=45.000000 CollisionHeight=23.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||