defaultproperties
{
WeaponDescription="Classification: Thermonuclear Device\n\nPrimary Fire: Launches a huge yet slow moving missile that, upon striking a solid surface, will explode and send out a gigantic shock wave, instantly pulverizing anyone or anything within its colossal radius, including yourself.\n\nSecondary Fire: Take control of the missile and fly it anywhere. You can press the primary fire button to explode the missile early.\n\nTechniques: Remember that while this rocket is being piloted you are a sitting duck. If an opponent manages to hit your incoming Redeemer missile while it's in the air, the missile will explode harmlessly."
InstFlash=-0.400000
InstFog=(X=950.000000,Y=650.000000,Z=290.000000)
AmmoName=Class'Botpack.WarHeadAmmo'
ReloadCount=1
PickupAmmoCount=1
bWarnTarget=True
bAltWarnTarget=True
bSplashDamage=True
bSpecialIcon=True
FiringSpeed=1.000000
FireOffset=(X=18.000000,Z=-10.000000)
ProjectileClass=Class'Botpack.WarShell'
AltProjectileClass=Class'Botpack.GuidedWarshell'
shakemag=350.000000
shaketime=0.200000
shakevert=7.500000
AIRating=1.000000
RefireRate=0.250000
AltRefireRate=0.250000
FireSound=Sound'Botpack.Redeemer.WarheadShot'
SelectSound=Sound'Botpack.Redeemer.WarheadPickup'
DeathMessage="%o was vaporized by %k's %w!!"
NameColor=(G=128,B=128)
AutoSwitchPriority=10
InventoryGroup=10
PickupMessage="You got the Redeemer."
ItemName="Redeemer"
RespawnTime=60.000000
PlayerViewOffset=(X=1.800000,Y=1.000000,Z=-1.890000)
PlayerViewMesh=LodMesh'Botpack.WarHead'
BobDamping=0.975000
PickupViewMesh=LodMesh'Botpack.WHPick'
ThirdPersonMesh=LodMesh'Botpack.WHHand'
StatusIcon=Texture'Botpack.Icons.UseWarH'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Icon=Texture'Botpack.Icons.UseWarH'
Mesh=LodMesh'Botpack.WHPick'
bNoSmooth=False
CollisionRadius=45.000000
CollisionHeight=23.000000
}
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