- Extends
- TournamentWeapon
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- Botpack.TournamentWeapon
|
+-- Botpack.Translocator
Inherited Variables from Botpack.TournamentWeapon |
Affector, AltFireTime, bCanClientFire, bForceAltFire, bForceFire, FireAdjust, FireStartTime, FireTime, InstFlash, InstFog, WeaponDescription |
Inherited Variables from Engine.Weapon |
AdjustedAim, AimError, AIRating, AltDamageType, AltFireSound, AltProjectileClass, AltProjectileSpeed, AltRefireRate, AmmoName, AmmoType, bAltInstantHit, bAltWarnTarget, bCanThrow, bChangeWeapon, bDrawMuzzleFlash, bHideWeapon, bInstantHit, bLockedOn, bMeleeWeapon, bMuzzleFlash, bOwnsCrosshair, bPointing, bRapidFire, bRecommendAltSplashDamage, bRecommendSplashDamage, bSetFlashTime, bSpecialIcon, bSplashDamage, bWarnTarget, bWeaponStay, bWeaponUp, CockingSound, DeathMessage, FireOffset, FireSound, FiringSpeed, FlareOffset, FlashC, FlashLength, FlashO, FlashS, FlashTime, FlashY, MaxTargetRange, MessageNoAmmo, MFTexture, Misc1Sound, Misc2Sound, Misc3Sound, MuzzleFlare, MuzzleScale, MyDamageType, NameColor, PickupAmmoCount, ProjectileClass, ProjectileSpeed, RefireRate, ReloadCount, SelectSound, ShakeMag, ShakeTime, ShakeVert |
Inherited Functions from Botpack.TournamentWeapon |
AltFire, AnimEnd, BecomeItem, BeginState, ClientAltFire, ClientFire, ClientPutDown, DropFrom, EndState, Finish, Fire, ForceAltFire, ForceClientAltFire, ForceClientFire, ForceFire, HandlePickupQuery, Landed, PlayIdleAnim, PlayPostSelect, PlaySelect, SetWeaponStay, Tick, TweenDown, TweenToStill |
Inherited Functions from Engine.Weapon |
AltFire, AnimEnd, BecomePickup, BeginState, BotDesireability, BringUp, CheckVisibility, ClientAltFire, ClientFire, ClientPutDown, ClientWeaponEvent, Destroyed, DropFrom, Finish, Fire, ForceAltFire, ForceFire, GiveAmmo, HandlePickupQuery, PlayAltFiring, PlayFiring, PlayIdleAnim, PlayPostSelect, PlaySelect, PostBeginPlay, PostRender, PreRender, ProcessTraceHit, ProjectileFire, PutDown, RaiseUp, RateSelf, RecommendWeapon, RenderOverlays, setHand, SetSwitchPriority, SetWeaponStay, SpawnCopy, SplashJump, SuggestAttackStyle, SuggestDefenseStyle, SwitchPriority, TraceFire, TravelPostAccept, TweenDown, TweenSelect, TweenToStill, WeaponChange, WeaponSet |
var bool bBotMoveFire;
var bool bTTargetOut;
var float FireDelay;
var float MaxTossForce;
var float TossForce;
function AltFire ( float Value ) )
function AnimEnd ( ) )
function BringUp ( ) )
simulated function bool ClientAltFire ( float Value ) )
simulated function bool ClientFire ( float Value) )
simulated function ClientWeaponEvent ( name EventType) )
function Destroyed ( ) )
function Fire ( float Value ) )
function bool HandlePickupQuery (
inventory Item ) )
simulated function PlayFiring ( ) )
simulated function PlayIdleAnim ( ) )
simulated function PlayPostSelect ( ) )
simulated function PlaySelect ( ) )
function bool PutDown ( ) )
function bool PutDown ( ) )
function RaiseUp (
Weapon OldWeapon) )
function float RateSelf ( out int bUseAltMode ) )
ReturnToPreviousWeapon Source code
function ReturnToPreviousWeapon ( ) )
function setHand ( float Hand) )
function SetSwitchPriority (
pawn Other) )
function float SuggestAttackStyle ( ) )
function float SuggestDefenseStyle ( ) )
function ThrowTarget ( ) )
function Translocate ( ) )
simulated function TweenDown ( ) )
defaultproperties
{
MaxTossForce=830.000000
WeaponDescription="Classification: Personal Teleportation Device\n\nPrimary Fire: Launches the destination module. Throw the module to the location you would like to teleport to.\n\nSecondary Fire: Activates the translocator and teleports the user to the destination module.\n\nTechniques: Throw your destination module at another player and then activate the secondary fire, and you will telefrag your opponent! If you press your primary fire button when activating your translocator with the secondary fire, the last weapon you had selected will automatically return once you have translocated."
PickupAmmoCount=1
bCanThrow=False
FiringSpeed=1.000000
FireOffset=(X=15.000000,Y=-13.000000,Z=-7.000000)
AIRating=-1.000000
FireSound=Sound'Botpack.Translocator.ThrowTarget'
AltFireSound=Sound'Botpack.Translocator.ReturnTarget'
DeathMessage="%k telefragged %o!"
AutoSwitchPriority=0
PickupMessage="You got the Translocator Source Module."
ItemName="Translocator"
RespawnTime=0.000000
PlayerViewOffset=(X=5.000000,Y=-4.200000,Z=-7.000000)
PlayerViewMesh=LodMesh'Botpack.Transloc'
PickupViewMesh=LodMesh'Botpack.Trans3loc'
ThirdPersonMesh=LodMesh'Botpack.Trans3loc'
StatusIcon=Texture'Botpack.Icons.UseTrans'
Icon=Texture'Botpack.Icons.UseTrans'
Mesh=LodMesh'Botpack.Trans3loc'
bNoSmooth=False
CollisionRadius=8.000000
CollisionHeight=3.000000
Mass=10.000000
}
|
Creation time: Fr 7.6.2013 13:15:07.252 - Created with
UnCodeX