| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- Botpack.TournamentWeapon
|
+-- Botpack.UT_BioRifle
| Variables Summary | |
|---|---|
| bool | bBurst |
| float | ChargeSize |
| float | Count |
| Inherited Variables from Botpack.TournamentWeapon |
|---|
| Affector, AltFireTime, bCanClientFire, bForceAltFire, bForceFire, FireAdjust, FireStartTime, FireTime, InstFlash, InstFog, WeaponDescription |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value )) | |
![]() | AltFire (float F)) ShootLoad | |
![]() | AnimEnd ())) ClientAltFiring | |
![]() | AnimEnd ())) ShootLoad | |
![]() | BeginState ())) AltFiring | |
![]() | BeginState ())) ShootLoad | |
![]() | bool | ClientAltFire (float Value )) |
![]() | EndState ())) AltFiring | |
![]() | Finish ())) | |
![]() | Fire (float F)) ShootLoad | |
![]() | ForceAltFire ())) ShootLoad | |
![]() | ForceFire ())) ShootLoad | |
![]() | PlayAltBurst ())) | |
![]() | PlayAltFiring ())) | |
![]() | PlayFiring ())) | |
![]() | PlayIdleAnim ())) | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)) |
![]() | float | RateSelf (out int bUseAltMode )) |
![]() | float | SuggestAttackStyle ())) |
![]() | float | SuggestDefenseStyle ())) |
![]() | Tick (float DeltaTime )) AltFiring | |
![]() | Tick (float DeltaTime)) ClientAltFiring | |
![]() | Timer ())) ShootLoad | |
| Inherited Functions from Botpack.TournamentWeapon |
|---|
| AltFire, AnimEnd, BecomeItem, BeginState, ClientAltFire, ClientFire, ClientPutDown, DropFrom, EndState, Finish, Fire, ForceAltFire, ForceClientAltFire, ForceClientFire, ForceFire, HandlePickupQuery, Landed, PlayIdleAnim, PlayPostSelect, PlaySelect, SetWeaponStay, Tick, TweenDown, TweenToStill |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| BeginState, EndState, Tick |
| ClientAltFiring Source code |
|---|
|
state ClientAltFiring |
| AnimEnd, Tick |
| ShootLoad Source code |
|---|
|
state ShootLoad |
| AltFire, AnimEnd, BeginState, Fire, ForceAltFire, ForceFire, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
AltFire ShootLoad Source code
AnimEnd ClientAltFiring Source code
AnimEnd ShootLoad Source code
BeginState AltFiring Source code
BeginState ShootLoad Source code
ClientAltFire Source code
EndState AltFiring Source code
Finish Source code
Fire ShootLoad Source code
ForceAltFire ShootLoad Source code
ForceFire ShootLoad Source code
PlayAltBurst Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
ProjectileFire Source code
RateSelf Source code
SuggestAttackStyle Source code
SuggestDefenseStyle Source code
Tick AltFiring Source code
Tick ClientAltFiring Source code
Timer ShootLoad Source code| Defaultproperties |
|---|
defaultproperties { WeaponDescription="Classification: Toxic Rifle\n\nPrimary Fire: Wads of Tarydium byproduct are lobbed at a medium rate of fire.\n\nSecondary Fire: When trigger is held down, the BioRifle will create a much larger wad of byproduct. When this wad is launched, it will burst into smaller wads which will adhere to any surfaces.\n\nTechniques: Byproducts will adhere to walls, floors, or ceilings. Chain reactions can be caused by covering entryways with this lethal green waste." InstFlash=-0.150000 InstFog=(X=139.000000,Y=218.000000,Z=72.000000) AmmoName=Class'Botpack.BioAmmo' PickupAmmoCount=25 bAltWarnTarget=True bRapidFire=True FiringSpeed=1.000000 FireOffset=(X=12.000000,Y=-11.000000,Z=-6.000000) ProjectileClass=Class'Botpack.UT_BioGel' AltProjectileClass=Class'Botpack.BioGlob' AIRating=0.600000 RefireRate=0.900000 AltRefireRate=0.700000 FireSound=Sound'UnrealI.BioRifle.GelShot' AltFireSound=Sound'UnrealI.BioRifle.GelShot' CockingSound=Sound'UnrealI.BioRifle.GelLoad' SelectSound=Sound'UnrealI.BioRifle.GelSelect' DeathMessage="%o drank a glass of %k's dripping green load." NameColor=(R=0,B=0) AutoSwitchPriority=3 InventoryGroup=3 PickupMessage="You got the GES BioRifle." ItemName="GES Bio Rifle" PlayerViewOffset=(X=1.700000,Y=-0.850000,Z=-0.950000) PlayerViewMesh=LodMesh'Botpack.BRifle2' BobDamping=0.972000 PickupViewMesh=LodMesh'Botpack.BRifle2Pick' ThirdPersonMesh=LodMesh'Botpack.BRifle23' StatusIcon=Texture'Botpack.Icons.UseBio' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Icon=Texture'Botpack.Icons.UseBio' Mesh=LodMesh'Botpack.BRifle2Pick' bNoSmooth=False CollisionHeight=19.000000 } |
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