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Botpack.TournamentPlayer

Extends
PlayerPawn
Modifiers
config ( User ) abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Botpack.TournamentPlayer

Direct Known Subclasses:

Commander, SkeletalPlayer, TournamentFemale, TournamentMale

Variables Summary
intAnnouncerVolume
boolb3DSound
boolbAutoTaunt
boolbInstantRocket
boolbLastJumpAlt
boolbNeedActivate
boolbNoAutoTaunts
boolbNoMatureLanguage
boolbNoVoiceMessages
boolbNoVoiceTaunts
class<Actor>BossRef
WeaponClientPending
stringDefaultPackage
stringDefaultSkinName
intFaceSkin
intFixedSkin
floatLastKillTime
intMultiLevel
WeaponOldClientWeapon
NavigationPointStartSpot
textureStatusBelt
textureStatusDoll
intTeamSkin1
intTeamSkin2
class<CriticalEventPlus>TimeMessageClass
stringVoicePackMetaClass
intWeaponUpdate
Messages
stringspreenote[10]
Sounds
soundbreathagain
SoundDeaths[6]
soundDie2
soundDie3
soundDie4
sounddrown
soundFootstep1
soundFootstep2
soundFootstep3
soundGaspSound
soundHitSound3
soundHitSound4
soundLandGrunt
soundUWHit1
soundUWHit2
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, AppliedBob, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bBadConnectionAlert, bCenterView, bCheatsEnabled, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bIsTyping, bJumpStatus, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseZeroed, bNeverAutoSwitch, bNoFlash, bNoVoices, Bob, bobtime, BorrowedMouseX, BorrowedMouseY, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bUpdating, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CarcassType, CdTrack, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DefaultFOV, DelayedCommand, DemoViewPitch, DemoViewYaw, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, LandBob, LastMessageWindow, LastPlaySound, LastUpdateTime, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MouseZeroTime, MyAutoAim, myHUD, ngSecretSet, ngWorldSecret, NoPauseMessage, OwnCamera, Password, PendingMove, Player, ProgressColor[8], ProgressMessage[8], ProgressTimeOut, QuickSaveString, ReceivedSecretChecksum, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[50], ZoomLevel
Inherited Variables from Engine.Pawn
AccelRate, AirControl, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAdvancedTactics, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bCountJumps, bDrowning, bDuck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFreeLook, bFromWall, bHitSlopedWall, bHunting, bIsFemale, bIsHuman, bIsMultiSkinned, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, bLook, bLOSflag, bNeverSwitchOnPickup, bReducedSpeed, bRun, bShootSpecial, bSnapLevel, bStopAtLedges, bStrafe, bUpAndOut, bUpdatingDisplay, bViewTarget, bWarping, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, FaceTarget, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, LastSeenTime, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MenuName, MinHitWall, MoveTarget, MoveTimer, NameArticle, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldMessageTime, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerReplicationInfo, PlayerReplicationInfoClass, PlayerReStartState, ReducedDamagePct, ReducedDamageType, RouteCache[16], SecretCount, SelectedItem, SelectionMesh, Shadow, SharedAlarmTag, SightCounter, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialMesh, SpecialPause, SpeechTime, SplashTime, Spree, Stimulus, UnderWaterTime, ViewRotation, Visibility, VoicePitch, VoiceType, WalkBob, WaterSpeed, WaterStep, Weapon

Enumerations Summary
Inherited Enumerations from Engine.Pawn
EAttitude, EIntelligence

Functions Summary
function AddBotNamed (string BotName))
function Advance ()))
function AdvanceAll ()))
function BeginState ()))
Dying
function BeginState ()))
FeigningDeath
function ChangeSetHand (string S ))
function CheckBob (float DeltaTime, float Speed2D, vector Y))
function ClientPlaySound (sound ASound, optional bool bInterrupt, optional bool bVolumeControl ))
function ClientPlayTakeHit (vector HitLoc, byte Damage, bool bServerGuessWeapon))
function ClientPutDown (Weapon Current, Weapon Next))
function ClientReplicateSkins (texture Skin1, optional texture Skin2, optional texture Skin3, optional texture Skin4))
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID))
function DoJump (optional float F ))
eventbool EncroachingOn (actor Other ))
function EndSpree (PlayerReplicationInfo Killer, PlayerReplicationInfo Other))
function Fire (optional float F ))
GameEnded
function FootStepping ()))
function Gasp ()))
function GetMultiSkin (Actor SkinActor, out string SkinName, out string FaceName ))
function IAmTheOne ()))
function KillAll (class<actor> aClass))
function Killed (pawn Killer, pawn Other, name damageType))
function ListBots ()))
function Loaded ()))
function LoadLeftHand ()))
function NeedActivate ()))
function NeedActivate ()))
FeigningDeath
function PlayBeepSound ()))
function PlayChatting ()))
function PlayCrawling ()))
function PlayDeathHit (float Damage, vector HitLocation, name damageType, vector Momentum))
function PlayDodge (eDodgeDir DodgeMove))
function PlayDuck ()))
function PlayDyingSound ()))
function PlayFeignDeath ()))
function PlayFiring ()))
function PlayFootStep ()))
function PlayGutHit (float tweentime))
function PlayHeadHit (float tweentime))
function PlayHit (float Damage, vector HitLocation, name damageType, vector Momentum))
function PlayInAir ()))
function PlayLanded (float impactVel))
function PlayLeftHit (float tweentime))
function PlayRecoil (float Rate))
function PlayRightHit (float tweentime))
function PlayRising ()))
function PlayRunning ()))
function PlaySwimming ()))
function PlayTakeHitSound (int damage, name damageType, int Mult))
function PlayTurning ()))
function PlayWaiting ()))
function PlayWalking ()))
function PlayWeaponSwitch (Weapon NewWeapon))
function PlayWinMessage (bool bWinner))
event Possess ()))
function PostBeginPlay ()))
function PreCacheReferences ()))
function PreSetMovement ()))
function RealWeapon (weapon Real, int N))
function ReplicateMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot ))
function SendAltFire (Weapon W))
function SendClientAltFire (weapon W, int N))
function SendClientFire (weapon W, int N))
function SendFire (Weapon W))
function SendGlobalMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait))
function SendTeamMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait))
function ServerSetInstantRocket (bool B))
function ServerSetTaunt (bool B))
function ServerSetVoice (class<ChallengeVoicePack> V))
function SetAirControl (float F))
function SetAutoTaunt (bool B))
function SetInstantRocket (bool B))
function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum))
function SetVoice (class<ChallengeVoicePack> V))
function Summon (string ClassName ))
function TimeMessage (int Num))
function TweenToRunning (float tweentime))
function TweenToSwimming (float tweentime))
function TweenToWaiting (float tweentime))
function TweenToWalking (float tweentime))
function UpdateRealWeapon (Weapon W))
function Verbose ()))
function ViewFlash (float DeltaTime))
Dying
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AdminLogin, AdminLogout, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, CheckBob, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientChangeTeam, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientReliablePlaySound, ClientReplicateSkins, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ClientWeaponEvent, CompressAccel, ConsoleCommand, CopyToClipboard, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetDefaultURL, GetEntryLevel, GetFreeMove, GetNGSecret, GetPlayerNetworkAddress, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InitPlayerReplicationInfo, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KickBan, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, Mutate, Name, NeverSwitchOnPickup, NextWeapon, PasteFromClipboard, Pause, Ping, PlayBeepSound, PlayChatting, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, PlayWaiting, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, ReceiveLocalizedMessage, RememberSpot, RenderOverlays, ReplaceText, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerNeverSwitchOnPickup, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetFriction, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetNGSecret, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, SetWeaponStay, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, SShot, StairLook, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleZoom, TravelPostAccept, Typing, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, UpdateWeaponPriorities, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange
Inherited Functions from Engine.Pawn
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustDesireFor, AdjustHitLocation, AdjustToss, AlterDestination, BaseChange, BecomeViewTarget, BeginState, BotVoiceMessage, CanSee, ChangedWeapon, CheckFutureSight, CheckValidSkinPackage, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientPutDown, ClientReStart, ClientSetLocation, ClientSetRotation, ClientVoiceMessage, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EnemyNotVisible, Falling, FearThisSpot, FellOutOfWorld, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, GetHumanName, GetMultiSkin, GetRating, Gibbed, gibbedBy, GrabDecoration, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HidePlayer, InitPlayerReplicationInfo, JumpOffPawn, Killed, KillMessage, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRecoil, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreSetMovement, ReceiveLocalizedMessage, RemovePawn, RenderOverlays, RestartPlayer, SeePlayer, SendGlobalMessage, SendTeamMessage, SendVoiceMessage, SetDefaultDisplayProperties, SetDisplayProperties, SetMesh, SetMovementPhysics, SetMultiSkin, SetSkinElement, ShakeView, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, SpeechTimer, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, TakeFallingDamage, TeamBroadcast, TeamMessage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UnderLift, UpdateEyeHeight, UpdateTactics, WaitForLanding, WalkTexture, WarnTarget

States Summary
Dying Source code
state Dying
BeginState, ViewFlash
FeigningDeath Source code
state FeigningDeath
BeginState, NeedActivate
GameEnded Source code
state GameEnded
Fire


Variables Detail

AnnouncerVolume Source code

var globalconfig int AnnouncerVolume;

b3DSound Source code

var bool b3DSound;

bAutoTaunt Source code

var globalconfig bool bAutoTaunt;

bInstantRocket Source code

var globalconfig bool bInstantRocket;

bLastJumpAlt Source code

var bool bLastJumpAlt;

bNeedActivate Source code

var bool bNeedActivate;

bNoAutoTaunts Source code

var globalconfig bool bNoAutoTaunts;

bNoMatureLanguage Source code

var globalconfig bool bNoMatureLanguage;

bNoVoiceMessages Source code

var globalconfig bool bNoVoiceMessages;

bNoVoiceTaunts Source code

var globalconfig bool bNoVoiceTaunts;

BossRef Source code

var class<Actor> BossRef;

ClientPending Source code

var Weapon ClientPending;

DefaultPackage Source code

var string DefaultPackage;

DefaultSkinName Source code

var string DefaultSkinName;

FaceSkin Source code

var int FaceSkin;

FixedSkin Source code

var int FixedSkin;

LastKillTime Source code

var float LastKillTime;

MultiLevel Source code

var int MultiLevel;

OldClientWeapon Source code

var Weapon OldClientWeapon;

StartSpot Source code

var NavigationPoint StartSpot;

StatusBelt Source code

var texture StatusBelt;

StatusDoll Source code

var texture StatusDoll;

TeamSkin1 Source code

var int TeamSkin1;

TeamSkin2 Source code

var int TeamSkin2;

TimeMessageClass Source code

var class<CriticalEventPlus> TimeMessageClass;

VoicePackMetaClass Source code

var string VoicePackMetaClass;

WeaponUpdate Source code

var int WeaponUpdate;

Messages

spreenote[10] Source code

var(Messages) localized string spreenote[10];

Sounds

breathagain Source code

var(Sounds) sound breathagain;

Deaths[6] Source code

var(Sounds) Sound Deaths[6];

Die2 Source code

var(Sounds) sound Die2;

Die3 Source code

var(Sounds) sound Die3;

Die4 Source code

var(Sounds) sound Die4;

drown Source code

var(Sounds) sound drown;

Footstep1 Source code

var(Sounds) sound Footstep1;

Footstep2 Source code

var(Sounds) sound Footstep2;

Footstep3 Source code

var(Sounds) sound Footstep3;

GaspSound Source code

var(Sounds) sound GaspSound;

HitSound3 Source code

var(Sounds) sound HitSound3;

HitSound4 Source code

var(Sounds) sound HitSound4;

LandGrunt Source code

var(Sounds) sound LandGrunt;

UWHit1 Source code

var(Sounds) sound UWHit1;

UWHit2 Source code

var(Sounds) sound UWHit2;


Functions Detail

AddBotNamed Source code

exec function AddBotNamed ( string BotName) )

Advance Source code

exec function Advance ( ) )

AdvanceAll Source code

exec function AdvanceAll ( ) )

BeginState Dying Source code

function BeginState ( ) )

BeginState FeigningDeath Source code

function BeginState ( ) )

ChangeSetHand Source code

function ChangeSetHand ( string S ) )

CheckBob Source code

function CheckBob ( float DeltaTime, float Speed2D, vector Y) )

ClientPlaySound Source code

simulated function ClientPlaySound ( sound ASound, optional bool bInterrupt, optional bool bVolumeControl ) )

ClientPlayTakeHit Source code

function ClientPlayTakeHit ( vector HitLoc, byte Damage, bool bServerGuessWeapon) )

ClientPutDown Source code

function ClientPutDown ( Weapon Current, Weapon Next) )

ClientReplicateSkins Source code

function ClientReplicateSkins ( texture Skin1, optional texture Skin2, optional texture Skin3, optional texture Skin4) )

ClientVoiceMessage Source code

function ClientVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID) )

DoJump Source code

function DoJump ( optional float F ) )

EncroachingOn Source code

event bool EncroachingOn ( actor Other ) )

EndSpree Source code

function EndSpree ( PlayerReplicationInfo Killer, PlayerReplicationInfo Other) )

Fire GameEnded Source code

exec function Fire ( optional float F ) )

FootStepping Source code

simulated function FootStepping ( ) )

Gasp Source code

function Gasp ( ) )

GetMultiSkin Source code

static function GetMultiSkin ( Actor SkinActor, out string SkinName, out string FaceName ) )

IAmTheOne Source code

exec function IAmTheOne ( ) )

KillAll Source code

exec function KillAll ( class<actor> aClass) )

Killed Source code

function Killed ( pawn Killer, pawn Other, name damageType) )

ListBots Source code

exec function ListBots ( ) )

Loaded Source code

exec function Loaded ( ) )

LoadLeftHand Source code

function LoadLeftHand ( ) )

NeedActivate Source code

function NeedActivate ( ) )

NeedActivate FeigningDeath Source code

function NeedActivate ( ) )

PlayBeepSound Source code

simulated function PlayBeepSound ( ) )

PlayChatting Source code

function PlayChatting ( ) )

PlayCrawling Source code

function PlayCrawling ( ) )

PlayDeathHit Source code

function PlayDeathHit ( float Damage, vector HitLocation, name damageType, vector Momentum) )

PlayDodge Source code

function PlayDodge ( eDodgeDir DodgeMove) )

PlayDuck Source code

function PlayDuck ( ) )

PlayDyingSound Source code

function PlayDyingSound ( ) )

PlayFeignDeath Source code

function PlayFeignDeath ( ) )

PlayFiring Source code

function PlayFiring ( ) )

PlayFootStep Source code

simulated function PlayFootStep ( ) )

PlayGutHit Source code

function PlayGutHit ( float tweentime) )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime) )

PlayHit Source code

function PlayHit ( float Damage, vector HitLocation, name damageType, vector Momentum) )

PlayInAir Source code

function PlayInAir ( ) )

PlayLanded Source code

function PlayLanded ( float impactVel) )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime) )

PlayRecoil Source code

function PlayRecoil ( float Rate) )

PlayRightHit Source code

function PlayRightHit ( float tweentime) )

PlayRising Source code

function PlayRising ( ) )

PlayRunning Source code

function PlayRunning ( ) )

PlaySwimming Source code

function PlaySwimming ( ) )

PlayTakeHitSound Source code

function PlayTakeHitSound ( int damage, name damageType, int Mult) )

PlayTurning Source code

function PlayTurning ( ) )

PlayWaiting Source code

function PlayWaiting ( ) )

PlayWalking Source code

function PlayWalking ( ) )

PlayWeaponSwitch Source code

function PlayWeaponSwitch ( Weapon NewWeapon) )

PlayWinMessage Source code

function PlayWinMessage ( bool bWinner) )

Possess Source code

event Possess ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PreCacheReferences Source code

function PreCacheReferences ( ) )

PreSetMovement Source code

function PreSetMovement ( ) )

RealWeapon Source code

function RealWeapon ( weapon Real, int N) )

ReplicateMove Source code

function ReplicateMove ( float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot ) )

SendAltFire Source code

function SendAltFire ( Weapon W) )

SendClientAltFire Source code

function SendClientAltFire ( weapon W, int N) )

SendClientFire Source code

function SendClientFire ( weapon W, int N) )

SendFire Source code

function SendFire ( Weapon W) )

SendGlobalMessage Source code

function SendGlobalMessage ( PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait) )

SendTeamMessage Source code

function SendTeamMessage ( PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait) )

ServerSetInstantRocket Source code

function ServerSetInstantRocket ( bool B) )

ServerSetTaunt Source code

function ServerSetTaunt ( bool B) )

ServerSetVoice Source code

function ServerSetVoice ( class<ChallengeVoicePack> V) )

SetAirControl Source code

exec function SetAirControl ( float F) )

SetAutoTaunt Source code

function SetAutoTaunt ( bool B) )

SetInstantRocket Source code

exec function SetInstantRocket ( bool B) )

SetMultiSkin Source code

static function SetMultiSkin ( Actor SkinActor, string SkinName, string FaceName, byte TeamNum) )

SetVoice Source code

function SetVoice ( class<ChallengeVoicePack> V) )

Summon Source code

exec function Summon ( string ClassName ) )

TimeMessage Source code

function TimeMessage ( int Num) )

TweenToRunning Source code

function TweenToRunning ( float tweentime) )

TweenToSwimming Source code

function TweenToSwimming ( float tweentime) )

TweenToWaiting Source code

function TweenToWaiting ( float tweentime) )

TweenToWalking Source code

function TweenToWalking ( float tweentime) )

UpdateRealWeapon Source code

function UpdateRealWeapon ( Weapon W) )

Verbose Source code

exec function Verbose ( ) )

ViewFlash Dying Source code

function ViewFlash ( float DeltaTime) )


Defaultproperties

defaultproperties
{
     spreenote(0)="is on a killing spree!"
     spreenote(1)="is on a rampage!"
     spreenote(2)="is dominating!"
     spreenote(3)="is brutalizing the competition!"
     spreenote(4)="is unstoppable!"
     spreenote(5)="owns you!"
     spreenote(6)="needs to find some real competition!"
     spreenote(7)="is a GOD!"
     LastKillTime=-1000.000000
     Footstep1=Sound'Botpack.FemaleSounds.(All).stone02'
     Footstep2=Sound'Botpack.FemaleSounds.(All).stone04'
     Footstep3=Sound'Botpack.FemaleSounds.(All).stone05'
     StatusDoll=Texture'Botpack.Icons.Man'
     StatusBelt=Texture'Botpack.Icons.ManBelt'
     VoicePackMetaClass="BotPack.ChallengeVoicePack"
     AnnouncerVolume=4
     bSinglePlayer=True
     bCheatsEnabled=True
     bCanStrafe=True
     bIsHuman=True
     bIsMultiSkinned=True
     MeleeRange=50.000000
     GroundSpeed=400.000000
     AirSpeed=400.000000
     AccelRate=2048.000000
     AirControl=0.350000
     BaseEyeHeight=27.000000
     EyeHeight=27.000000
     UnderWaterTime=20.000000
     Intelligence=BRAINS_HUMAN
     Land=Sound'UnrealShare.Generic.Land1'
     WaterStep=Sound'UnrealShare.Generic.LSplash'
     VoiceType="BotPack.VoiceMaleOne"
     AnimSequence=WalkSm
     DrawType=DT_Mesh
     AmbientGlow=17
     CollisionRadius=17.000000
     CollisionHeight=39.000000
     LightBrightness=70
     LightHue=40
     LightSaturation=128
     LightRadius=6
     Buoyancy=99.000000
     RotationRate=(Pitch=3072,Yaw=65000,Roll=2048)
}

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Creation time: Fr 7.6.2013 13:15:07.065 - Created with UnCodeX