- Extends
- TournamentPlayer
- Modifiers
- config ( User )
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.PlayerPawn
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+-- Botpack.TournamentPlayer
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+-- Botpack.Commander
Inherited Variables from Botpack.TournamentPlayer |
AnnouncerVolume, b3DSound, bAutoTaunt, bInstantRocket, bLastJumpAlt, bNeedActivate, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, BossRef, breathagain, ClientPending, Deaths[6], DefaultPackage, DefaultSkinName, Die2, Die3, Die4, drown, FaceSkin, FixedSkin, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, LastKillTime, MultiLevel, OldClientWeapon, spreenote[10], StartSpot, StatusBelt, StatusDoll, TeamSkin1, TeamSkin2, TimeMessageClass, UWHit1, UWHit2, VoicePackMetaClass, WeaponUpdate |
Inherited Variables from Engine.PlayerPawn |
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, AppliedBob, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bBadConnectionAlert, bCenterView, bCheatsEnabled, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bIsTyping, bJumpStatus, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseZeroed, bNeverAutoSwitch, bNoFlash, bNoVoices, Bob, bobtime, BorrowedMouseX, BorrowedMouseY, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bUpdating, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CarcassType, CdTrack, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DefaultFOV, DelayedCommand, DemoViewPitch, DemoViewYaw, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, LandBob, LastMessageWindow, LastPlaySound, LastUpdateTime, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MouseZeroTime, MyAutoAim, myHUD, ngSecretSet, ngWorldSecret, NoPauseMessage, OwnCamera, Password, PendingMove, Player, ProgressColor[8], ProgressMessage[8], ProgressTimeOut, QuickSaveString, ReceivedSecretChecksum, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[50], ZoomLevel |
Functions Summary |
 | | ActivateItem ()))
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 | | AltFire (optional float F ))
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 | | BeginState ())) CheatFlying |
 | | BehindView (Bool B ))
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 | | CallForHelp ()))
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 | | ChangeTeam (int N ))
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 | | ClientPlayTakeHit (vector HitLoc, byte Damage, bool bServerGuessWeapon))
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 | | ClientReStart ()))
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 | | EndState ())) PlayerWaiting |
 | | Fire (optional float F ))
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 | | Fly ()))
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 | | FootZoneChange (ZoneInfo newFootZone))
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 | | Gasp ()))
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 | | GetMultiSkin (Actor SkinActor, out string SkinName, out string FaceName ))
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 | | Grab ()))
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 | | HeadZoneChange (ZoneInfo newHeadZone))
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 | | InitPlayerReplicationInfo ()))
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 | | Loaded ()))
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 | | NextItem ()))
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 | | PlayBeepSound ()))
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 | | PlayChatting ()))
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 | | PlayCrawling ()))
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 | | PlayDeathHit (float Damage, vector HitLocation, name damageType, vector Momentum))
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 | | PlayDodge (eDodgeDir DodgeMove))
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 | | PlayDuck ()))
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 | | PlayDyingSound ()))
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 | | PlayerTimeOut ()))
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 | | PlayFeignDeath ()))
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 | | PlayFiring ()))
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 | | PlayFootStep ()))
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 | | PlayGutHit (float tweentime))
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 | | PlayHeadHit (float tweentime))
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 | | PlayHit (float Damage, vector HitLocation, name damageType, vector Momentum))
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 | | PlayInAir ()))
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 | | PlayLanded (float impactVel))
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 | | PlayLeftHit (float tweentime))
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 | | PlayRecoil (float Rate))
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 | | PlayRightHit (float tweentime))
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 | | PlayRising ()))
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 | | PlayRunning ()))
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 | | PlaySwimming ()))
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 | | PlayTakeHitSound (int damage, name damageType, int Mult))
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 | | PlayTurning ()))
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 | | PlayWaiting ()))
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 | | PlayWalking ()))
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 | | PlayWeaponSwitch (Weapon NewWeapon))
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 | | Possess ()))
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 | | PostBeginPlay ()))
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 | | PrevItem ()))
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 | | RestartLevel ()))
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 | | ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum ))
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 | | SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum))
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 | | StartWalk ()))
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 | | Suicide ()))
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 | | SwitchWeapon (byte F ))
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 | | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
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 | | Taunt (name Sequence ))
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 | | ThrowWeapon ()))
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 | | TweenToRunning (float tweentime))
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 | | TweenToSwimming (float tweentime))
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 | | TweenToWaiting (float tweentime))
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 | | TweenToWalking (float tweentime))
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 | | Walk ()))
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Inherited Functions from Botpack.TournamentPlayer |
AddBotNamed, Advance, AdvanceAll, BeginState, ChangeSetHand, CheckBob, ClientPlaySound, ClientPlayTakeHit, ClientPutDown, ClientReplicateSkins, ClientVoiceMessage, DoJump, EncroachingOn, EndSpree, Fire, FootStepping, Gasp, GetMultiSkin, IAmTheOne, KillAll, Killed, ListBots, Loaded, LoadLeftHand, NeedActivate, PlayBeepSound, PlayChatting, PlayCrawling, PlayDeathHit, PlayDodge, PlayDuck, PlayDyingSound, PlayFeignDeath, PlayFiring, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTakeHitSound, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, PlayWinMessage, Possess, PostBeginPlay, PreCacheReferences, PreSetMovement, RealWeapon, ReplicateMove, SendAltFire, SendClientAltFire, SendClientFire, SendFire, SendGlobalMessage, SendTeamMessage, ServerSetInstantRocket, ServerSetTaunt, ServerSetVoice, SetAirControl, SetAutoTaunt, SetInstantRocket, SetMultiSkin, SetVoice, Summon, TimeMessage, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateRealWeapon, Verbose, ViewFlash |
Inherited Functions from Engine.PlayerPawn |
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AdminLogin, AdminLogout, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, CheckBob, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientChangeTeam, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientReliablePlaySound, ClientReplicateSkins, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ClientWeaponEvent, CompressAccel, ConsoleCommand, CopyToClipboard, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetDefaultURL, GetEntryLevel, GetFreeMove, GetNGSecret, GetPlayerNetworkAddress, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InitPlayerReplicationInfo, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KickBan, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, Mutate, Name, NeverSwitchOnPickup, NextWeapon, PasteFromClipboard, Pause, Ping, PlayBeepSound, PlayChatting, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, PlayWaiting, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, ReceiveLocalizedMessage, RememberSpot, RenderOverlays, ReplaceText, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerNeverSwitchOnPickup, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetFriction, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetNGSecret, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, SetWeaponStay, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, SShot, StairLook, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleZoom, TravelPostAccept, Typing, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, UpdateWeaponPriorities, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange |
var bool bChaseCam;
exec function ActivateItem ( ) )
exec function AltFire ( optional float F ) )
BeginState CheatFlying Source code
function BeginState ( ) )
exec function BehindView ( Bool B ) )
exec function CallForHelp ( ) )
function ChangeTeam ( int N ) )
function ClientPlayTakeHit (
vector HitLoc,
byte Damage,
bool bServerGuessWeapon) )
function ClientReStart ( ) )
EndState PlayerWaiting Source code
function EndState ( ) )
exec function Fire ( optional float F ) )
event FootZoneChange (
ZoneInfo newFootZone) )
function Gasp ( ) )
static function GetMultiSkin (
Actor SkinActor,
out string SkinName,
out string FaceName ) )
exec function Grab ( ) )
event HeadZoneChange (
ZoneInfo newHeadZone) )
InitPlayerReplicationInfo Source code
function InitPlayerReplicationInfo ( ) )
exec function Loaded ( ) )
exec function NextItem ( ) )
simulated function PlayBeepSound ( ) )
function PlayChatting ( ) )
function PlayCrawling ( ) )
function PlayDuck ( ) )
function PlayDyingSound ( ) )
function PlayerTimeOut ( ) )
function PlayFeignDeath ( ) )
function PlayFiring ( ) )
simulated function PlayFootStep ( ) )
function PlayGutHit ( float tweentime) )
function PlayHeadHit ( float tweentime) )
function PlayInAir ( ) )
function PlayLanded ( float impactVel) )
function PlayLeftHit ( float tweentime) )
function PlayRecoil ( float Rate) )
function PlayRightHit ( float tweentime) )
function PlayRising ( ) )
function PlayRunning ( ) )
function PlaySwimming ( ) )
function PlayTakeHitSound (
int damage,
name damageType,
int Mult) )
function PlayTurning ( ) )
function PlayWaiting ( ) )
function PlayWalking ( ) )
function PlayWeaponSwitch (
Weapon NewWeapon) )
function Possess ( ) )
function PostBeginPlay ( ) )
exec function PrevItem ( ) )
exec function RestartLevel ( ) )
function ServerChangeSkin ( coerce string SkinName, coerce string FaceName, byte TeamNum ) )
static function SetMultiSkin (
Actor SkinActor,
string SkinName,
string FaceName,
byte TeamNum) )
function StartWalk ( ) )
exec function Suicide ( ) )
exec function SwitchWeapon ( byte F ) )
exec function Taunt ( name Sequence ) )
exec function ThrowWeapon ( ) )
function TweenToRunning ( float tweentime) )
function TweenToSwimming ( float tweentime) )
function TweenToWaiting ( float tweentime) )
function TweenToWalking ( float tweentime) )
exec function Walk ( ) )
defaultproperties
{
bChaseCam=True
bIsMultiSkinned=False
AirSpeed=600.000000
Visibility=0
AttitudeToPlayer=ATTITUDE_Friendly
PlayerReStartState=CheatFlying
MenuName="Commander"
bHidden=True
DrawType=DT_None
bCollideActors=False
bCollideWorld=False
bBlockActors=False
bBlockPlayers=False
bProjTarget=False
}
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Creation time: Fr 7.6.2013 13:14:31.589 - Created with
UnCodeX