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Botpack.TournamentMale

Extends
TournamentPlayer
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Botpack.TournamentPlayer
            |   
            +-- Botpack.TournamentMale

Direct Known Subclasses:

CustomPlayer, TBoss, TMale1, TMale2

Variables Summary
Inherited Variables from Botpack.TournamentPlayer
AnnouncerVolume, b3DSound, bAutoTaunt, bInstantRocket, bLastJumpAlt, bNeedActivate, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, BossRef, breathagain, ClientPending, Deaths[6], DefaultPackage, DefaultSkinName, Die2, Die3, Die4, drown, FaceSkin, FixedSkin, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, LastKillTime, MultiLevel, OldClientWeapon, spreenote[10], StartSpot, StatusBelt, StatusDoll, TeamSkin1, TeamSkin2, TimeMessageClass, UWHit1, UWHit2, VoicePackMetaClass, WeaponUpdate
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, AppliedBob, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bBadConnectionAlert, bCenterView, bCheatsEnabled, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bIsTyping, bJumpStatus, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseZeroed, bNeverAutoSwitch, bNoFlash, bNoVoices, Bob, bobtime, BorrowedMouseX, BorrowedMouseY, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bUpdating, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CarcassType, CdTrack, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DefaultFOV, DelayedCommand, DemoViewPitch, DemoViewYaw, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, LandBob, LastMessageWindow, LastPlaySound, LastUpdateTime, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MouseZeroTime, MyAutoAim, myHUD, ngSecretSet, ngWorldSecret, NoPauseMessage, OwnCamera, Password, PendingMove, Player, ProgressColor[8], ProgressMessage[8], ProgressTimeOut, QuickSaveString, ReceivedSecretChecksum, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[50], ZoomLevel

Functions Summary
function PlayDecap ()))
function PlayDying (name DamageType, vector HitLoc))
function PlayGutHit (float tweentime))
function PlayHeadHit (float tweentime))
function PlayLeftHit (float tweentime))
function PlayRightHit (float tweentime))
Inherited Functions from Botpack.TournamentPlayer
AddBotNamed, Advance, AdvanceAll, BeginState, ChangeSetHand, CheckBob, ClientPlaySound, ClientPlayTakeHit, ClientPutDown, ClientReplicateSkins, ClientVoiceMessage, DoJump, EncroachingOn, EndSpree, Fire, FootStepping, Gasp, GetMultiSkin, IAmTheOne, KillAll, Killed, ListBots, Loaded, LoadLeftHand, NeedActivate, PlayBeepSound, PlayChatting, PlayCrawling, PlayDeathHit, PlayDodge, PlayDuck, PlayDyingSound, PlayFeignDeath, PlayFiring, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTakeHitSound, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, PlayWinMessage, Possess, PostBeginPlay, PreCacheReferences, PreSetMovement, RealWeapon, ReplicateMove, SendAltFire, SendClientAltFire, SendClientFire, SendFire, SendGlobalMessage, SendTeamMessage, ServerSetInstantRocket, ServerSetTaunt, ServerSetVoice, SetAirControl, SetAutoTaunt, SetInstantRocket, SetMultiSkin, SetVoice, Summon, TimeMessage, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateRealWeapon, Verbose, ViewFlash
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AdminLogin, AdminLogout, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, CheckBob, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientChangeTeam, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientReliablePlaySound, ClientReplicateSkins, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ClientWeaponEvent, CompressAccel, ConsoleCommand, CopyToClipboard, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetDefaultURL, GetEntryLevel, GetFreeMove, GetNGSecret, GetPlayerNetworkAddress, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InitPlayerReplicationInfo, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KickBan, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, Mutate, Name, NeverSwitchOnPickup, NextWeapon, PasteFromClipboard, Pause, Ping, PlayBeepSound, PlayChatting, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, PlayWaiting, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, ReceiveLocalizedMessage, RememberSpot, RenderOverlays, ReplaceText, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerNeverSwitchOnPickup, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetFriction, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetNGSecret, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, SetWeaponStay, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, SShot, StairLook, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleZoom, TravelPostAccept, Typing, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, UpdateWeaponPriorities, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange


Functions Detail

PlayDecap Source code

function PlayDecap ( ) )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

PlayGutHit Source code

function PlayGutHit ( float tweentime) )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime) )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime) )

PlayRightHit Source code

function PlayRightHit ( float tweentime) )


Defaultproperties

defaultproperties
{
     Deaths(0)=Sound'Botpack.MaleSounds.(All).deathc1'
     Deaths(1)=Sound'Botpack.MaleSounds.(All).deathc51'
     Deaths(2)=Sound'Botpack.MaleSounds.(All).deathc3'
     Deaths(3)=Sound'Botpack.MaleSounds.(All).deathc4'
     Deaths(4)=Sound'Botpack.MaleSounds.(All).deathc53'
     Deaths(5)=Sound'Botpack.MaleSounds.(All).deathc53'
     drown=Sound'Botpack.MaleSounds.(All).drownM02'
     breathagain=Sound'Botpack.MaleSounds.(All).gasp02'
     HitSound3=Sound'Botpack.MaleSounds.(All).injurM04'
     HitSound4=Sound'Botpack.MaleSounds.(All).injurH5'
     GaspSound=Sound'Botpack.MaleSounds.(All).hgasp1'
     UWHit1=Sound'Botpack.MaleSounds.(All).UWinjur41'
     UWHit2=Sound'Botpack.MaleSounds.(All).UWinjur42'
     LandGrunt=Sound'Botpack.MaleSounds.(All).land01'
     VoicePackMetaClass="BotPack.VoiceMale"
     CarcassType=Class'Botpack.TMale1Carcass'
     JumpSound=Sound'Botpack.MaleSounds.(All).jump1'
     HitSound1=Sound'Botpack.MaleSounds.(All).injurL2'
     HitSound2=Sound'Botpack.MaleSounds.(All).injurL04'
     Die=Sound'Botpack.MaleSounds.(All).deathc1'
}

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Creation time: Fr 7.6.2013 13:15:07.018 - Created with UnCodeX