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Botpack.TournamentFemale

Extends
TournamentPlayer
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Botpack.TournamentPlayer
            |   
            +-- Botpack.TournamentFemale

Direct Known Subclasses:

TFemale1, TFemale2

Variables Summary
Inherited Variables from Botpack.TournamentPlayer
AnnouncerVolume, b3DSound, bAutoTaunt, bInstantRocket, bLastJumpAlt, bNeedActivate, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, BossRef, breathagain, ClientPending, Deaths[6], DefaultPackage, DefaultSkinName, Die2, Die3, Die4, drown, FaceSkin, FixedSkin, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, LastKillTime, MultiLevel, OldClientWeapon, spreenote[10], StartSpot, StatusBelt, StatusDoll, TeamSkin1, TeamSkin2, TimeMessageClass, UWHit1, UWHit2, VoicePackMetaClass, WeaponUpdate
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, AppliedBob, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bBadConnectionAlert, bCenterView, bCheatsEnabled, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bIsTyping, bJumpStatus, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseZeroed, bNeverAutoSwitch, bNoFlash, bNoVoices, Bob, bobtime, BorrowedMouseX, BorrowedMouseY, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bUpdating, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CarcassType, CdTrack, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DefaultFOV, DelayedCommand, DemoViewPitch, DemoViewYaw, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, LandBob, LastMessageWindow, LastPlaySound, LastUpdateTime, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MouseZeroTime, MyAutoAim, myHUD, ngSecretSet, ngWorldSecret, NoPauseMessage, OwnCamera, Password, PendingMove, Player, ProgressColor[8], ProgressMessage[8], ProgressTimeOut, QuickSaveString, ReceivedSecretChecksum, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[50], ZoomLevel

Functions Summary
function PlayDecap ()))
function PlayDying (name DamageType, vector HitLoc))
function PlayRightHit (float tweentime))
Inherited Functions from Botpack.TournamentPlayer
AddBotNamed, Advance, AdvanceAll, BeginState, ChangeSetHand, CheckBob, ClientPlaySound, ClientPlayTakeHit, ClientPutDown, ClientReplicateSkins, ClientVoiceMessage, DoJump, EncroachingOn, EndSpree, Fire, FootStepping, Gasp, GetMultiSkin, IAmTheOne, KillAll, Killed, ListBots, Loaded, LoadLeftHand, NeedActivate, PlayBeepSound, PlayChatting, PlayCrawling, PlayDeathHit, PlayDodge, PlayDuck, PlayDyingSound, PlayFeignDeath, PlayFiring, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTakeHitSound, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, PlayWinMessage, Possess, PostBeginPlay, PreCacheReferences, PreSetMovement, RealWeapon, ReplicateMove, SendAltFire, SendClientAltFire, SendClientFire, SendFire, SendGlobalMessage, SendTeamMessage, ServerSetInstantRocket, ServerSetTaunt, ServerSetVoice, SetAirControl, SetAutoTaunt, SetInstantRocket, SetMultiSkin, SetVoice, Summon, TimeMessage, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateRealWeapon, Verbose, ViewFlash
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AdminLogin, AdminLogout, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, CheckBob, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientChangeTeam, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientReliablePlaySound, ClientReplicateSkins, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ClientWeaponEvent, CompressAccel, ConsoleCommand, CopyToClipboard, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetDefaultURL, GetEntryLevel, GetFreeMove, GetNGSecret, GetPlayerNetworkAddress, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InitPlayerReplicationInfo, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KickBan, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, Mutate, Name, NeverSwitchOnPickup, NextWeapon, PasteFromClipboard, Pause, Ping, PlayBeepSound, PlayChatting, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, PlayWaiting, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, ReceiveLocalizedMessage, RememberSpot, RenderOverlays, ReplaceText, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerNeverSwitchOnPickup, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetFriction, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetNGSecret, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, SetWeaponStay, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, SShot, StairLook, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleZoom, TravelPostAccept, Typing, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, UpdateWeaponPriorities, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange


Functions Detail

PlayDecap Source code

function PlayDecap ( ) )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

PlayRightHit Source code

function PlayRightHit ( float tweentime) )


Defaultproperties

defaultproperties
{
     Deaths(0)=Sound'Botpack.FemaleSounds.(All).death1d'
     Deaths(1)=Sound'Botpack.FemaleSounds.(All).death2a'
     Deaths(2)=Sound'Botpack.FemaleSounds.(All).death3c'
     Deaths(3)=Sound'Botpack.FemaleSounds.(All).decap01'
     Deaths(4)=Sound'Botpack.FemaleSounds.(All).death41'
     Deaths(5)=Sound'Botpack.FemaleSounds.(All).death42'
     drown=Sound'UnrealShare.Female.mdrown2fem'
     breathagain=Sound'Botpack.FemaleSounds.(All).hgasp3'
     HitSound3=Sound'Botpack.FemaleSounds.(All).linjur4'
     HitSound4=Sound'Botpack.FemaleSounds.(All).hinjur4'
     GaspSound=Sound'Botpack.FemaleSounds.(All).lgasp1'
     UWHit1=Sound'Botpack.FemaleSounds.(All).UWhit01'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'Botpack.FemaleSounds.(All).lland1'
     StatusDoll=Texture'Botpack.Icons.Woman'
     StatusBelt=Texture'Botpack.Icons.WomanBelt'
     VoicePackMetaClass="BotPack.VoiceFemale"
     CarcassType=Class'Botpack.TFemale1Carcass'
     JumpSound=Sound'Botpack.FemaleSounds.(All).Fjump1'
     bIsFemale=True
     HitSound1=Sound'Botpack.FemaleSounds.(All).linjur2'
     HitSound2=Sound'Botpack.FemaleSounds.(All).linjur3'
     Die=Sound'Botpack.FemaleSounds.(All).death1d'
}

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Creation time: Fr 7.6.2013 13:15:06.956 - Created with UnCodeX