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Botpack.ChallengeVoicePack

Extends
VoicePack
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- Botpack.ChallengeVoicePack

Direct Known Subclasses:

VoiceBoss, VoiceFemale, VoiceMale

Variables Summary
boolbDelayedResponse
stringCommaText
stringDelayedResponse
PlayerReplicationInfoDelayedSender
StringLeaderSign[4]
intPhraseNum
floatPhraseTime[8]
SoundPhrase[8]
nameSendType[5]
ChallengeVoicePack
stringAckAbbrev[16]
SoundAckSound[16]
stringAckString[16]
floatAckTime[16]
stringFFireAbbrev[16]
SoundFFireSound[16]
stringFFireString[16]
byteMatureTaunt[32]
SoundNameSound[4]
floatNameTime[4]
intnumAcks
intnumFFires
intnumTaunts
stringOrderAbbrev[16]
SoundOrderSound[16]
stringOrderString[16]
stringOtherAbbrev[32]
SoundOtherSound[32]
stringOtherString[32]
stringTauntAbbrev[32]
SoundTauntSound[32]
stringTauntString[32]

Functions Summary
function BotInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex))
function ClientInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex))
functionstring GetAckString (int i))
functionstring GetCallSign (PlayerReplicationInfo P ))
functionstring GetFFireString (int i))
functionstring GetOrderString (int i, string GameType ))
functionstring GetOtherString (int i))
functionstring GetTauntString (int i))
function PlayerSpeech (int Type, int Index, int Callsign ))
function SetAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
function SetClientAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
function SetClientFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
function SetClientOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
function SetClientOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
function SetClientTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
function SetFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
function SetOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
function SetOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
function SetTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
function Timer ()))
Inherited Functions from Engine.VoicePack
ClientInitialize, PlayerSpeech


Variables Detail

bDelayedResponse Source code

var bool bDelayedResponse;

CommaText Source code

var localized string CommaText;

DelayedResponse Source code

var string DelayedResponse;

DelayedSender Source code

var PlayerReplicationInfo DelayedSender;

LeaderSign[4] Source code

var localized String LeaderSign[4];

PhraseNum Source code

var int PhraseNum;

PhraseTime[8] Source code

var float PhraseTime[8];

Phrase[8] Source code

var Sound Phrase[8];

SendType[5] Source code

var name SendType[5];

ChallengeVoicePack

AckAbbrev[16] Source code

var(ChallengeVoicePack) localized string AckAbbrev[16];

AckSound[16] Source code

var(ChallengeVoicePack) Sound AckSound[16];

AckString[16] Source code

var(ChallengeVoicePack) localized string AckString[16];

AckTime[16] Source code

var(ChallengeVoicePack) localized float AckTime[16];

FFireAbbrev[16] Source code

var(ChallengeVoicePack) localized string FFireAbbrev[16];

FFireSound[16] Source code

var(ChallengeVoicePack) Sound FFireSound[16];

FFireString[16] Source code

var(ChallengeVoicePack) localized string FFireString[16];

MatureTaunt[32] Source code

var(ChallengeVoicePack) byte MatureTaunt[32];

NameSound[4] Source code

var(ChallengeVoicePack) Sound NameSound[4];

NameTime[4] Source code

var(ChallengeVoicePack) localized float NameTime[4];

numAcks Source code

var(ChallengeVoicePack) int numAcks;

numFFires Source code

var(ChallengeVoicePack) int numFFires;

numTaunts Source code

var(ChallengeVoicePack) int numTaunts;

OrderAbbrev[16] Source code

var(ChallengeVoicePack) localized string OrderAbbrev[16];

OrderSound[16] Source code

var(ChallengeVoicePack) Sound OrderSound[16];

OrderString[16] Source code

var(ChallengeVoicePack) localized string OrderString[16];

OtherAbbrev[32] Source code

var(ChallengeVoicePack) localized string OtherAbbrev[32];

OtherSound[32] Source code

var(ChallengeVoicePack) Sound OtherSound[32];

OtherString[32] Source code

var(ChallengeVoicePack) localized string OtherString[32];

TauntAbbrev[32] Source code

var(ChallengeVoicePack) localized string TauntAbbrev[32];

TauntSound[32] Source code

var(ChallengeVoicePack) Sound TauntSound[32];

TauntString[32] Source code

var(ChallengeVoicePack) localized string TauntString[32];


Functions Detail

BotInitialize Source code

function BotInitialize ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex) )

ClientInitialize Source code

function ClientInitialize ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex) )

GetAckString Source code

static function string GetAckString ( int i) )

GetCallSign Source code

function string GetCallSign ( PlayerReplicationInfo P ) )

GetFFireString Source code

static function string GetFFireString ( int i) )

GetOrderString Source code

static function string GetOrderString ( int i, string GameType ) )

GetOtherString Source code

static function string GetOtherString ( int i) )

GetTauntString Source code

static function string GetTauntString ( int i) )

PlayerSpeech Source code

function PlayerSpeech ( int Type, int Index, int Callsign ) )

SetAckMessage Source code

function SetAckMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )

SetClientAckMessage Source code

function SetClientAckMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )

SetClientFFireMessage Source code

function SetClientFFireMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )

SetClientOrderMessage Source code

function SetClientOrderMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )

SetClientOtherMessage Source code

function SetClientOtherMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )

SetClientTauntMessage Source code

function SetClientTauntMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )

SetFFireMessage Source code

function SetFFireMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )

SetOrderMessage Source code

function SetOrderMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )

SetOtherMessage Source code

function SetOtherMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )

SetTauntMessage Source code

function SetTauntMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     SendType(0)=ACK
     SendType(1)=FRIENDLYFIRE
     SendType(2)=ORDER
     SendType(3)=Taunt
     SendType(4)=Other
     LeaderSign(0)="Red Leader"
     LeaderSign(1)="Blue Leader"
     LeaderSign(2)="Green Leader"
     LeaderSign(3)="Gold Leader"
     CommaText=", "
}

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Creation time: Fr 7.6.2013 13:14:30.590 - Created with UnCodeX