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//============================================================================= // TeamGamePlus. //============================================================================= class TeamGamePlus extends DeathMatchPlus config; #exec MESH IMPORT MESH=Flag1M ANIVFILE=MODELS\flag_a.3D DATAFILE=MODELS\flag_d.3D X=0 Y=0 Z=0 ZeroTex=1 #exec MESH ORIGIN MESH=Flag1M X=0 Y=100 Z=0 YAW=128 PITCH=0 ROLL=-64 #exec MESH SEQUENCE MESH=flag1M SEQ=All STARTFRAME=0 NUMFRAMES=14 #exec MESH SEQUENCE MESH=flag1M SEQ=Wave STARTFRAME=1 NUMFRAMES=13 #exec TEXTURE IMPORT NAME=JFlag11 FILE=MODELS\flag_red.PCX GROUP=Skins #exec TEXTURE IMPORT NAME=JFlag12 FILE=MODELS\flag_blue.PCX GROUP=Skins #exec TEXTURE IMPORT NAME=JFlag13 FILE=MODELS\flag_green.PCX GROUP=Skins #exec TEXTURE IMPORT NAME=JFlag14 FILE=MODELS\flag_yellow.PCX GROUP=Skins #exec TEXTURE IMPORT NAME=JFlag15 FILE=MODELS\flag3.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=flag1M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=flag1M NUM=0 TEXTURE=Jflag11 var() bool bSpawnInTeamArea; var() bool bScoreTeamKills; var() config bool bNoTeamChanges; var int NumSupportingPlayer; var globalconfig bool bBalanceTeams; // bots balance teams var globalconfig bool bPlayersBalanceTeams; // players balance teams var bool bBalancing; var() config float FriendlyFireScale; //scale friendly fire damage by this value var() config int MaxTeams; //Maximum number of teams allowed in (up to MaxAllowedTeams) var int MaxAllowedTeams; var TeamInfo Teams[4]; // Red, Blue, Green, Gold var() config float GoalTeamScore; //like fraglimit var() config int MaxTeamSize; var localized string StartUpTeamMessage, TeamChangeMessage,TeamPrefix; var localized string TeamColor[4]; var int NextBotTeam; var byte TEAM_Red, TEAM_Blue, TEAM_Green, TEAM_Gold; var name CurrentOrders[4]; var int PlayerTeamNum; var localized string StartupTeamTralier; function PostBeginPlay() { local int i; for (i=0;i<4;i++) { Teams[i] = Spawn(class'TeamInfo'); Teams[i].Size = 0; Teams[i].Score = 0; Teams[i].TeamName = TeamColor[i]; Teams[i].TeamIndex = i; TournamentGameReplicationInfo(GameReplicationInfo).Teams[i] = Teams[i]; } Super.PostBeginPlay(); if ( bRatedGame ) { FriendlyFireScale = 0; MaxTeams = 2; } } event InitGame( string Options, out string Error ) { Super.InitGame(Options, Error); MaxTeams = Min(MaxTeams,MaxAllowedTeams); } function InitGameReplicationInfo() { Super.InitGameReplicationInfo(); TournamentGameReplicationInfo(GameReplicationInfo).GoalTeamScore = GoalTeamScore; } // Set game settings based on ladder information. // Called when RatedPlayer logs in. function InitRatedGame(LadderInventory LadderObj, PlayerPawn LadderPlayer) { local class<RatedMatchInfo> RMI; local Weapon W; GoalTeamScore = LadderObj.CurrentLadder.Default.GoalTeamScore[IDnum]; Super.InitRatedGame(LadderObj, LadderPlayer); bCoopWeaponMode = true; FriendlyFireScale = 0.0; MaxTeams = 2; ForEach AllActors(class'Weapon', W) W.SetWeaponStay(); } function CheckReady() { if ( (TimeLimit == 0) && (GoalTeamScore == 0) ) { TimeLimit = 20; RemainingTime = 60 * TimeLimit; } } event PostLogin( playerpawn NewPlayer ) { Super.PostLogin(NewPlayer); if ( Level.NetMode != NM_Standalone ) NewPlayer.ClientChangeTeam(NewPlayer.PlayerReplicationInfo.Team); } function LogGameParameters(StatLog StatLog) { if (StatLog == None) return; Super.LogGameParameters(StatLog); StatLog.LogEventString(StatLog.GetTimeStamp()$Chr(9)$"game"$Chr(9)$"GoalTeamScore"$Chr(9)$int(GoalTeamScore)); StatLog.LogEventString(StatLog.GetTimeStamp()$Chr(9)$"game"$Chr(9)$"FriendlyFireScale"$Chr(9)$FriendlyFireScale); } function bool SetEndCams(string Reason) { local TeamInfo BestTeam; local int i; local pawn P, Best; local PlayerPawn player; // find individual winner for ( P=Level.PawnList; P!=None; P=P.nextPawn ) if ( P.bIsPlayer && ((Best == None) || (P.PlayerReplicationInfo.Score > Best.PlayerReplicationInfo.Score)) ) Best = P; // find winner BestTeam = Teams[0]; for ( i=1; i<MaxTeams; i++ ) if ( Teams[i].Score > BestTeam.Score ) BestTeam = Teams[i]; for ( i=0; i<MaxTeams; i++ ) if ( (BestTeam.TeamIndex != i) && (BestTeam.Score == Teams[i].Score) ) { BroadcastLocalizedMessage( DMMessageClass, 0 ); return false; } GameReplicationInfo.GameEndedComments = TeamPrefix@BestTeam.TeamName@GameEndedMessage; EndTime = Level.TimeSeconds + 3.0; for ( P=Level.PawnList; P!=None; P=P.nextPawn ) { player = PlayerPawn(P); if ( Player != None ) { if (!bTutorialGame) PlayWinMessage(Player, (Player.PlayerReplicationInfo.Team == BestTeam.TeamIndex)); player.bBehindView = true; if ( Player == Best ) Player.ViewTarget = None; else Player.ViewTarget = Best; player.ClientGameEnded(); } P.GotoState('GameEnded'); } CalcEndStats(); return true; } //------------------------------------------------------------------------------ // Player start functions function PlayStartUpMessage(PlayerPawn NewPlayer) { local int i; local color WhiteColor; NewPlayer.ClearProgressMessages(); // GameName NewPlayer.SetProgressMessage(GameName, i++); if ( bRequireReady && (Level.NetMode != NM_Standalone) ) NewPlayer.SetProgressMessage(TourneyMessage, i++); else NewPlayer.SetProgressMessage(StartUpMessage, i++); if ( GoalTeamScore > 0 ) NewPlayer.SetProgressMessage(int(GoalTeamScore)@GameGoal, i++); if ( NewPlayer.PlayerReplicationInfo.Team < 4 ) { NewPlayer.SetProgressColor(class'ChallengeTeamHUD'.Default.TeamColor[NewPlayer.PlayerReplicationInfo.Team], i); NewPlayer.SetProgressMessage(StartupTeamMessage@Teams[NewPlayer.PlayerReplicationInfo.Team].TeamName$StartupTeamTralier, i++); WhiteColor.R = 255; WhiteColor.G = 255; WhiteColor.B = 255; NewPlayer.SetProgressColor(WhiteColor, i); if ( !bRatedGame ) NewPlayer.SetProgressMessage(TeamChangeMessage, i++); } if ( Level.NetMode == NM_Standalone ) NewPlayer.SetProgressMessage(SingleWaitingMessage, i++); } function playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass ) { local PlayerPawn newPlayer; local NavigationPoint StartSpot; newPlayer = Super.Login(Portal, Options, Error, SpawnClass); if ( newPlayer == None) return None; if ( bSpawnInTeamArea ) { StartSpot = FindPlayerStart(NewPlayer,255, Portal); if ( StartSpot != None ) { NewPlayer.SetLocation(StartSpot.Location); NewPlayer.SetRotation(StartSpot.Rotation); NewPlayer.ViewRotation = StartSpot.Rotation; NewPlayer.ClientSetRotation(NewPlayer.Rotation); StartSpot.PlayTeleportEffect( NewPlayer, true ); } } PlayerTeamNum = NewPlayer.PlayerReplicationInfo.Team; return newPlayer; } function Logout(pawn Exiting) { Super.Logout(Exiting); if ( Exiting.IsA('Spectator') || Exiting.IsA('Commander') ) return; Teams[Exiting.PlayerReplicationInfo.Team].Size--; ClearOrders(Exiting); if ( !bGameEnded && bBalanceTeams && !bRatedGame ) ReBalance(); } // Find a team given its name function byte FindTeamByName( string TeamName ) { local byte i; for ( i=0; i<MaxTeams; i++ ) if ( Teams[i].TeamName == TeamName ) return i; return 255; // No Team } // rebalance teams after player changes teams or leaves // find biggest and smallest teams. If 2 apart, move bot from biggest to smallest function ReBalance() { local int big, small, i, bigsize, smallsize; local Pawn P, A; local Bot B; if ( bBalancing || (NumBots == 0) ) return; big = 0; small = 0; bigsize = Teams[0].Size; smallsize = Teams[0].Size; for ( i=1; i<MaxTeams; i++ ) { if ( Teams[i].Size > bigsize ) { big = i; bigsize = Teams[i].Size; } else if ( Teams[i].Size < smallsize ) { small = i; smallsize = Teams[i].Size; } } bBalancing = true; while ( bigsize - smallsize > 1 ) { for ( P=Level.PawnList; P!=None; P=P.NextPawn ) if ( P.bIsPlayer && (P.PlayerReplicationInfo.Team == big) && P.IsA('Bot') ) { B = Bot(P); break; } if ( B != None ) { B.Health = 0; B.Died( None, 'Suicided', B.Location ); bigsize--; smallsize++; ChangeTeam(B, small); } else Break; } bBalancing = false; // re-assign orders to follower bots with no leaders for ( P=Level.PawnList; P!=None; P=P.NextPawn ) if ( P.bIsPlayer && P.IsA('Bot') && (BotReplicationInfo(P.PlayerReplicationInfo).RealOrders == 'Follow') ) { A = Pawn(Bot(P).OrderObject); if ( (A == None) || A.bDeleteMe || !A.bIsPlayer || (A.PlayerReplicationInfo.Team != P.PlayerReplicationInfo.Team) ) { Bot(P).OrderObject = None; SetBotOrders(Bot(P)); } } } function NavigationPoint FindPlayerStart( Pawn Player, optional byte InTeam, optional string incomingName ) { local PlayerStart Dest, Candidate[16], Best; local float Score[16], BestScore, NextDist; local pawn OtherPlayer; local int i, num; local Teleporter Tel; local NavigationPoint N; local byte Team; if ( bStartMatch && (Player != None) && Player.IsA('TournamentPlayer') && (Level.NetMode == NM_Standalone) && (TournamentPlayer(Player).StartSpot != None) ) return TournamentPlayer(Player).StartSpot; if ( (Player != None) && (Player.PlayerReplicationInfo != None) ) Team = Player.PlayerReplicationInfo.Team; else Team = InTeam; if( incomingName!="" ) foreach AllActors( class 'Teleporter', Tel ) if( string(Tel.Tag)~=incomingName ) return Tel; if ( Team == 255 ) Team = 0; //choose candidates for ( N=Level.NavigationPointList; N!=None; N=N.nextNavigationPoint ) { Dest = PlayerStart(N); if ( (Dest != None) && Dest.bEnabled && (!bSpawnInTeamArea || (Team == Dest.TeamNumber)) ) { if (num<16) Candidate[num] = Dest; else if (Rand(num) < 16) Candidate[Rand(16)] = Dest; num++; } } if (num == 0 ) { log("Didn't find any player starts in list for team"@Team@"!!!"); foreach AllActors( class'PlayerStart', Dest ) { if (num<16) Candidate[num] = Dest; else if (Rand(num) < 16) Candidate[Rand(16)] = Dest; num++; } if ( num == 0 ) return None; } if (num>16) num = 16; //assess candidates for (i=0;i<num;i++) { if ( Candidate[i] == LastStartSpot ) Score[i] = -6000.0; else Score[i] = 4000 * FRand(); //randomize } for ( OtherPlayer=Level.PawnList; OtherPlayer!=None; OtherPlayer=OtherPlayer.NextPawn) if ( OtherPlayer.bIsPlayer && (OtherPlayer.Health > 0) && !OtherPlayer.IsA('Spectator') ) for (i=0; i<num; i++) if ( OtherPlayer.Region.Zone == Candidate[i].Region.Zone ) { Score[i] -= 1500; NextDist = VSize(OtherPlayer.Location - Candidate[i].Location); if (NextDist < 2 * (CollisionRadius + CollisionHeight)) Score[i] -= 1000000.0; else if ( (NextDist < 2000) && (OtherPlayer.PlayerReplicationInfo.Team != Team) && FastTrace(Candidate[i].Location, OtherPlayer.Location) ) Score[i] -= (10000.0 - NextDist); } BestScore = Score[0]; Best = Candidate[0]; for (i=1; i<num; i++) if (Score[i] > BestScore) { BestScore = Score[i]; Best = Candidate[i]; } LastStartSpot = Best; return Best; } //------------------------------------------------------------------------------------- // Level gameplay modification //Use reduce damage for teamplay modifications, etc. function int ReduceDamage(int Damage, name DamageType, pawn injured, pawn instigatedBy) { Damage = Super.ReduceDamage(Damage, DamageType, injured, instigatedBy); if ( instigatedBy == None ) return Damage; if ( (instigatedBy != injured) && injured.bIsPlayer && instigatedBy.bIsPlayer && (injured.PlayerReplicationInfo.Team == instigatedBy.PlayerReplicationInfo.Team) ) { if ( injured.IsA('Bot') ) Bot(Injured).YellAt(instigatedBy); return (Damage * FriendlyFireScale); } else return Damage; } function ScoreKill(pawn Killer, pawn Other) { if ( (Killer == None) || (Killer == Other) || !Other.bIsPlayer || !Killer.bIsPlayer || (Killer.PlayerReplicationInfo.Team != Other.PlayerReplicationInfo.Team) ) Super.ScoreKill(Killer, Other); if ( !bScoreTeamKills ) return; if ( Other.bIsPlayer && ((Killer == None) || Killer.bIsPlayer) ) { if ( (Killer == Other) || (Killer == None) ) Teams[Other.PlayerReplicationInfo.Team].Score -= 1; else if ( Killer.PlayerReplicationInfo.Team != Other.PlayerReplicationInfo.Team ) Teams[Killer.PlayerReplicationInfo.Team].Score += 1; else if ( FriendlyFireScale > 0 ) { Teams[Other.PlayerReplicationInfo.Team].Score -= 1; Killer.PlayerReplicationInfo.Score -= 1; } } if ( (bOverTime || (GoalTeamScore > 0)) && Killer.bIsPlayer && (Teams[killer.PlayerReplicationInfo.Team].Score >= GoalTeamScore) ) EndGame("teamscorelimit"); } function bool ChangeTeam(Pawn Other, int NewTeam) { local int i, Smallest, DesiredTeam; local pawn APlayer, P; local teaminfo SmallestTeam; if ( bRatedGame && (Other.PlayerReplicationInfo.Team != 255) ) return false; if ( Other.IsA('Spectator') ) { Other.PlayerReplicationInfo.Team = 255; if (LocalLog != None) LocalLog.LogTeamChange(Other); if (WorldLog != None) WorldLog.LogTeamChange(Other); return true; } // find smallest team Smallest = 0; for( i=1; i<MaxTeams; i++ ) if ( Teams[Smallest].Size > Teams[i].Size ) Smallest = i; if ( (NewTeam == 255) || (NewTeam >= MaxTeams) ) NewTeam = Smallest; if ( bPlayersBalanceTeams && (Level.NetMode != NM_Standalone) ) { if ( Teams[NewTeam].Size > Teams[Smallest].Size ) NewTeam = Smallest; if ( NumBots == 1 ) { // join bot's team if sizes are equal, because he will leave for ( P=Level.PawnList; P!=None; P=P.NextPawn ) if ( P.IsA('Bot') ) break; if ( (P != None) && (P.PlayerReplicationInfo != None) && (P.PlayerReplicationInfo.Team != 255) && (Teams[P.PlayerReplicationInfo.Team].Size == Teams[Smallest].Size) ) NewTeam = P.PlayerReplicationInfo.Team; } } if ( (Other.PlayerReplicationInfo.Team == NewTeam) && bNoTeamChanges ) return false; if ( Other.IsA('TournamentPlayer') ) TournamentPlayer(Other).StartSpot = None; if ( Other.PlayerReplicationInfo.Team != 255 ) { ClearOrders(Other); Teams[Other.PlayerReplicationInfo.Team].Size--; } if ( Teams[NewTeam].Size < MaxTeamSize ) { AddToTeam(NewTeam, Other); return true; } if ( Other.PlayerReplicationInfo.Team == 255 ) { AddToTeam(Smallest, Other); return true; } return false; } function AddToTeam( int num, Pawn Other ) { local teaminfo aTeam; local Pawn P; local bool bSuccess; local string SkinName, FaceName; if ( Other == None ) { log("Added none to team!!!"); return; } aTeam = Teams[num]; aTeam.Size++; Other.PlayerReplicationInfo.Team = num; Other.PlayerReplicationInfo.TeamName = aTeam.TeamName; if (LocalLog != None) LocalLog.LogTeamChange(Other); if (WorldLog != None) WorldLog.LogTeamChange(Other); bSuccess = false; if ( Other.IsA('PlayerPawn') ) { Other.PlayerReplicationInfo.TeamID = 0; PlayerPawn(Other).ClientChangeTeam(Other.PlayerReplicationInfo.Team); } else Other.PlayerReplicationInfo.TeamID = 1; while ( !bSuccess ) { bSuccess = true; for ( P=Level.PawnList; P!=None; P=P.nextPawn ) if ( P.bIsPlayer && (P != Other) && (P.PlayerReplicationInfo.Team == Other.PlayerReplicationInfo.Team) && (P.PlayerReplicationInfo.TeamId == Other.PlayerReplicationInfo.TeamId) ) bSuccess = false; if ( !bSuccess ) Other.PlayerReplicationInfo.TeamID++; } BroadcastLocalizedMessage( DMMessageClass, 3, Other.PlayerReplicationInfo, None, aTeam ); Other.static.GetMultiSkin(Other, SkinName, FaceName); Other.static.SetMultiSkin(Other, SkinName, FaceName, num); if ( bBalanceTeams && !bRatedGame ) ReBalance(); } function bool CanSpectate( pawn Viewer, actor ViewTarget ) { if ( ViewTarget.bIsPawn && (Pawn(ViewTarget).PlayerReplicationInfo != None) && Pawn(ViewTarget).PlayerReplicationInfo.bIsSpectator ) return false; if ( Viewer.PlayerReplicationInfo.bIsSpectator && (Viewer.PlayerReplicationInfo.Team == 255) ) return true; return ( (Pawn(ViewTarget) != None) && Pawn(ViewTarget).bIsPlayer && (Pawn(ViewTarget).PlayerReplicationInfo.Team == Viewer.PlayerReplicationInfo.Team) ); } function TeamInfo GetTeam(int TeamNum ) { if ( TeamNum < ArrayCount(Teams) ) return Teams[TeamNum]; else return None; } function bool IsOnTeam(Pawn Other, int TeamNum) { if ( Other.PlayerReplicationInfo.Team == TeamNum ) return true; return false; } function bool AddBot() { local bot NewBot; local NavigationPoint StartSpot, OldStartSpot; local int DesiredTeam, i, MinSize; NewBot = SpawnBot(StartSpot); if ( NewBot == None ) { log("Failed to spawn bot"); return false; } if ( bBalanceTeams && !bRatedGame ) { MinSize = Teams[0].Size; DesiredTeam = 0; for ( i=1; i<MaxTeams; i++ ) if ( Teams[i].Size < MinSize ) { MinSize = Teams[i].Size; DesiredTeam = i; } } else DesiredTeam = NewBot.PlayerReplicationInfo.Team; NewBot.PlayerReplicationInfo.Team = 255; if ( (DesiredTeam == 255) || !ChangeTeam(NewBot, DesiredTeam) ) { ChangeTeam(NewBot, NextBotTeam); NextBotTeam++; if ( NextBotTeam >= MaxTeams ) NextBotTeam = 0; } if ( bSpawnInTeamArea ) { OldStartSpot = StartSpot; StartSpot = FindPlayerStart(NewBot,255); if ( StartSpot != None ) { NewBot.SetLocation(StartSpot.Location); NewBot.SetRotation(StartSpot.Rotation); NewBot.ViewRotation = StartSpot.Rotation; NewBot.SetRotation(NewBot.Rotation); StartSpot.PlayTeleportEffect( NewBot, true ); } else StartSpot = OldStartSpot; } StartSpot.PlayTeleportEffect(NewBot, true); SetBotOrders(NewBot); // Log it. if (LocalLog != None) { LocalLog.LogPlayerConnect(NewBot); LocalLog.FlushLog(); } if (WorldLog != None) { WorldLog.LogPlayerConnect(NewBot); WorldLog.FlushLog(); } return true; } function SetBotOrders(Bot NewBot) { local Pawn P, L; local int num, total; // only follow players, if there are any if ( (NumSupportingPlayer == 0) || (NumSupportingPlayer < Teams[NewBot.PlayerReplicationInfo.Team].Size/2 - 1) ) { For ( P=Level.PawnList; P!=None; P= P.NextPawn ) if ( P.IsA('PlayerPawn') && (P.PlayerReplicationInfo.Team == NewBot.PlayerReplicationInfo.Team) && !P.IsA('Spectator') ) { num++; if ( (L == None) || (FRand() < 1.0/float(num)) ) L = P; } if ( L != None ) { NumSupportingPlayer++; NewBot.SetOrders('Follow',L,true); return; } } num = 0; For ( P=Level.PawnList; P!=None; P= P.NextPawn ) if ( P.bIsPlayer && (P.PlayerReplicationInfo.Team == NewBot.PlayerReplicationInfo.Team) ) { total++; if ( (P != NewBot) && P.IsA('Bot') && (Bot(P).Orders == 'FreeLance') ) { num++; if ( (L == None) || (FRand() < 1/float(num)) ) L = P; } } if ( (L != None) && (FRand() < float(num)/float(total)) ) { NewBot.SetOrders('Follow',L,true); return; } NewBot.SetOrders('Freelance', None,true); } function byte AssessBotAttitude(Bot aBot, Pawn Other) { if ( (Other.bIsPlayer && (aBot.PlayerReplicationInfo.Team == Other.PlayerReplicationInfo.Team)) || (Other.IsA('TeamCannon') && (StationaryPawn(Other).SameTeamAs(aBot.PlayerReplicationInfo.Team))) ) return 3; else return Super.AssessBotAttitude(aBot, Other); } function Actor SetDefenseFor(Bot aBot) { return None; } function bool FindSpecialAttractionFor(Bot aBot) { return false; } function SetAttractionStateFor(Bot aBot) { if ( aBot.Enemy != None ) { if ( !aBot.IsInState('FallBack') ) { aBot.bNoClearSpecial = true; aBot.TweenToRunning(0.1); aBot.GotoState('FallBack','SpecialNavig'); } } else if ( !aBot.IsInState('Roaming') ) { aBot.bNoClearSpecial = true; aBot.TweenToRunning(0.1); aBot.GotoState('Roaming', 'SpecialNavig'); } } function PickAmbushSpotFor(Bot aBot) { local NavigationPoint N; for ( N=Level.NavigationPointList; N!=None; N=N.NextNavigationPoint ) if ( N.IsA('Ambushpoint') && !N.taken ) { if ( aBot.Orders == 'Defend' ) { if ( N.IsA('DefensePoint') && (DefensePoint(N).team == aBot.PlayerReplicationInfo.team) ) { if ( (DefensePoint(aBot.Ambushspot) == None) || (DefensePoint(N).priority > DefensePoint(aBot.Ambushspot).priority) ) aBot.Ambushspot = Ambushpoint(N); else if ( (DefensePoint(N).priority == DefensePoint(aBot.Ambushspot).priority) && (FRand() < 0.4) ) aBot.Ambushspot = Ambushpoint(N); } else if ( (DefensePoint(aBot.AmbushSpot) == None) && (VSize(N.Location - aBot.OrderObject.Location) < 1500) && FastTrace(aBot.OrderObject.Location, N.Location) && ((aBot.Ambushspot == None) || (FRand() < 0.5)) ) aBot.Ambushspot = Ambushpoint(N); } else if ( (aBot.AmbushSpot == None) || (VSize(aBot.Location - aBot.Ambushspot.Location) > VSize(aBot.Location - N.Location)) ) aBot.Ambushspot = Ambushpoint(N); } } function byte PriorityObjective(Bot aBot) { return 0; } function bool SuccessfulGame() { local TeamInfo BestTeam; local int i; BestTeam = Teams[0]; for ( i=1; i<MaxTeams; i++ ) if ( Teams[i].Score > BestTeam.Score ) BestTeam = Teams[i]; bFulfilledSpecial = True; // Override and implement if you have a special condition. if (BestTeam.TeamIndex == RatedPlayer.PlayerReplicationInfo.Team) return ( bFulfilledSpecial && (BestTeam.Score >= GoalTeamScore) ); else return false; } function ClearOrders(Pawn Leaving) { local Pawn P; for ( P=Level.PawnList; P!=None; P=P.NextPawn ) if ( P.IsA('Bot') && (Bot(P).OrderObject == Leaving) ) Bot(P).SetOrders('Freelance', None); } function bool WaitForPoint(bot aBot) { return false; } function bool SendBotToGoal(Bot aBot) { return false; } function bool HandleTieUp(Bot Bumper, Bot Bumpee) { return false; } //------------------------------------------------------------------------------ // Game Querying. function string GetRules() { local string ResultSet; ResultSet = Super(TournamentGameInfo).GetRules(); ResultSet = ResultSet$"\\timelimit\\"$TimeLimit; ResultSet = ResultSet$"\\goalteamscore\\"$int(GoalTeamScore); Resultset = ResultSet$"\\minplayers\\"$MinPlayers; Resultset = ResultSet$"\\changelevels\\"$bChangeLevels; ResultSet = ResultSet$"\\maxteams\\"$MaxTeams; ResultSet = ResultSet$"\\balanceteams\\"$bBalanceTeams; ResultSet = ResultSet$"\\playersbalanceteams\\"$bPlayersBalanceTeams; ResultSet = ResultSet$"\\friendlyfire\\"$int(FriendlyFireScale*100)$"%"; Resultset = ResultSet$"\\tournament\\"$bTournament; if(bMegaSpeed) Resultset = ResultSet$"\\gamestyle\\Turbo"; else if(bHardcoreMode) Resultset = ResultSet$"\\gamestyle\\Hardcore"; else Resultset = ResultSet$"\\gamestyle\\Classic"; if(MinPlayers > 0) Resultset = ResultSet$"\\botskill\\"$class'ChallengeBotInfo'.default.Skills[Difficulty]; return ResultSet; } defaultproperties { bScoreTeamKills=True bBalanceTeams=True bPlayersBalanceTeams=True MaxTeams=2 MaxAllowedTeams=4 GoalTeamScore=30.000000 MaxTeamSize=16 StartUpTeamMessage="You are on" TeamChangeMessage="Use Options->Player Setup to change teams." TeamColor(0)="Red" TeamColor(1)="Blue" TeamColor(2)="Green" TeamColor(3)="Gold" TEAM_Blue=1 TEAM_Green=2 TEAM_Gold=3 CurrentOrders(0)=Defend CurrentOrders(1)=Defend CurrentOrders(2)=Defend CurrentOrders(3)=Defend StartupTeamTralier="." StartUpMessage="Work with your teammates against the other teams." MaxCommanders=2 bCanChangeSkin=False bTeamGame=True ScoreBoardType=Class'Botpack.TeamScoreBoard' RulesMenuType="UTMenu.UTTeamRSClient" SettingsMenuType="UTMenu.UTTeamSSClient" HUDType=Class'Botpack.ChallengeTeamHUD' BeaconName="TTeam" GameName="Tournament Team Game" } |
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