Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Botpack.DefensePoint

Extends
AmbushPoint

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.AmbushPoint
         |   
         +-- Botpack.DefensePoint

Variables Summary
DefensePoint
nameFortTag
bytepriority
byteteam
Inherited Variables from Engine.AmbushPoint
bSniping, lookdir, SightRadius, survivecount
Inherited Variables from Engine.NavigationPoint
bAutoBuilt, bEndPoint, bEndPointOnly, bestPathWeight, bNeverUseStrafing, bOneWayPath, bPlayerOnly, bSpecialCost, bTwoWay, cost, ExtraCost, nextNavigationPoint, nextOrdered, ownerTeam, Paths[16], previousPath, prevOrdered, PrunedPaths[16], routeCache, startPath, taken, upstreamPaths[16], visitedWeight, VisNoReachPaths[16]

Functions Summary
Inherited Functions from Engine.AmbushPoint
PreBeginPlay
Inherited Functions from Engine.NavigationPoint
Accept, describeSpec, PlayTeleportEffect, SpecialCost


Variables Detail

DefensePoint

FortTag Source code

var(DefensePoint) name FortTag;

priority Source code

var(DefensePoint) byte priority;

team Source code

var(DefensePoint) byte team;


Defaultproperties

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fr 7.6.2013 13:14:32.322 - Created with UnCodeX