- Extends
- DeathMatchPlus
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- Botpack.TournamentGameInfo
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+-- Botpack.DeathMatchPlus
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+-- Botpack.TeamGamePlus
Direct Known Subclasses:
Assault, CTFGame, Domination
Inherited Variables from Botpack.DeathMatchPlus |
AirControl, AvgOpponentRating, bAlreadyChanged, bAltScoring, bAlwaysForceRespawn, bChallengeMode, bChangeLevels, bDontRestart, bFirstBlood, bForceRespawn, bFulfilledSpecial, bHardCoreMode, bJumpMatch, bMegaSpeed, bMultiWeaponStay, bNetReady, bNoviceMode, BotConfig, BotConfigType, bRatedTranslocator, bRequireReady, bStartMatch, bThreePlus, bTournament, bTutorialGame, bUseTranslocator, CountDown, CountDownMessage, ElapsedTime, EndTime, FragLimit, GameEndedMessage, gamegoal, IDnum, InitialBots, LadderTypeIndex, LastStartSpot, LastTauntTime, LastTaunt[4], LoseCount, MaxCommanders, MinPlayers, NetWait, NoNameChange, NotReadyMessage, NumBots, NumCommanders, NumOpp, OvertimeMessage, PlayerRating, RatedGameLadderObj, RatedMatchConfig, RatedPlayer, ReadyMessage, RemainingBots, RemainingTime, RestartWait, SingleWaitingMessage, StartCount, StartMessage, StartUpMessage, TimeLimit, TourneyMessage, WaitingMessage1, WaitingMessage2, WinCount |
Inherited Variables from Botpack.TournamentGameInfo |
bDisallowOverride, BestFPHs[3], BestPlayers[3], BestRecordDate[3], bRatedGame, BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, EndStatsClass, ExplodeMessage, FallMessage, FemaleSuicideMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], MaleSuicideMessage, MortarMessage, RedeemerClass, SuicideMessage, TotalDeaths, TotalFlags, TotalFrags, TotalGames |
Functions Summary |
| bool | AddBot ()))
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| | AddToTeam (int num, Pawn Other ))
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| byte | AssessBotAttitude (Bot aBot, Pawn Other))
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| bool | CanSpectate (pawn Viewer, actor ViewTarget ))
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| bool | ChangeTeam (Pawn Other, int NewTeam))
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| | CheckReady ()))
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| | ClearOrders (Pawn Leaving))
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| NavigationPoint | FindPlayerStart (Pawn Player, optional byte InTeam, optional string incomingName ))
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| bool | FindSpecialAttractionFor (Bot aBot))
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| byte | FindTeamByName (string TeamName ))
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| string | GetRules ()))
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| TeamInfo | GetTeam (int TeamNum ))
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| bool | HandleTieUp (Bot Bumper, Bot Bumpee))
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| | InitGame (string Options, out string Error ))
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| | InitGameReplicationInfo ()))
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| | InitRatedGame (LadderInventory LadderObj, PlayerPawn LadderPlayer))
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| bool | IsOnTeam (Pawn Other, int TeamNum))
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| | LogGameParameters (StatLog StatLog))
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| playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
))
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| | Logout (pawn Exiting))
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| | PickAmbushSpotFor (Bot aBot))
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| | PlayStartUpMessage (PlayerPawn NewPlayer))
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| | PostBeginPlay ()))
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| | PostLogin (playerpawn NewPlayer ))
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| byte | PriorityObjective (Bot aBot))
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| | ReBalance ()))
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| int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy))
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| | ScoreKill (pawn Killer, pawn Other))
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| bool | SendBotToGoal (Bot aBot))
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| | SetAttractionStateFor (Bot aBot))
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| | SetBotOrders (Bot NewBot))
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| Actor | SetDefenseFor (Bot aBot))
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| bool | SetEndCams (string Reason))
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| bool | SuccessfulGame ()))
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| bool | WaitForPoint (bot aBot))
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Inherited Functions from Botpack.DeathMatchPlus |
AcceptInventory, AddBot, AddDefaultInventory, AllowTranslocation, AssessBotAttitude, CanSpectate, CanTranslocate, ChangeName, CheckReady, CheckThisTranslocator, EndSpree, FindPlayerStart, ForceAddBot, GameThreatAdd, GetRules, GiveWeapon, InitGame, InitGameReplicationInfo, InitRatedGame, Killed, LogGameParameters, Login, Logout, ModifyBehaviour, NeedPlayers, NeverStakeOut, NotifySpree, OneOnOne, PickAmbushSpotFor, PlayerJumpZScaling, PlayStartUpMessage, PlayTeleportEffect, PlayWinMessage, PostBeginPlay, PostLogin, PreCacheReferences, RateVs, ReduceDamage, RestartGame, RestartPlayer, ScoreKill, SendStartMessage, SetEndCams, SetGameSpeed, ShouldRespawn, Skip, SkipAll, SpawnBot, SpawnRatedBot, SpawnWait, StartMatch, SuccessfulGame, Timer, TooManyBots |
Inherited Functions from Botpack.TournamentGameInfo |
AtCapacity, BroadcastRegularDeathMessage, CalcEndStats, CreatureKillMessage, DiscardInventory, EmptyBestSlot, GetTimeStamp, KillMessage, Login, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ShouldRespawn |
var globalconfig bool bBalanceTeams;
var bool bBalancing;
var globalconfig bool bPlayersBalanceTeams;
var name CurrentOrders[4];
var int MaxAllowedTeams;
var int NextBotTeam;
var int NumSupportingPlayer;
var int PlayerTeamNum;
var localized string StartUpTeamMessage;
var localized string StartupTeamTralier;
var localized string TeamChangeMessage;
var localized string TeamColor[4];
var localized string TeamPrefix;
var byte TEAM_Blue;
var byte TEAM_Gold;
var byte TEAM_Green;
var byte TEAM_Red;
TeamGamePlus
function bool AddBot ( ) )
function AddToTeam (
int num,
Pawn Other ) )
function byte AssessBotAttitude (
Bot aBot,
Pawn Other) )
function bool CanSpectate (
pawn Viewer,
actor ViewTarget ) )
function bool ChangeTeam (
Pawn Other,
int NewTeam) )
function CheckReady ( ) )
function ClearOrders (
Pawn Leaving) )
FindSpecialAttractionFor Source code
function bool FindSpecialAttractionFor (
Bot aBot) )
function byte FindTeamByName ( string TeamName ) )
function string GetRules ( ) )
function TeamInfo GetTeam (
int TeamNum ) )
function bool HandleTieUp (
Bot Bumper,
Bot Bumpee) )
event InitGame ( string Options, out string Error ) )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( ) )
function bool IsOnTeam (
Pawn Other,
int TeamNum) )
function playerpawn Login (
string Portal,
string Options,
out string Error,
class<
playerpawn> SpawnClass
) )
function Logout (
pawn Exiting) )
function PickAmbushSpotFor (
Bot aBot) )
function PlayStartUpMessage (
PlayerPawn NewPlayer) )
function PostBeginPlay ( ) )
function byte PriorityObjective (
Bot aBot) )
function ReBalance ( ) )
function int ReduceDamage (
int Damage,
name DamageType,
pawn injured,
pawn instigatedBy) )
function ScoreKill (
pawn Killer,
pawn Other) )
function bool SendBotToGoal (
Bot aBot) )
function SetAttractionStateFor (
Bot aBot) )
function SetBotOrders (
Bot NewBot) )
function Actor SetDefenseFor (
Bot aBot) )
function bool SetEndCams ( string Reason) )
function bool SuccessfulGame ( ) )
function bool WaitForPoint (
bot aBot) )
defaultproperties
{
bScoreTeamKills=True
bBalanceTeams=True
bPlayersBalanceTeams=True
MaxTeams=2
MaxAllowedTeams=4
GoalTeamScore=30.000000
MaxTeamSize=16
StartUpTeamMessage="You are on"
TeamChangeMessage="Use Options->Player Setup to change teams."
TeamColor(0)="Red"
TeamColor(1)="Blue"
TeamColor(2)="Green"
TeamColor(3)="Gold"
TEAM_Blue=1
TEAM_Green=2
TEAM_Gold=3
CurrentOrders(0)=Defend
CurrentOrders(1)=Defend
CurrentOrders(2)=Defend
CurrentOrders(3)=Defend
StartupTeamTralier="."
StartUpMessage="Work with your teammates against the other teams."
MaxCommanders=2
bCanChangeSkin=False
bTeamGame=True
ScoreBoardType=Class'Botpack.TeamScoreBoard'
RulesMenuType="UTMenu.UTTeamRSClient"
SettingsMenuType="UTMenu.UTTeamSSClient"
HUDType=Class'Botpack.ChallengeTeamHUD'
BeaconName="TTeam"
GameName="Tournament Team Game"
}
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Creation time: Fr 7.6.2013 13:15:05.411 - Created with
UnCodeX