- Extends
- Info
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.StatLog
Direct Known Subclasses:
StatLogFile
Inherited Variables from Engine.Actor |
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel |
Inherited Enumerations from Engine.Actor |
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Functions Summary |
| | BatchLocal ()
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| | BeginPlay ()))
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| | BrowseRelativeLocalURL (string URL)
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| | ExecuteLocalLogBatcher ()
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| | ExecuteSilentLogBatcher ()
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| | ExecuteWorldLogBatcher ()
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| | FlushLog ()))
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| string | GetAbsoluteTime ()))
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| string | GetGMTRef ()
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| string | GetLogFileName ()))
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| string | GetMapFileName ()
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| | GetPlayerChecksum (PlayerPawn P, out string Checksum)
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| string | GetShortAbsoluteTime ()))
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| string | GetTimeStamp ()))
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| | InitialCheck (GameInfo Game)
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| | LogEventString (string EventString ))
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| | LogGameEnd (string Reason ))
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| | LogGameSpecial (String SpecialID, String SpecialParam))
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| | LogGameSpecial2 (String SpecialID, String SpecialParam, String SpecialParam2))
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| | LogGameStart ()))
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| | LogItemActivate (Inventory Item, Pawn Other))
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| | LogItemDeactivate (Inventory Item, Pawn Other))
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| | LogKill (int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType ))
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| | LogMapParameters ()))
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| | LogMutator (Mutator M)
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| | LogNameChange (Pawn Other))
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| | LogPickup (Inventory Item, Pawn Other))
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| | LogPings ()))
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| | LogPlayerConnect (Pawn Player, optional string Checksum))
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| | LogPlayerDisconnect (Pawn Player))
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| | LogPlayerInfo (Pawn Player))
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| | LogServerInfo ()))
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| | LogSpecialEvent (string EventType, optional coerce string Arg1, optional coerce string Arg2, optional coerce string Arg3, optional coerce string Arg4))
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| | LogStandardInfo ()))
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| | LogSuicide (Pawn Killed, name DamageType, Pawn Instigator))
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| | LogTeamChange (Pawn Other))
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| | LogTeamKill (int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType ))
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| | LogTypingEvent (bool bTyping, Pawn Other))
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| | StartLog ()))
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| | StopLog ()))
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| | Tick (float Delta))
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| | Timer ()))
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Inherited Functions from Engine.Actor |
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange |
var bool bWorld;
var globalconfig bool bWorldBatcherError;
var int Context;
var float TimeStamp;
StatLog
var(
StatLog)
string DecoderRingURL;
var(
StatLog)
string GameCreatorURL;
var(
StatLog)
globalconfig string LocalBatcherParams;
var(
StatLog)
globalconfig string LocalBatcherURL;
var(
StatLog)
globalconfig string LocalLogDir;
var(
StatLog)
globalconfig string LocalStatsURL;
var(
StatLog)
globalconfig string WorldBatcherParams;
var(
StatLog)
globalconfig string WorldBatcherURL;
var(
StatLog)
globalconfig string WorldLogDir;
var(
StatLog)
globalconfig string WorldStatsURL;
native final static function BatchLocal ( )
function BeginPlay ( ) )
BrowseRelativeLocalURL Source code
native static function BrowseRelativeLocalURL ( string URL )
ExecuteLocalLogBatcher Source code
native final function ExecuteLocalLogBatcher ( )
ExecuteSilentLogBatcher Source code
native final function ExecuteSilentLogBatcher ( )
ExecuteWorldLogBatcher Source code
native final function ExecuteWorldLogBatcher ( )
function FlushLog ( ) )
function string GetAbsoluteTime ( ) )
native final function string GetGMTRef ( )
function string GetLogFileName ( ) )
native final function string GetMapFileName ( )
native static function GetPlayerChecksum (
PlayerPawn P,
out string Checksum )
function string GetShortAbsoluteTime ( ) )
function string GetTimeStamp ( ) )
native final function InitialCheck (
GameInfo Game )
function LogEventString ( string EventString ) )
function LogGameEnd ( string Reason ) )
final event LogGameSpecial ( String SpecialID, String SpecialParam) )
final event LogGameSpecial2 ( String SpecialID, String SpecialParam, String SpecialParam2) )
function LogGameStart ( ) )
function LogKill (
int KillerID,
int VictimID,
string KillerWeaponName,
string VictimWeaponName,
name DamageType ) )
function LogMapParameters ( ) )
native final function LogMutator (
Mutator M )
function LogNameChange (
Pawn Other) )
function LogPings ( ) )
function LogPlayerConnect (
Pawn Player,
optional string Checksum) )
function LogServerInfo ( ) )
function LogSpecialEvent ( string EventType, optional coerce string Arg1, optional coerce string Arg2, optional coerce string Arg3, optional coerce string Arg4) )
function LogStandardInfo ( ) )
function LogTeamChange (
Pawn Other) )
function LogTeamKill (
int KillerID,
int VictimID,
string KillerWeaponName,
string VictimWeaponName,
name DamageType ) )
function LogTypingEvent (
bool bTyping,
Pawn Other) )
function StartLog ( ) )
function StopLog ( ) )
function Tick ( float Delta) )
function Timer ( ) )
defaultproperties
{
LocalStandard="ngLog"
WorldStandard="ngLog"
LogVersion="1.2"
LogInfoURL="http://www.netgamesusa.com/ngLog/"
GameName="Unreal"
GameCreator="Epic MegaGames, Inc."
GameCreatorURL="http://www.epicgames.com/"
DecoderRingURL="http://unreal.epicgames.com/Unreal_Log_Decoder_Ring.html"
LocalBatcherURL="../NetGamesUSA.com/ngStats/ngStatsUT.exe"
LocalStatsURL="../NetGamesUSA.com/ngStats/html/ngStats_Main.html"
WorldBatcherURL="../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe"
WorldBatcherParams="-d ../NetGamesUSA.com/ngWorldStats/logs -g UT"
WorldStatsURL="http://www.netgamesusa.com"
LocalLogDir="../Logs"
WorldLogDir="../NetGamesUSA.com/ngWorldStats/logs"
}
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Creation time: Fr 7.6.2013 13:15:03.430 - Created with
UnCodeX