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Botpack.RatedMatchInfo

Extends
Info

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Botpack.RatedMatchInfo

Direct Known Subclasses:

RatedMatchAS1, RatedMatchAS2, RatedMatchAS3, RatedMatchAS4, RatedMatchAS5, RatedMatchAS6, RatedMatchASTUT, RatedMatchChal1, RatedMatchChal2, RatedMatchChal3, RatedMatchChal4, RatedMatchCTF1, RatedMatchCTF10, RatedMatchCTF11, RatedMatchCTF2, RatedMatchCTF3, RatedMatchCTF4, RatedMatchCTF5, RatedMatchCTF6, RatedMatchCTF7, RatedMatchCTF8, RatedMatchCTF9, RatedMatchCTFDemo1, RatedMatchCTFTUT, RatedMatchDM1, RatedMatchDM10, RatedMatchDM11, RatedMatchDM12, RatedMatchDM13, RatedMatchDM2, RatedMatchDM3, RatedMatchDM4, RatedMatchDM5, RatedMatchDM6, RatedMatchDM7, RatedMatchDM7G, RatedMatchDM8, RatedMatchDM9, RatedMatchDM9G, RatedMatchDMDemo1, RatedMatchDMDemo2, RatedMatchDMDemo3, RatedMatchDMDemo4, RatedMatchDMTUT, RatedMatchDOM1, RatedMatchDOM10, RatedMatchDOM2, RatedMatchDOM3, RatedMatchDOM4, RatedMatchDOM5, RatedMatchDOM6, RatedMatchDOM7, RatedMatchDOM8, RatedMatchDOM9, RatedMatchDOMDemo1, RatedMatchDOMTUT

Variables Summary
intCurrentAlly
intCurrentNum
RatedMatchInfo
stringBio[8]
floatBotAccuracy[8]
stringBotClasses[8]
stringBotClassifications[8]
stringBotFaces[8]
byteBotJumpy[8]
stringBotNames[8]
floatBotSkills[8]
stringBotSkins[8]
intBotTeams[8]
floatCamping[8]
floatCombatStyle[8]
class<RatedTeamInfo>EnemyTeam
stringFavoriteWeapon[8]
floatModifiedDifficulty
intNumAllies
intNumBots
floatStrafingAbility[8]
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
functionint ChooseBotInfo (optional bool bTeamGame, optional bool bEnemy))
functionclass<botGetBotClass (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer))
functionstring GetBotClassification (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer))
functionstring GetBotClassName (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer))
functionstring GetBotDesc (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer))
functionstring GetBotFace (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer))
functionstring GetBotName (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer))
functionstring GetBotSkin (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer))
functionint GetBotTeam (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer))
functionstring GetTeamBio (optional bool bEnemy, optional PlayerPawn RatedPlayer))
functionstring GetTeamName (optional bool bEnemy, optional PlayerPawn RatedPlayer))
functiontexture GetTeamSymbol (optional bool bEnemy, optional PlayerPawn RatedPlayer))
function Individualize (bot NewBot, int n, int NumBots, optional bool bTeamGame, optional bool bEnemy))
Inherited Functions from Engine.Actor
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

CurrentAlly Source code

var int CurrentAlly;

CurrentNum Source code

var int CurrentNum;

RatedMatchInfo

Bio[8] Source code

var(RatedMatchInfo) localized string Bio[8];

BotAccuracy[8] Source code

var(RatedMatchInfo) float BotAccuracy[8];

BotClasses[8] Source code

var(RatedMatchInfo) string BotClasses[8];

BotClassifications[8] Source code

var(RatedMatchInfo) localized string BotClassifications[8];

BotFaces[8] Source code

var(RatedMatchInfo) string BotFaces[8];

BotJumpy[8] Source code

var(RatedMatchInfo) byte BotJumpy[8];

BotNames[8] Source code

var(RatedMatchInfo) localized string BotNames[8];

BotSkills[8] Source code

var(RatedMatchInfo) float BotSkills[8];

BotSkins[8] Source code

var(RatedMatchInfo) string BotSkins[8];

BotTeams[8] Source code

var(RatedMatchInfo) int BotTeams[8];

Camping[8] Source code

var(RatedMatchInfo) float Camping[8];

CombatStyle[8] Source code

var(RatedMatchInfo) float CombatStyle[8];

EnemyTeam Source code

var(RatedMatchInfo) class<RatedTeamInfo> EnemyTeam;

FavoriteWeapon[8] Source code

var(RatedMatchInfo) string FavoriteWeapon[8];

ModifiedDifficulty Source code

var(RatedMatchInfo) float ModifiedDifficulty;

NumAllies Source code

var(RatedMatchInfo) int NumAllies;

NumBots Source code

var(RatedMatchInfo) int NumBots;

StrafingAbility[8] Source code

var(RatedMatchInfo) float StrafingAbility[8];


Functions Detail

ChooseBotInfo Source code

function int ChooseBotInfo ( optional bool bTeamGame, optional bool bEnemy) )

GetBotClass Source code

function class<bot> GetBotClass ( int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer) )

GetBotClassification Source code

function string GetBotClassification ( int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer) )

GetBotClassName Source code

function string GetBotClassName ( int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer) )

GetBotDesc Source code

function string GetBotDesc ( int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer) )

GetBotFace Source code

function string GetBotFace ( int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer) )

GetBotName Source code

function string GetBotName ( int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer) )

GetBotSkin Source code

function string GetBotSkin ( int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer) )

GetBotTeam Source code

function int GetBotTeam ( int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer) )

GetTeamBio Source code

function string GetTeamBio ( optional bool bEnemy, optional PlayerPawn RatedPlayer) )

GetTeamName Source code

function string GetTeamName ( optional bool bEnemy, optional PlayerPawn RatedPlayer) )

GetTeamSymbol Source code

function texture GetTeamSymbol ( optional bool bEnemy, optional PlayerPawn RatedPlayer) )

Individualize Source code

function Individualize ( bot NewBot, int n, int NumBots, optional bool bTeamGame, optional bool bEnemy) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fr 7.6.2013 13:14:51.808 - Created with UnCodeX