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UnrealI.EndGame

Extends
UnrealGameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealI.EndGame

Variables Summary
Inherited Variables from UnrealShare.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, bAllowFOV, bAlternateMode, BaseMutator, bBatchLocal, bCanChangeSkin, bCanViewOthers, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, BeaconName, bExternalBatcher, bGameEnded, bHumansOnly, bLocalLog, bLoggingGame, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, BotMenuType, bOverTime, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, bWorldLog, CurrentID, DamageMutator, DeathMessageClass, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, DemoBuild, DemoHasTuts, Difficulty, DMMessageClass, EnabledMutators, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, GameUMenuType, HUDType, IPBanned, IPPolicies[50], ItemGoals, KillGoals, LeftMessage, LocalLog, LocalLogFileName, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MessageMutator, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, StatLogClass, SwitchLevelMessage, WaterZoneType, WorldLog, WorldLogFileName, WrongPassword

Functions Summary
event AcceptInventory (pawn PlayerPawn))
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound))
Inherited Functions from UnrealShare.UnrealGameInfo
CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AdminLogin, AdminLogout, AllowsBroadcast, AtCapacity, BroadcastRegularDeathMessage, CanSpectate, ChangeName, ChangeTeam, CheckIPPolicy, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, FindPlayerStart, ForceAddBot, GameEnding, GetBeaconText, GetInfo, GetIntOption, GetKeyValue, GetNetworkNumber, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, InitLogging, IsRelevant, Killed, KillMessage, LogGameParameters, Login, Logout, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, RegisterDamageMutator, RegisterMessageMutator, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, StartPlayer, Timer


Functions Detail

AcceptInventory Source code

event AcceptInventory ( pawn PlayerPawn) )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound) )


Defaultproperties

defaultproperties
{
     DefaultWeapon=None
     HUDType=Class'UnrealI.EndgameHud'
}

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Creation time: Fr 7.6.2013 13:14:33.383 - Created with UnCodeX