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UTMenu.UTLadder

Extends
UTLadderStub
Modifiers
abstract

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UTMenu.NotifyWindow
         |   
         +-- UTMenu.UTLadderStub
            |   
            +-- UTMenu.UTLadder

Direct Known Subclasses:

UTLadderAS, UTLadderChal, UTLadderCTF, UTLadderDM, UTLadderDOM

Variables Summary
floatArrowPos
textureArrowTex
stringAuthorText
NotifyButtonBackButton
intBaseMatch
textureBG1[4]
textureBG2[4]
textureBG3[4]
stringBGName1[4]
stringBGName2[4]
stringBGName3[4]
boolbGOTY
boolbInitialized
boolbMapStatic
boolbTrophyTravelPending
Class<Ladder>DemoLadder
stringFragText
stringGameType
Class<Ladder>GOTYLadder
NotifyButtonInfoScrolldown
NotifyButtonInfoScrollup
Class<Ladder>Ladder
stringLadderName
LadderInventoryLadderObj
intLadderPos
intLadderRank
textureLadderTrophy
UTFadeTextAreaMapInfoArea
textureMapShot
StaticAreaMapStatic
stringMapText
MatchButtonMatches[32]
intMaxBaseMatch
NotifyButtonNextButton
stringNotAvailableString
intPendingPos
intRequiredRungs
NotifyButtonScrolldown
NotifyButtonScrollup
intSelectedMatch
floatStaticScale
textureStaticTex
stringTeamScoreText
NotifyButtonTitle1
stringTrophyMap
Inherited Variables from UTMenu.UTLadderStub
StubClass, StubClassName

Functions Summary
function BackPressed ()))
function BeforePaint (Canvas C, float X, float Y))
function CheckOpenCondition ()))
function Close (optional bool bByParent))
function CloseUp ()))
function Created ()))
function EscClose ()))
function EvaluateMatch (optional bool bTrophyVictory))
function FillInfoArea (int i))
function HideWindow ()))
function NextPressed ()))
function Notify (UWindowWindow B, byte E))
function Paint (Canvas C, float X, float Y))
function SetMapShot (int i))
function SetupLadder (int Pos, int Rank))
function ShowWindow ()))
function StartMap (string StartMap, int Rung, string GameType))
function Tick (float Delta))
Inherited Functions from UTMenu.UTLadderStub
DemoHasTuts, EvaluateMatch, GetACompletelyUnreadableFont, GetAReallySmallFont, GetBigFont, GetHugeFont, GetSmallestFont, GetSmallFont, GetStubClass, IsDemo, SetupWinParams
Inherited Functions from UTMenu.NotifyWindow
Notify


Variables Detail

ArrowPos Source code

var float ArrowPos;

ArrowTex Source code

var texture ArrowTex;

AuthorText Source code

var localized string AuthorText;

BackButton Source code

var NotifyButton BackButton;

BaseMatch Source code

var int BaseMatch;

BG1[4] Source code

var texture BG1[4];

BG2[4] Source code

var texture BG2[4];

BG3[4] Source code

var texture BG3[4];

BGName1[4] Source code

var string BGName1[4];

BGName2[4] Source code

var string BGName2[4];

BGName3[4] Source code

var string BGName3[4];

bGOTY Source code

var config bool bGOTY;

bInitialized Source code

var bool bInitialized;

bMapStatic Source code

var bool bMapStatic;

bTrophyTravelPending Source code

var bool bTrophyTravelPending;

DemoLadder Source code

var Class<Ladder> DemoLadder;

FragText Source code

var localized string FragText;

GameType Source code

var string GameType;

GOTYLadder Source code

var Class<Ladder> GOTYLadder;

InfoScrolldown Source code

var NotifyButton InfoScrolldown;

InfoScrollup Source code

var NotifyButton InfoScrollup;

Ladder Source code

var Class<Ladder> Ladder;

LadderName Source code

var localized string LadderName;

LadderObj Source code

var LadderInventory LadderObj;

LadderPos Source code

var int LadderPos;

LadderRank Source code

var int LadderRank;

LadderTrophy Source code

var texture LadderTrophy;

MapInfoArea Source code

var UTFadeTextArea MapInfoArea;

MapShot Source code

var texture MapShot;

MapStatic Source code

var StaticArea MapStatic;

MapText Source code

var localized string MapText;

Matches[32] Source code

var MatchButton Matches[32];

MaxBaseMatch Source code

var int MaxBaseMatch;

NextButton Source code

var NotifyButton NextButton;

NotAvailableString Source code

var string NotAvailableString;

PendingPos Source code

var int PendingPos;

RequiredRungs Source code

var int RequiredRungs;

Scrolldown Source code

var NotifyButton Scrolldown;

Scrollup Source code

var NotifyButton Scrollup;

SelectedMatch Source code

var int SelectedMatch;

StaticScale Source code

var float StaticScale;

StaticTex Source code

var texture StaticTex;

TeamScoreText Source code

var localized string TeamScoreText;

Title1 Source code

var NotifyButton Title1;

TrophyMap Source code

var localized string TrophyMap;


Functions Detail

BackPressed Source code

function BackPressed ( ) )

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

CheckOpenCondition Source code

function CheckOpenCondition ( ) )

Close Source code

function Close ( optional bool bByParent) )

CloseUp Source code

function CloseUp ( ) )

Created Source code

function Created ( ) )

EscClose Source code

function EscClose ( ) )

EvaluateMatch Source code

function EvaluateMatch ( optional bool bTrophyVictory) )

FillInfoArea Source code

function FillInfoArea ( int i) )

HideWindow Source code

function HideWindow ( ) )

NextPressed Source code

function NextPressed ( ) )

Notify Source code

function Notify ( UWindowWindow B, byte E) )

Paint Source code

function Paint ( Canvas C, float X, float Y) )

SetMapShot Source code

function SetMapShot ( int i) )

SetupLadder Source code

function SetupLadder ( int Pos, int Rank) )

ShowWindow Source code

function ShowWindow ( ) )

StartMap Source code

function StartMap ( string StartMap, int Rung, string GameType) )

Tick Source code

function Tick ( float Delta) )


Defaultproperties

defaultproperties
{
     BGName1(0)="UTMenu.Ladr11"
     BGName1(1)="UTMenu.Ladr12"
     BGName1(2)="UTMenu.Ladr13"
     BGName1(3)="UTMenu.Ladr14"
     BGName2(0)="UTMenu.Ladr21"
     BGName2(1)="UTMenu.Ladr22"
     BGName2(2)="UTMenu.Ladr23"
     BGName2(3)="UTMenu.Ladr24"
     BGName3(0)="UTMenu.Ladr31"
     BGName3(1)="UTMenu.Ladr32"
     BGName3(2)="UTMenu.Ladr33"
     BGName3(3)="UTMenu.Ladr34"
     ArrowTex=Texture'LadrArrow.LadrArrow.arrow_a00'
     StaticTex=Texture'Botpack.LadrStatic.Static.Static_A00'
     MapText="Map:"
     AuthorText="Author:"
     FragText="Frag Limit:"
     TeamScoreText="Team Score Limit:"
     NotAvailableString="Not Available In Demo"
     RequiredRungs=4
     bGOTY=True
}

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Creation time: Fr 7.6.2013 13:15:19.968 - Created with UnCodeX