- Extends
- TournamentMale
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.PlayerPawn
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+-- Botpack.TournamentPlayer
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+-- Botpack.TournamentMale
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+-- multimesh.CustomPlayer
Direct Known Subclasses:
TCow, TNali, TSkaarj
Inherited Variables from Botpack.TournamentPlayer |
AnnouncerVolume, b3DSound, bAutoTaunt, bInstantRocket, bLastJumpAlt, bNeedActivate, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, BossRef, breathagain, ClientPending, Deaths[6], DefaultPackage, DefaultSkinName, Die2, Die3, Die4, drown, FaceSkin, FixedSkin, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, LastKillTime, MultiLevel, OldClientWeapon, spreenote[10], StartSpot, StatusBelt, StatusDoll, TeamSkin1, TeamSkin2, TimeMessageClass, UWHit1, UWHit2, VoicePackMetaClass, WeaponUpdate |
Inherited Functions from Botpack.TournamentPlayer |
AddBotNamed, Advance, AdvanceAll, BeginState, ChangeSetHand, CheckBob, ClientPlaySound, ClientPlayTakeHit, ClientPutDown, ClientReplicateSkins, ClientVoiceMessage, DoJump, EncroachingOn, EndSpree, Fire, FootStepping, Gasp, GetMultiSkin, IAmTheOne, KillAll, Killed, ListBots, Loaded, LoadLeftHand, NeedActivate, PlayBeepSound, PlayChatting, PlayCrawling, PlayDeathHit, PlayDodge, PlayDuck, PlayDyingSound, PlayFeignDeath, PlayFiring, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTakeHitSound, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, PlayWinMessage, Possess, PostBeginPlay, PreCacheReferences, PreSetMovement, RealWeapon, ReplicateMove, SendAltFire, SendClientAltFire, SendClientFire, SendFire, SendGlobalMessage, SendTeamMessage, ServerSetInstantRocket, ServerSetTaunt, ServerSetVoice, SetAirControl, SetAutoTaunt, SetInstantRocket, SetMultiSkin, SetVoice, Summon, TimeMessage, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateRealWeapon, Verbose, ViewFlash |
CustomPlayer
BeginState PlayerSpectating Source code
function BeginState ( ) )
BeginState PlayerWaiting Source code
function BeginState ( ) )
BeginState PlayerWalking Source code
function BeginState ( ) )
EndState PlayerSpectating Source code
function EndState ( ) )
EndState PlayerWaiting Source code
function EndState ( ) )
static function GetMultiSkin (
Actor SkinActor,
out string SkinName,
out string FaceName ) )
function PlayGutHit ( float tweentime) )
function PlayHeadHit ( float tweentime) )
function PlayLeftHit ( float tweentime) )
function PlayRightHit ( float tweentime) )
simulated function PostBeginPlay ( ) )
static function SetMultiSkin (
Actor SkinActor,
string SkinName,
string FaceName,
byte TeamNum) )
simulated function SetMyMesh ( ) )
static function SetMyMultiSkin (
Actor SkinActor,
string SkinName,
string FaceName,
byte TeamNum) )
simulated function Tick ( float DeltaTime) )
simulated function Timer ( ) )
defaultproperties
{
FallBackMesh=LodMesh'Botpack.Commando'
FaceSkin=1
TeamSkin1=2
TeamSkin2=3
DefaultSkinName="CommandoSkins.cmdo"
DefaultPackage="CommandoSkins."
LandGrunt=Sound'UnrealShare.Male.MLand3'
JumpSound=Sound'Botpack.Male.TMJump3'
SelectionMesh="Botpack.SelectionMale1"
SpecialMesh="Botpack.TrophyMale1"
MenuName="Custom Player"
Mesh=LodMesh'Botpack.Commando'
}
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Creation time: Fr 7.6.2013 13:14:32.010 - Created with
UnCodeX