defaultproperties
{
DefaultFace="TNaliMeshSkins.nali-Face"
TeamSkin="T_nali_"
DefaultCustomPackage="TNaliMeshSkins."
Deaths(0)=Sound'UnrealShare.Nali.death1n'
Deaths(1)=Sound'UnrealShare.Nali.death1n'
Deaths(2)=Sound'UnrealShare.Nali.death2n'
Deaths(3)=Sound'UnrealShare.Nali.bowing1n'
Deaths(4)=Sound'UnrealShare.Nali.injur1n'
Deaths(5)=Sound'UnrealShare.Nali.injur2n'
DefaultSkinName="TNaliMeshSkins.Ouboudah"
drown=Sound'UnrealShare.Male.MDrown1'
breathagain=Sound'UnrealShare.Nali.cough1n'
Footstep1=Sound'UnrealShare.Cow.walkC'
Footstep2=Sound'UnrealShare.Cow.walkC'
Footstep3=Sound'UnrealShare.Cow.walkC'
HitSound3=Sound'UnrealShare.Nali.injur1n'
HitSound4=Sound'UnrealShare.Nali.injur2n'
GaspSound=Sound'UnrealShare.Nali.breath1n'
UWHit1=Sound'UnrealShare.Male.MUWHit1'
UWHit2=Sound'UnrealShare.Male.MUWHit2'
LandGrunt=Sound'UnrealShare.Male.lland01'
JumpSound=Sound'UnrealShare.Male.MJump1'
bIsMultiSkinned=False
SelectionMesh="EpicCustomModels.TNaliMesh"
HitSound1=Sound'UnrealShare.Nali.fear1n'
HitSound2=Sound'UnrealShare.Nali.cringe2n'
MenuName="Nali"
VoiceType="MultiMesh.NaliVoice"
Mesh=LodMesh'EpicCustomModels.tnalimesh'
}
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