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multimesh.TCow

Extends
CustomPlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Botpack.TournamentPlayer
            |   
            +-- Botpack.TournamentMale
               |   
               +-- multimesh.CustomPlayer
                  |   
                  +-- multimesh.TCow

Variables Summary
Inherited Variables from multimesh.CustomPlayer
Author, AuthorInfo, DefaultCustomPackage, DefaultFace, FallBackMesh, TeamSkin

Functions Summary
function PlayCowDecap ()))
function PlayDying (name DamageType, vector HitLoc))
function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum))
function SetMyMesh ()))
Inherited Functions from multimesh.CustomPlayer
BeginState, EndState, GetMultiSkin, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PostBeginPlay, SetMultiSkin, SetMyMesh, SetMyMultiSkin, Tick, Timer
Inherited Functions from Botpack.TournamentMale
PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit


Functions Detail

PlayCowDecap Source code

function PlayCowDecap ( ) )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

SetMultiSkin Source code

static function SetMultiSkin ( Actor SkinActor, string SkinName, string FaceName, byte TeamNum) )

SetMyMesh Source code

simulated function SetMyMesh ( ) )


Defaultproperties

defaultproperties
{
     DefaultFace="TCowMeshSkins.WarCowFace"
     TeamSkin="T_cow_"
     DefaultCustomPackage="TCowMeshSkins."
     Deaths(0)=Sound'UnrealShare.Cow.DeathC1c'
     Deaths(1)=Sound'UnrealShare.Cow.DeathC1c'
     Deaths(2)=Sound'UnrealShare.Cow.DeathC1c'
     Deaths(3)=Sound'UnrealShare.Cow.DeathC1c'
     Deaths(4)=Sound'UnrealShare.Cow.cMoo2c'
     Deaths(5)=Sound'UnrealShare.Cow.cMoo2c'
     DefaultSkinName="TCowMeshSkins.WarCow"
     drown=Sound'UnrealShare.Male.MDrown1'
     breathagain=Sound'UnrealShare.Nali.cough1n'
     Footstep1=Sound'UnrealShare.Cow.walkC'
     Footstep2=Sound'UnrealShare.Cow.walkC'
     Footstep3=Sound'UnrealShare.Cow.walkC'
     HitSound3=Sound'UnrealShare.Cow.injurC1c'
     HitSound4=Sound'UnrealShare.Cow.cMoo2c'
     GaspSound=Sound'UnrealShare.Nali.breath1n'
     UWHit1=Sound'UnrealShare.Male.MUWHit1'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'UnrealShare.Male.lland01'
     CarcassType=Class'multimesh.tcowcarcass'
     JumpSound=Sound'UnrealShare.Male.MJump1'
     bIsMultiSkinned=False
     SelectionMesh="EpicCustomModels.TCowMesh"
     HitSound1=Sound'UnrealShare.Cow.injurC1c'
     HitSound2=Sound'UnrealShare.Cow.injurC2c'
     MenuName="Nali Cow"
     VoiceType="MultiMesh.CowVoice"
     Skin=Texture'EpicCustomModels.TCowMeshSkins.warcow'
     Mesh=LodMesh'EpicCustomModels.TCowMesh'
     MultiSkins(0)=Texture'EpicCustomModels.TCowMeshSkins.warcow'
     MultiSkins(1)=Texture'EpicCustomModels.TCowMeshSkins.warcow'
     MultiSkins(2)=Texture'EpicCustomModels.TCowMeshSkins.cowpack'
}

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Creation time: Fr 7.6.2013 13:15:03.820 - Created with UnCodeX