defaultproperties
{
DefaultFace="TCowMeshSkins.WarCowFace"
TeamSkin="T_cow_"
DefaultCustomPackage="TCowMeshSkins."
Deaths(0)=Sound'UnrealShare.Cow.DeathC1c'
Deaths(1)=Sound'UnrealShare.Cow.DeathC1c'
Deaths(2)=Sound'UnrealShare.Cow.DeathC1c'
Deaths(3)=Sound'UnrealShare.Cow.DeathC1c'
Deaths(4)=Sound'UnrealShare.Cow.cMoo2c'
Deaths(5)=Sound'UnrealShare.Cow.cMoo2c'
DefaultSkinName="TCowMeshSkins.WarCow"
drown=Sound'UnrealShare.Male.MDrown1'
breathagain=Sound'UnrealShare.Nali.cough1n'
Footstep1=Sound'UnrealShare.Cow.walkC'
Footstep2=Sound'UnrealShare.Cow.walkC'
Footstep3=Sound'UnrealShare.Cow.walkC'
HitSound3=Sound'UnrealShare.Cow.injurC1c'
HitSound4=Sound'UnrealShare.Cow.cMoo2c'
GaspSound=Sound'UnrealShare.Nali.breath1n'
UWHit1=Sound'UnrealShare.Male.MUWHit1'
UWHit2=Sound'UnrealShare.Male.MUWHit2'
LandGrunt=Sound'UnrealShare.Male.lland01'
CarcassType=Class'multimesh.tcowcarcass'
JumpSound=Sound'UnrealShare.Male.MJump1'
bIsMultiSkinned=False
SelectionMesh="EpicCustomModels.TCowMesh"
HitSound1=Sound'UnrealShare.Cow.injurC1c'
HitSound2=Sound'UnrealShare.Cow.injurC2c'
MenuName="Nali Cow"
VoiceType="MultiMesh.CowVoice"
Skin=Texture'EpicCustomModels.TCowMeshSkins.warcow'
Mesh=LodMesh'EpicCustomModels.TCowMesh'
MultiSkins(0)=Texture'EpicCustomModels.TCowMeshSkins.warcow'
MultiSkins(1)=Texture'EpicCustomModels.TCowMeshSkins.warcow'
MultiSkins(2)=Texture'EpicCustomModels.TCowMeshSkins.cowpack'
}
|