| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.PlayerPawn
|
+-- Botpack.TournamentPlayer
|
+-- Botpack.TournamentMale
|
+-- multimesh.CustomPlayer
|
+-- multimesh.TSkaarj
| Variables Summary |
|---|
| Inherited Variables from multimesh.CustomPlayer |
|---|
| Author, AuthorInfo, DefaultCustomPackage, DefaultFace, FallBackMesh, TeamSkin |
| Functions Summary | ||
|---|---|---|
![]() | PlayDodge (eDodgeDir DodgeMove)) | |
![]() | PlayDuck ())) | |
![]() | PlayDying (name DamageType, vector HitLoc)) | |
![]() | PlayInAir ())) | |
![]() | PlaySkaarjDecap ())) | |
| Inherited Functions from multimesh.CustomPlayer |
|---|
| BeginState, EndState, GetMultiSkin, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PostBeginPlay, SetMultiSkin, SetMyMesh, SetMyMultiSkin, Tick, Timer |
| Inherited Functions from Botpack.TournamentMale |
|---|
| PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit |
| Functions Detail |
|---|
PlayDodge Source code
PlayDuck Source code
PlayDying Source code
PlayInAir Source code
PlaySkaarjDecap Source code| Defaultproperties |
|---|
defaultproperties { DefaultFace="Dominator" TeamSkin="T_skaarj_" DefaultCustomPackage="TSkMSkins." Deaths(0)=Sound'UnrealI.Skaarj.SKPDeath1' Deaths(1)=Sound'UnrealI.Skaarj.SKPDeath2' Deaths(2)=Sound'UnrealI.Skaarj.SKPDeath3' Deaths(3)=None Deaths(4)=Sound'UnrealI.Skaarj.SKPDeath1' Deaths(5)=Sound'UnrealI.Skaarj.SKPDeath3' DefaultSkinName="TSkMSkins.Warr" drown=Sound'UnrealI.Skaarj.SKPDrown1' breathagain=Sound'UnrealI.Skaarj.SKPGasp1' Footstep1=Sound'multimesh.Skaarj.SkWalk' Footstep2=Sound'multimesh.Skaarj.SkWalk' Footstep3=Sound'multimesh.Skaarj.SkWalk' HitSound3=Sound'UnrealI.Skaarj.SKPInjur3' HitSound4=Sound'UnrealI.Skaarj.SKPInjur4' GaspSound=Sound'UnrealI.Skaarj.SKPGasp1' UWHit1=Sound'UnrealShare.Male.MUWHit1' UWHit2=Sound'UnrealShare.Male.MUWHit2' LandGrunt=Sound'UnrealI.Skaarj.Land1SK' JumpSound=Sound'UnrealI.Skaarj.SKPJump1' SelectionMesh="EpicCustomModels.TSkM" HitSound1=Sound'UnrealI.Skaarj.SKPInjur1' HitSound2=Sound'UnrealI.Skaarj.SKPInjur2' MenuName="Skaarj Hybrid" VoiceType="MultiMesh.SkaarjVoice" LODBias=0.720000 Mesh=LodMesh'EpicCustomModels.TSkM' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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