| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- Botpack.TournamentGameInfo
|
+-- Botpack.DeathMatchPlus
|
+-- Botpack.TeamGamePlus
|
+-- Botpack.Domination
TrainingDOM
| Variables Summary | |
|---|---|
| bool | bDumbDown |
| bool | bNeutralPoints |
| ControlPoint | ControlPoints[16] |
| int | DomScoreEvent |
| Functions Summary | ||
|---|---|---|
![]() | CalcEndStats ())) | |
![]() | bool | CanTranslocate (Bot aBot)) |
![]() | ClearControl (Pawn Other)) | |
![]() | EndGame (string Reason )) | |
![]() | bool | FindSpecialAttractionFor (Bot aBot)) |
![]() | InitRatedGame (LadderInventory LadderObj, PlayerPawn LadderPlayer)) | |
![]() | Logout (pawn Exiting )) | |
![]() | PostBeginPlay ())) | |
![]() | bool | RestartPlayer (pawn aPlayer )) |
![]() | ScoreKill (pawn Killer, pawn Other)) | |
![]() | SetBotOrders (Bot NewBot)) | |
![]() | Actor | SetDefenseFor (Bot aBot)) |
![]() | bool | SetEndCams (string Reason)) |
![]() | Timer ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
CalcEndStats Source code
CanTranslocate Source code
ClearControl Source code
EndGame Source code
FindSpecialAttractionFor Source code
InitRatedGame Source code
Logout Source code
PostBeginPlay Source code
RestartPlayer Source code
ScoreKill Source code
SetBotOrders Source code
SetDefenseFor Source code
SetEndCams Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties { bDumbDown=True bScoreTeamKills=False GoalTeamScore=100.000000 bUseTranslocator=True bRatedTranslocator=True StartUpMessage="Capture and hold control points to win." gamegoal="points wins the match!" LadderTypeIndex=3 bCoopWeaponMode=True ScoreBoardType=Class'Botpack.DominationScoreboard' HUDType=Class'Botpack.ChallengeDominationHUD' MapListType=Class'Botpack.DOMMapList' MapPrefix="DOM" BeaconName="DOM" GameName="Domination" } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||