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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- Botpack.TournamentGameInfo | +-- Botpack.DeathMatchPlus | +-- Botpack.TeamGamePlus | +-- Botpack.CTFGame
TrainingCTF
Variables Summary | |
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float | LastGotFlag |
float | LastSeeFlagCarrier |
CTFGame | |
sound | CaptureSound[4] |
sound | ReturnSound |
Functions Summary | ||
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![]() | bool | AllowTranslocation (Pawn Other, vector Dest )) |
![]() | byte | AssessBotAttitude (Bot aBot, Pawn Other)) |
![]() | CalcEndStats ())) | |
![]() | bool | CanTranslocate (Bot aBot)) |
![]() | bool | CheckForTranslocators (Bot aBot)) |
![]() | bool | CheckThisTranslocator (Bot aBot, TranslocatorTarget T)) |
![]() | bool | FindPathToBase (Bot aBot, FlagBase aBase)) |
![]() | bool | FindSpecialAttractionFor (Bot aBot)) |
![]() | float | GameThreatAdd (Bot aBot, Pawn Other)) |
![]() | InitGame (string Options, out string Error )) | |
![]() | Killed (pawn Killer, pawn Other, name damageType )) | |
![]() | Logout (pawn Exiting)) | |
![]() | PickAmbushSpotFor (Bot aBot)) | |
![]() | byte | PriorityObjective (Bot aBot)) |
![]() | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)) |
![]() | bool | RestartPlayer (Pawn aPlayer)) |
![]() | ScoreFlag (Pawn Scorer, CTFFlag theFlag)) | |
![]() | ScoreKill (pawn Killer, pawn Other)) | |
![]() | SetBotOrders (Bot NewBot)) | |
![]() | Actor | SetDefenseFor (Bot aBot)) |
![]() | bool | SetEndCams (string Reason)) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { CaptureSound(0)=Sound'Botpack.CTF.CaptureSound2' CaptureSound(1)=Sound'Botpack.CTF.CaptureSound3' CaptureSound(2)=Sound'Botpack.CTF.CaptureSound2' CaptureSound(3)=Sound'Botpack.CTF.CaptureSound3' ReturnSound=Sound'Botpack.CTF.ReturnSound' bSpawnInTeamArea=True bScoreTeamKills=False MaxAllowedTeams=2 GoalTeamScore=3.000000 CurrentOrders(0)=Freelance CurrentOrders(1)=Freelance CurrentOrders(2)=Freelance CurrentOrders(3)=Freelance bUseTranslocator=True bRatedTranslocator=True StartUpMessage="" gamegoal="captures wins the match!" LadderTypeIndex=2 bHumansOnly=True bCoopWeaponMode=True ScoreBoardType=Class'Botpack.UnrealCTFScoreboard' HUDType=Class'Botpack.ChallengeCTFHUD' MapListType=Class'Botpack.CTFMapList' MapPrefix="CTF" BeaconName="CTF" GameName="Capture the Flag" GameReplicationInfoClass=Class'Botpack.CTFReplicationInfo' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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