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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- Botpack.TournamentGameInfo
|
+-- Botpack.DeathMatchPlus
|
+-- Botpack.TeamGamePlus
|
+-- Botpack.CTFGame
TrainingCTF
| Variables Summary | |
|---|---|
| float | LastGotFlag |
| float | LastSeeFlagCarrier |
| CTFGame | |
| sound | CaptureSound[4] |
| sound | ReturnSound |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowTranslocation (Pawn Other, vector Dest )) |
![]() | byte | AssessBotAttitude (Bot aBot, Pawn Other)) |
![]() | CalcEndStats ())) | |
![]() | bool | CanTranslocate (Bot aBot)) |
![]() | bool | CheckForTranslocators (Bot aBot)) |
![]() | bool | CheckThisTranslocator (Bot aBot, TranslocatorTarget T)) |
![]() | bool | FindPathToBase (Bot aBot, FlagBase aBase)) |
![]() | bool | FindSpecialAttractionFor (Bot aBot)) |
![]() | float | GameThreatAdd (Bot aBot, Pawn Other)) |
![]() | InitGame (string Options, out string Error )) | |
![]() | Killed (pawn Killer, pawn Other, name damageType )) | |
![]() | Logout (pawn Exiting)) | |
![]() | PickAmbushSpotFor (Bot aBot)) | |
![]() | byte | PriorityObjective (Bot aBot)) |
![]() | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)) |
![]() | bool | RestartPlayer (Pawn aPlayer)) |
![]() | ScoreFlag (Pawn Scorer, CTFFlag theFlag)) | |
![]() | ScoreKill (pawn Killer, pawn Other)) | |
![]() | SetBotOrders (Bot NewBot)) | |
![]() | Actor | SetDefenseFor (Bot aBot)) |
![]() | bool | SetEndCams (string Reason)) |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowTranslocation Source code
AssessBotAttitude Source code
CalcEndStats Source code
CanTranslocate Source code
CheckForTranslocators Source code
CheckThisTranslocator Source code
FindPathToBase Source code
FindSpecialAttractionFor Source code
GameThreatAdd Source code
InitGame Source code
Killed Source code
Logout Source code
PickAmbushSpotFor Source code
PriorityObjective Source code
ReduceDamage Source code
RestartPlayer Source code
ScoreFlag Source code
ScoreKill Source code
SetBotOrders Source code
SetDefenseFor Source code
SetEndCams Source code| Defaultproperties |
|---|
defaultproperties { CaptureSound(0)=Sound'Botpack.CTF.CaptureSound2' CaptureSound(1)=Sound'Botpack.CTF.CaptureSound3' CaptureSound(2)=Sound'Botpack.CTF.CaptureSound2' CaptureSound(3)=Sound'Botpack.CTF.CaptureSound3' ReturnSound=Sound'Botpack.CTF.ReturnSound' bSpawnInTeamArea=True bScoreTeamKills=False MaxAllowedTeams=2 GoalTeamScore=3.000000 CurrentOrders(0)=Freelance CurrentOrders(1)=Freelance CurrentOrders(2)=Freelance CurrentOrders(3)=Freelance bUseTranslocator=True bRatedTranslocator=True StartUpMessage="" gamegoal="captures wins the match!" LadderTypeIndex=2 bHumansOnly=True bCoopWeaponMode=True ScoreBoardType=Class'Botpack.UnrealCTFScoreboard' HUDType=Class'Botpack.ChallengeCTFHUD' MapListType=Class'Botpack.CTFMapList' MapPrefix="CTF" BeaconName="CTF" GameName="Capture the Flag" GameReplicationInfoClass=Class'Botpack.CTFReplicationInfo' } |
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