- Extends
- TeamGamePlus
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- Botpack.TournamentGameInfo
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+-- Botpack.DeathMatchPlus
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+-- Botpack.TeamGamePlus
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+-- Botpack.Assault
Direct Known Subclasses:
TrainingAS
Inherited Variables from Botpack.TeamGamePlus |
bBalanceTeams, bBalancing, bNoTeamChanges, bPlayersBalanceTeams, bScoreTeamKills, bSpawnInTeamArea, CurrentOrders[4], FriendlyFireScale, GoalTeamScore, MaxAllowedTeams, MaxTeams, MaxTeamSize, NextBotTeam, NumSupportingPlayer, PlayerTeamNum, StartUpTeamMessage, StartupTeamTralier, TeamChangeMessage, TeamColor[4], TeamPrefix, Teams[4], TEAM_Blue, TEAM_Gold, TEAM_Green, TEAM_Red |
Inherited Variables from Botpack.DeathMatchPlus |
AirControl, AvgOpponentRating, bAlreadyChanged, bAltScoring, bAlwaysForceRespawn, bChallengeMode, bChangeLevels, bDontRestart, bFirstBlood, bForceRespawn, bFulfilledSpecial, bHardCoreMode, bJumpMatch, bMegaSpeed, bMultiWeaponStay, bNetReady, bNoviceMode, BotConfig, BotConfigType, bRatedTranslocator, bRequireReady, bStartMatch, bThreePlus, bTournament, bTutorialGame, bUseTranslocator, CountDown, CountDownMessage, ElapsedTime, EndTime, FragLimit, GameEndedMessage, gamegoal, IDnum, InitialBots, LadderTypeIndex, LastStartSpot, LastTauntTime, LastTaunt[4], LoseCount, MaxCommanders, MinPlayers, NetWait, NoNameChange, NotReadyMessage, NumBots, NumCommanders, NumOpp, OvertimeMessage, PlayerRating, RatedGameLadderObj, RatedMatchConfig, RatedPlayer, ReadyMessage, RemainingBots, RemainingTime, RestartWait, SingleWaitingMessage, StartCount, StartMessage, StartUpMessage, TimeLimit, TourneyMessage, WaitingMessage1, WaitingMessage2, WinCount |
Functions Summary |
 | | AddDefaultInventory (pawn PlayerPawn ))
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 | byte | AssessBotAttitude (Bot aBot, Pawn Other))
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 | FortStandard | AttackFort (Bot aBot, out byte bMultiSame))
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 | bool | AttackOnlyLocalFort (Bot aBot))
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 | bool | BestFortFor (Bot aBot, FortStandard oldFort, FortStandard currentFort))
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 | | CalcEndStats ()))
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 | bool | ChangeTeam (Pawn Other, int NewTeam))
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 | | ElectNewLeaderFor (bot OldLeader))
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 | | FallBackTo (name F, int Priority))
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 | bool | FindPathToFortFor (Bot aBot, Actor Dest))
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 | NavigationPoint | FindPlayerStart (Pawn Player, optional byte InTeam, optional string incomingName))
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 | bool | FindSpecialAttractionFor (Bot aBot))
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 | float | GameThreatAdd (Bot aBot, Pawn Other))
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 | bool | HandleTieUp (Bot Bumper, Bot Bumpee))
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 | | InitGame (string Options, out string Error ))
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 | | InitRatedGame (LadderInventory LadderObj, PlayerPawn LadderPlayer))
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 | bool | IsOnTeam (Pawn Other, int TeamNum))
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 | | Killed (pawn killer, pawn Other, name damageType))
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 | bool | NeverStakeOut (bot Other))
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 | | PickAmbushSpotFor (Bot aBot))
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 | | PlayStartUpMessage (PlayerPawn NewPlayer))
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 | | PostBeginPlay ()))
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 | | RemoveFort (FortStandard F, Pawn instigator))
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 | | ResetGame ()))
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 | | RestartGame ()))
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 | bool | RestartPlayer (pawn aPlayer ))
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 | bool | SendBotToGoal (Bot aBot))
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 | | SendStartMessage (PlayerPawn P))
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 | | SetBotOrders (Bot NewBot))
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 | Actor | SetDefenseFor (Bot aBot))
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 | bool | SetEndCams (string Reason))
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 | bool | SuccessfulGame ()))
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 | bool | WaitForPoint (bot aBot))
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Inherited Functions from Botpack.TeamGamePlus |
AddBot, AddToTeam, AssessBotAttitude, CanSpectate, ChangeTeam, CheckReady, ClearOrders, FindPlayerStart, FindSpecialAttractionFor, FindTeamByName, GetRules, GetTeam, HandleTieUp, InitGame, InitGameReplicationInfo, InitRatedGame, IsOnTeam, LogGameParameters, Login, Logout, PickAmbushSpotFor, PlayStartUpMessage, PostBeginPlay, PostLogin, PriorityObjective, ReBalance, ReduceDamage, ScoreKill, SendBotToGoal, SetAttractionStateFor, SetBotOrders, SetDefenseFor, SetEndCams, SuccessfulGame, WaitForPoint |
Inherited Functions from Botpack.DeathMatchPlus |
AcceptInventory, AddBot, AddDefaultInventory, AllowTranslocation, AssessBotAttitude, CanSpectate, CanTranslocate, ChangeName, CheckReady, CheckThisTranslocator, EndSpree, FindPlayerStart, ForceAddBot, GameThreatAdd, GetRules, GiveWeapon, InitGame, InitGameReplicationInfo, InitRatedGame, Killed, LogGameParameters, Login, Logout, ModifyBehaviour, NeedPlayers, NeverStakeOut, NotifySpree, OneOnOne, PickAmbushSpotFor, PlayerJumpZScaling, PlayStartUpMessage, PlayTeleportEffect, PlayWinMessage, PostBeginPlay, PostLogin, PreCacheReferences, RateVs, ReduceDamage, RestartGame, RestartPlayer, ScoreKill, SendStartMessage, SetEndCams, SetGameSpeed, ShouldRespawn, Skip, SkipAll, SpawnBot, SpawnRatedBot, SpawnWait, StartMatch, SuccessfulGame, Timer, TooManyBots |
var localized string AttackMessage;
var bool bAssaultWon;
var config bool bDefenseSet;
var bool bFortDown;
var config bool bTiePartOne;
var config int CurrentDefender;
var localized string DefenderSuccess;
var localized string DefendMessage;
var int Destroyer;
var config string GameCode;
var float LastIncoming;
var config int NumDefenses;
var int numForts;
var localized string ObjectivesMessage;
var config int Part;
var config float SavedTime;
var localized string TieMessage;
var localized string WinMessage;
Assault
function byte AssessBotAttitude (
Bot aBot,
Pawn Other) )
function bool AttackOnlyLocalFort (
Bot aBot) )
function CalcEndStats ( ) )
function bool ChangeTeam (
Pawn Other,
int NewTeam) )
function ElectNewLeaderFor (
bot OldLeader) )
function FallBackTo ( name F, int Priority) )
function bool FindPathToFortFor (
Bot aBot,
Actor Dest) )
FindSpecialAttractionFor Source code
function bool FindSpecialAttractionFor (
Bot aBot) )
function float GameThreatAdd (
Bot aBot,
Pawn Other) )
function bool HandleTieUp (
Bot Bumper,
Bot Bumpee) )
event InitGame ( string Options, out string Error ) )
function bool IsOnTeam (
Pawn Other,
int TeamNum) )
function bool NeverStakeOut (
bot Other) )
function PickAmbushSpotFor (
Bot aBot) )
function PlayStartUpMessage (
PlayerPawn NewPlayer) )
function PostBeginPlay ( ) )
static function ResetGame ( ) )
function RestartGame ( ) )
function bool RestartPlayer (
pawn aPlayer ) )
function bool SendBotToGoal (
Bot aBot) )
function SetBotOrders (
Bot NewBot) )
function Actor SetDefenseFor (
Bot aBot) )
function bool SetEndCams ( string Reason) )
function bool SuccessfulGame ( ) )
function bool WaitForPoint (
bot aBot) )
defaultproperties
{
Defenses=3
AttackMessage="Take the enemy base!"
DefendMessage="Defend your base against the enemy!"
TieMessage="Tie!"
WinMessage="and wins!"
ObjectivesMessage="Press F3 for an objectives briefing."
DefenderSuccess="defended the base"
bSpawnInTeamArea=True
bScoreTeamKills=False
MaxAllowedTeams=2
StartUpMessage=""
GameEndedMessage="conquered the base in"
LadderTypeIndex=4
bCoopWeaponMode=True
ScoreBoardType=Class'Botpack.AssaultScoreboard'
RulesMenuType="UTMenu.UTAssaultRulesSC"
HUDType=Class'Botpack.AssaultHUD'
MapListType=Class'Botpack.ASMapList'
MapPrefix="AS"
BeaconName="ASLT"
GameName="Assault"
}
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Creation time: Fr 7.6.2013 13:14:28.266 - Created with
UnCodeX