UTMenu.UTIndivBotSetupClient
- Extends
- UMenuBotSetupBase
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowClientWindow
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+-- UWindow.UWindowDialogClientWindow
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+-- UMenu.UMenuDialogClientWindow
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+-- UMenu.UMenuPlayerSetupClient
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+-- UMenu.UMenuBotSetupBase
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+-- UTMenu.UTIndivBotSetupClient
Inherited Variables from UMenu.UMenuPlayerSetupClient |
ClassCombo, ClassHelp, ClassText, ControlOffset, FaceCombo, FaceHelp, FaceText, Initialized, MeshName, MeshWindow, NameEdit, NameHelp, NameText, NewPlayerClass, NoTeam, PlayerBaseClass, SkinCombo, SkinHelp, SkinText, TeamCombo, TeamHelp, Teams[4], TeamText |
Inherited Functions from UMenu.UMenuPlayerSetupClient |
AfterCreate, BeforePaint, ClassChanged, Created, FaceChanged, IterateFaces, IterateSkins, LoadClasses, LoadCurrent, NameChanged, Notify, SaveConfigs, SkinChanged, TeamChanged, UseSelected |
var localized string AccuracyHelp;
var localized string AccuracyText;
var localized string AlertnessHelp;
var localized string AlertnessText;
var localized string CampingHelp;
var localized string CampingText;
var bool ClassChanging;
var localized string CombatStyleHelp;
var localized string CombatStyleNames[10];
var localized string CombatStyleText;
var localized float CombatStyleValues[10];
var localized string FavoriteWeaponHelp;
var localized string FavoriteWeaponText;
var localized string JumpyHelp;
var localized string JumpyText;
var localized string NoFavoriteWeapon;
var localized string SkillHelp;
var localized string SkillText;
var localized string StrafingAbilityHelp;
var localized string StrafingAbilityText;
var localized string VoicePackHelp;
var localized string VoicePackText;
function AccuracyChanged ( ) )
function AlertnessChanged ( ) )
function BeforePaint (
Canvas C,
float X,
float Y) )
function CampingChanged ( ) )
function ClassChanged ( ) )
function Close ( optional bool bByParent) )
function CombatStyleChanged ( ) )
function Created ( ) )
FavouriteWeaponChanged Source code
function FavouriteWeaponChanged ( ) )
function IterateVoices ( ) )
function JumpyChanged ( ) )
function LoadBots ( ) )
function LoadClasses ( ) )
function LoadCurrent ( ) )
function LoadWeapons ( ) )
function NameChanged ( ) )
function ResetBots ( ) )
function SaveConfigs ( ) )
function SkillChanged ( ) )
StrafingAbilityChanged Source code
function StrafingAbilityChanged ( ) )
function UseSelected ( ) )
simulated function VoiceChanged ( ) )
defaultproperties
{
SkillText="Skill Adjust"
SkillHelp="Adjust this bot's skill up or down, from the base skill level."
VoicePackText="Voice"
VoicePackHelp="Choose a voice for your player's taunts and commands."
FavoriteWeaponText="Favorite Weapon:"
FavoriteWeaponHelp="Select this bot's favorite weapon."
NoFavoriteWeapon="(no favorite)"
AccuracyText="Accuracy:"
AccuracyHelp="Change this bot's weapon accuracy. The cental position is normal, far left is low accuracy, far right is high accuracy."
AlertnessText="Alertness:"
AlertnessHelp="Change this bot's alertness. The central position is normal."
CampingText="Camping:"
CampingHelp="Change this bot's willingness to camp."
StrafingAbilityText="Strafing:"
StrafingAbilityHelp="Change the amount this bot likes to strafe."
CombatStyleText="Combat Style:"
CombatStyleHelp="Select this bot's combat style."
CombatStyleValues(1)=0.500000
CombatStyleValues(2)=1.000000
CombatStyleValues(3)=-0.500000
CombatStyleValues(4)=-1.000000
CombatStyleNames(0)="Normal"
CombatStyleNames(1)="Aggressive"
CombatStyleNames(2)="Berserk"
CombatStyleNames(3)="Cautious"
CombatStyleNames(4)="Avoidant"
JumpyText="Jumpy Behavior:"
JumpyHelp="This bot is inclined to jump excessively around the level, like some players do."
}
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Creation time: Fr 7.6.2013 13:15:19.906 - Created with
UnCodeX