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UTMenu.UTIndivBotSetupClient

Extends
UMenuBotSetupBase

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UMenu.UMenuDialogClientWindow
               |   
               +-- UMenu.UMenuPlayerSetupClient
                  |   
                  +-- UMenu.UMenuBotSetupBase
                     |   
                     +-- UTMenu.UTIndivBotSetupClient

Variables Summary
stringAccuracyHelp
UWindowHSliderControlAccuracySlider
stringAccuracyText
stringAlertnessHelp
UWindowHSliderControlAlertnessSlider
stringAlertnessText
ChallengeBotInfoBotInfo
stringCampingHelp
UWindowHSliderControlCampingSlider
stringCampingText
boolClassChanging
UWindowComboControlCombatStyleCombo
stringCombatStyleHelp
stringCombatStyleNames[10]
stringCombatStyleText
floatCombatStyleValues[10]
UWindowComboControlFavoriteWeaponCombo
stringFavoriteWeaponHelp
stringFavoriteWeaponText
UWindowCheckboxJumpyCheck
stringJumpyHelp
stringJumpyText
stringNoFavoriteWeapon
stringSkillHelp
UWindowHSliderControlSkillSlider
stringSkillText
stringStrafingAbilityHelp
UWindowHSliderControlStrafingAbilitySlider
stringStrafingAbilityText
UWindowComboControlVoicePackCombo
stringVoicePackHelp
stringVoicePackText
Inherited Variables from UMenu.UMenuBotSetupBase
BotCombo, BotHelp, BotText, BotWord, ConfigureBot, DefaultsButton, DefaultsHelp, DefaultsText
Inherited Variables from UMenu.UMenuPlayerSetupClient
ClassCombo, ClassHelp, ClassText, ControlOffset, FaceCombo, FaceHelp, FaceText, Initialized, MeshName, MeshWindow, NameEdit, NameHelp, NameText, NewPlayerClass, NoTeam, PlayerBaseClass, SkinCombo, SkinHelp, SkinText, TeamCombo, TeamHelp, Teams[4], TeamText

Functions Summary
function AccuracyChanged ()))
function AlertnessChanged ()))
function BeforePaint (Canvas C, float X, float Y))
function CampingChanged ()))
function ClassChanged ()))
function Close (optional bool bByParent))
function CombatStyleChanged ()))
function Created ()))
function FavouriteWeaponChanged ()))
function IterateVoices ()))
function JumpyChanged ()))
function LoadBots ()))
function LoadClasses ()))
function LoadCurrent ()))
function LoadWeapons ()))
function NameChanged ()))
function Notify (UWindowDialogControl C, byte E))
function ResetBots ()))
function SaveConfigs ()))
function SkillChanged ()))
function StrafingAbilityChanged ()))
function UseSelected ()))
function VoiceChanged ()))
Inherited Functions from UMenu.UMenuBotSetupBase
BeforePaint, BotChanged, Created, LoadBots, Notify, ResetBots
Inherited Functions from UMenu.UMenuPlayerSetupClient
AfterCreate, BeforePaint, ClassChanged, Created, FaceChanged, IterateFaces, IterateSkins, LoadClasses, LoadCurrent, NameChanged, Notify, SaveConfigs, SkinChanged, TeamChanged, UseSelected


Variables Detail

AccuracyHelp Source code

var localized string AccuracyHelp;

AccuracySlider Source code

var UWindowHSliderControl AccuracySlider;

AccuracyText Source code

var localized string AccuracyText;

AlertnessHelp Source code

var localized string AlertnessHelp;

AlertnessSlider Source code

var UWindowHSliderControl AlertnessSlider;

AlertnessText Source code

var localized string AlertnessText;

BotInfo Source code

var ChallengeBotInfo BotInfo;

CampingHelp Source code

var localized string CampingHelp;

CampingSlider Source code

var UWindowHSliderControl CampingSlider;

CampingText Source code

var localized string CampingText;

ClassChanging Source code

var bool ClassChanging;

CombatStyleCombo Source code

var UWindowComboControl CombatStyleCombo;

CombatStyleHelp Source code

var localized string CombatStyleHelp;

CombatStyleNames[10] Source code

var localized string CombatStyleNames[10];

CombatStyleText Source code

var localized string CombatStyleText;

CombatStyleValues[10] Source code

var localized float CombatStyleValues[10];

FavoriteWeaponCombo Source code

var UWindowComboControl FavoriteWeaponCombo;

FavoriteWeaponHelp Source code

var localized string FavoriteWeaponHelp;

FavoriteWeaponText Source code

var localized string FavoriteWeaponText;

JumpyCheck Source code

var UWindowCheckbox JumpyCheck;

JumpyHelp Source code

var localized string JumpyHelp;

JumpyText Source code

var localized string JumpyText;

NoFavoriteWeapon Source code

var localized string NoFavoriteWeapon;

SkillHelp Source code

var localized string SkillHelp;

SkillSlider Source code

var UWindowHSliderControl SkillSlider;

SkillText Source code

var localized string SkillText;

StrafingAbilityHelp Source code

var localized string StrafingAbilityHelp;

StrafingAbilitySlider Source code

var UWindowHSliderControl StrafingAbilitySlider;

StrafingAbilityText Source code

var localized string StrafingAbilityText;

VoicePackCombo Source code

var UWindowComboControl VoicePackCombo;

VoicePackHelp Source code

var localized string VoicePackHelp;

VoicePackText Source code

var localized string VoicePackText;


Functions Detail

AccuracyChanged Source code

function AccuracyChanged ( ) )

AlertnessChanged Source code

function AlertnessChanged ( ) )

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

CampingChanged Source code

function CampingChanged ( ) )

ClassChanged Source code

function ClassChanged ( ) )

Close Source code

function Close ( optional bool bByParent) )

CombatStyleChanged Source code

function CombatStyleChanged ( ) )

Created Source code

function Created ( ) )

FavouriteWeaponChanged Source code

function FavouriteWeaponChanged ( ) )

IterateVoices Source code

function IterateVoices ( ) )

JumpyChanged Source code

function JumpyChanged ( ) )

LoadBots Source code

function LoadBots ( ) )

LoadClasses Source code

function LoadClasses ( ) )

LoadCurrent Source code

function LoadCurrent ( ) )

LoadWeapons Source code

function LoadWeapons ( ) )

NameChanged Source code

function NameChanged ( ) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

ResetBots Source code

function ResetBots ( ) )

SaveConfigs Source code

function SaveConfigs ( ) )

SkillChanged Source code

function SkillChanged ( ) )

StrafingAbilityChanged Source code

function StrafingAbilityChanged ( ) )

UseSelected Source code

function UseSelected ( ) )

VoiceChanged Source code

simulated function VoiceChanged ( ) )


Defaultproperties

defaultproperties
{
     SkillText="Skill Adjust"
     SkillHelp="Adjust this bot's skill up or down, from the base skill level."
     VoicePackText="Voice"
     VoicePackHelp="Choose a voice for your player's taunts and commands."
     FavoriteWeaponText="Favorite Weapon:"
     FavoriteWeaponHelp="Select this bot's favorite weapon."
     NoFavoriteWeapon="(no favorite)"
     AccuracyText="Accuracy:"
     AccuracyHelp="Change this bot's weapon accuracy.  The cental position is normal, far left is low accuracy, far right is high accuracy."
     AlertnessText="Alertness:"
     AlertnessHelp="Change this bot's alertness.  The central position is normal."
     CampingText="Camping:"
     CampingHelp="Change this bot's willingness to camp."
     StrafingAbilityText="Strafing:"
     StrafingAbilityHelp="Change the amount this bot likes to strafe."
     CombatStyleText="Combat Style:"
     CombatStyleHelp="Select this bot's combat style."
     CombatStyleValues(1)=0.500000
     CombatStyleValues(2)=1.000000
     CombatStyleValues(3)=-0.500000
     CombatStyleValues(4)=-1.000000
     CombatStyleNames(0)="Normal"
     CombatStyleNames(1)="Aggressive"
     CombatStyleNames(2)="Berserk"
     CombatStyleNames(3)="Cautious"
     CombatStyleNames(4)="Avoidant"
     JumpyText="Jumpy Behavior:"
     JumpyHelp="This bot is inclined to jump excessively around the level, like some players do."
}

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Creation time: Fr 7.6.2013 13:15:19.906 - Created with UnCodeX