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UMenu.UMenuPlayerSetupClient

Extends
UMenuDialogClientWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UMenu.UMenuDialogClientWindow
               |   
               +-- UMenu.UMenuPlayerSetupClient

Direct Known Subclasses:

UMenuBotSetupBase, UTPlayerSetupClient

Variables Summary
UWindowComboControlClassCombo
stringClassHelp
stringClassText
UWindowComboControlFaceCombo
stringFaceHelp
stringFaceText
boolInitialized
stringMeshName
UMenuPlayerMeshClientMeshWindow
UWindowEditControlNameEdit
stringNameHelp
stringNameText
class<Pawn>NewPlayerClass
stringNoTeam
stringPlayerBaseClass
UWindowComboControlSkinCombo
stringSkinHelp
stringSkinText
UWindowComboControlTeamCombo
stringTeamHelp
stringTeams[4]
stringTeamText
UMenuPlayerSetupClient
intControlOffset
Inherited Variables from UWindow.UWindowDialogClientWindow
DesiredHeight, DesiredWidth, TabLast

Functions Summary
function AfterCreate ()))
function BeforePaint (Canvas C, float X, float Y))
function ClassChanged ()))
function Created ()))
function FaceChanged ()))
function IterateFaces (string InSkinName))
function IterateSkins ()))
function LoadClasses ()))
function LoadCurrent ()))
function NameChanged ()))
function Notify (UWindowDialogControl C, byte E))
function SaveConfigs ()))
function SkinChanged ()))
function TeamChanged ()))
function UseSelected ()))
Inherited Functions from UMenu.UMenuDialogClientWindow
Notify
Inherited Functions from UWindow.UWindowDialogClientWindow
CreateControl, GetDesiredDimensions, Notify, OKPressed, Paint


Variables Detail

ClassCombo Source code

var UWindowComboControl ClassCombo;

ClassHelp Source code

var localized string ClassHelp;

ClassText Source code

var localized string ClassText;

FaceCombo Source code

var UWindowComboControl FaceCombo;

FaceHelp Source code

var localized string FaceHelp;

FaceText Source code

var localized string FaceText;

Initialized Source code

var bool Initialized;

MeshName Source code

var string MeshName;

MeshWindow Source code

var UMenuPlayerMeshClient MeshWindow;

NameEdit Source code

var UWindowEditControl NameEdit;

NameHelp Source code

var localized string NameHelp;

NameText Source code

var localized string NameText;

NewPlayerClass Source code

var class<Pawn> NewPlayerClass;

NoTeam Source code

var localized string NoTeam;

PlayerBaseClass Source code

var string PlayerBaseClass;

SkinCombo Source code

var UWindowComboControl SkinCombo;

SkinHelp Source code

var localized string SkinHelp;

SkinText Source code

var localized string SkinText;

TeamCombo Source code

var UWindowComboControl TeamCombo;

TeamHelp Source code

var localized string TeamHelp;

Teams[4] Source code

var localized string Teams[4];

TeamText Source code

var localized string TeamText;

UMenuPlayerSetupClient

ControlOffset Source code

var(UMenuPlayerSetupClient) int ControlOffset;


Functions Detail

AfterCreate Source code

function AfterCreate ( ) )

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

ClassChanged Source code

function ClassChanged ( ) )

Created Source code

function Created ( ) )

FaceChanged Source code

function FaceChanged ( ) )

IterateFaces Source code

function IterateFaces ( string InSkinName) )

IterateSkins Source code

function IterateSkins ( ) )

LoadClasses Source code

function LoadClasses ( ) )

LoadCurrent Source code

function LoadCurrent ( ) )

NameChanged Source code

function NameChanged ( ) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

SaveConfigs Source code

function SaveConfigs ( ) )

SkinChanged Source code

function SkinChanged ( ) )

TeamChanged Source code

function TeamChanged ( ) )

UseSelected Source code

function UseSelected ( ) )


Defaultproperties

defaultproperties
{
     ControlOffset=25
     PlayerBaseClass="UnrealiPlayer"
     NameText="Name:"
     NameHelp="Set your player name."
     TeamText="Team:"
     Teams(0)="Red"
     Teams(1)="Blue"
     Teams(2)="Green"
     Teams(3)="Gold"
     NoTeam="None"
     TeamHelp="Select the team you wish to play on."
     ClassText="Class:"
     ClassHelp="Select your player class."
     SkinText="Skin:"
     SkinHelp="Choose a skin for your player."
     FaceText="Face:"
     FaceHelp="Choose a face for your player."
}

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Creation time: Fr 7.6.2013 13:15:18.143 - Created with UnCodeX