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UTMenu.ObjectiveBrowser

Extends
NotifyWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UTMenu.NotifyWindow
         |   
         +-- UTMenu.ObjectiveBrowser

Constants Summary
Inherited Contants from UWindow.UWindowWindow
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed

Variables Summary
NotifyButtonBackButton
textureBG1[4]
textureBG2[4]
textureBG3[4]
stringBGName1[4]
stringBGName2[4]
stringBGName3[4]
boolbMapStatic
stringBrowserName
NotifyButtonDescscrolldown
NotifyButtonDescscrollup
stringEmptyText
stringGameType
boolInitialized
Class<Ladder>Ladder
UTLadderLadderWindow
textureMapShot
StaticAreaMapStatic
intMatch
class<RatedMatchInfo>MatchInfo
LadderButtonNames[8]
NotifyButtonNextButton
intNumNames
UTFadeTextAreaObjDescArea
stringObjectiveString
stringOrdersTransmissionText
intSelectedO
stringStandByText
floatStaticScale
textureStaticTex
NotifyButtonTitle1
Inherited Variables from UWindow.UWindowWindow
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary
Inherited Enumerations from UWindow.UWindowWindow
WinMessage

Structures Summary
Inherited Structures from UWindow.UWindowWindow
MouseCursor

Functions Summary
function AddObjDesc ()))
function BackPressed ()))
function BeforePaint (Canvas C, float X, float Y))
function CloseUp ()))
function Created ()))
function EscClose ()))
function HideWindow ()))
function Initialize ()))
function NameSelected (int i))
function NextPressed ()))
function Notify (UWindowWindow B, byte E))
function Paint (Canvas C, float X, float Y))
function SetMapShot (texture NewShot))
function StartMap (string StartMap, int Rung, string GameType))
function Tick (float Delta))
Inherited Functions from UTMenu.NotifyWindow
Notify
Inherited Functions from UWindow.UWindowWindow
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyType, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText


Variables Detail

BackButton Source code

var NotifyButton BackButton;

BG1[4] Source code

var texture BG1[4];

BG2[4] Source code

var texture BG2[4];

BG3[4] Source code

var texture BG3[4];

BGName1[4] Source code

var string BGName1[4];

BGName2[4] Source code

var string BGName2[4];

BGName3[4] Source code

var string BGName3[4];

bMapStatic Source code

var bool bMapStatic;

BrowserName Source code

var localized string BrowserName;

Descscrolldown Source code

var NotifyButton Descscrolldown;

Descscrollup Source code

var NotifyButton Descscrollup;

EmptyText Source code

var string EmptyText;

GameType Source code

var string GameType;

Initialized Source code

var bool Initialized;

Ladder Source code

var Class<Ladder> Ladder;

LadderWindow Source code

var UTLadder LadderWindow;

MapShot Source code

var texture MapShot;

MapStatic Source code

var StaticArea MapStatic;

Match Source code

var int Match;

MatchInfo Source code

var class<RatedMatchInfo> MatchInfo;

Names[8] Source code

var LadderButton Names[8];

NextButton Source code

var NotifyButton NextButton;

NumNames Source code

var int NumNames;

ObjDescArea Source code

var UTFadeTextArea ObjDescArea;

ObjectiveString Source code

var string ObjectiveString;

OrdersTransmissionText Source code

var localized string OrdersTransmissionText;

SelectedO Source code

var int SelectedO;

StandByText Source code

var localized string StandByText;

StaticScale Source code

var float StaticScale;

StaticTex Source code

var texture StaticTex;

Title1 Source code

var NotifyButton Title1;


Functions Detail

AddObjDesc Source code

function AddObjDesc ( ) )

BackPressed Source code

function BackPressed ( ) )

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

CloseUp Source code

function CloseUp ( ) )

Created Source code

function Created ( ) )

EscClose Source code

function EscClose ( ) )

HideWindow Source code

function HideWindow ( ) )

Initialize Source code

function Initialize ( ) )

NameSelected Source code

function NameSelected ( int i) )

NextPressed Source code

function NextPressed ( ) )

Notify Source code

function Notify ( UWindowWindow B, byte E) )

Paint Source code

function Paint ( Canvas C, float X, float Y) )

SetMapShot Source code

function SetMapShot ( texture NewShot) )

StartMap Source code

function StartMap ( string StartMap, int Rung, string GameType) )

Tick Source code

function Tick ( float Delta) )


Defaultproperties

defaultproperties
{
     BGName1(0)="UTMenu.Ladr11"
     BGName1(1)="UTMenu.Ladr12"
     BGName1(2)="UTMenu.Ladr13"
     BGName1(3)="UTMenu.Ladr14"
     BGName2(0)="UTMenu.Ladr21"
     BGName2(1)="UTMenu.Ladr22"
     BGName2(2)="UTMenu.Ladr23"
     BGName2(3)="UTMenu.Ladr24"
     BGName3(0)="UTMenu.Ladr31"
     BGName3(1)="UTMenu.Ladr32"
     BGName3(2)="UTMenu.Ladr33"
     BGName3(3)="UTMenu.Ladr34"
     BrowserName="Mission Objectives"
     ObjectiveString="Objective"
     StaticTex=Texture'Botpack.LadrStatic.Static.Static_A00'
     OrdersTransmissionText="Orders Transmission Follows"
}

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Creation time: Fr 7.6.2013 13:14:41.136 - Created with UnCodeX