Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealShare.HumanCarcass | +-- UnrealShare.DeadMales
MaleBody, MaleBodyThree, MaleBodyTwo
Variables Summary |
---|
Inherited Variables from UnrealShare.HumanCarcass |
---|
MasterReplacement |
Inherited Variables from UnrealShare.CreatureCarcass |
---|
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Functions Summary | ||
---|---|---|
![]() | SpawnHead ())) |
Inherited Functions from UnrealShare.HumanCarcass |
---|
BeginState, CreateReplacement, Initfor, ReduceCylinder, SpawnHead |
Inherited Functions from UnrealShare.CreatureCarcass |
---|
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { MasterReplacement=Class'UnrealShare.MaleMasterChunk' Physics=PHYS_None } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |