Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealShare.HumanCarcass
DeadMales, FemaleBody, FemaleTorso
Variables Summary | |
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class<CreatureChunks> | MasterReplacement |
Inherited Variables from UnrealShare.CreatureCarcass |
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bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Inherited Variables from Engine.Carcass |
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bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
Functions Summary | ||
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BeginState ())) Dead | ||
CreateReplacement ())) | ||
Initfor (actor Other)) | ||
ReduceCylinder ())) | ||
SpawnHead ())) |
Inherited Functions from UnrealShare.CreatureCarcass |
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AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
Inherited Functions from Engine.Carcass |
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AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
States Summary |
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Dead Source code |
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state Dead |
BeginState |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { flies=0 bReducedHeight=True PrePivot=(Z=26.000000) CollisionRadius=27.000000 CollisionHeight=13.000000 bBlockActors=False bBlockPlayers=False } |
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