Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.DeadChairMale

Extends
MaleBodyTwo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.HumanCarcass
               |   
               +-- UnrealShare.DeadMales
                  |   
                  +-- UnrealShare.MaleBodyTwo
                     |   
                     +-- UnrealShare.DeadChairMale

Variables Summary
boolbChairSlump
soundScream

Functions Summary
function PlaySlump ()))
function PostBeginPlay ()))
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType))
function Touch (Actor Other))
function Trigger (actor Other, pawn EventInstigator ))
Inherited Functions from UnrealShare.DeadMales
SpawnHead


Variables Detail

bChairSlump Source code

var bool bChairSlump;

Scream Source code

var sound Scream;


Functions Detail

PlaySlump Source code

function PlaySlump ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType) )

Touch Source code

function Touch ( Actor Other) )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
     Scream=Sound'UnrealShare.Male.MDeath4'
     AnimSequence=Chair1a
     PrePivot=(Z=0.000000)
     CollisionRadius=22.000000
     CollisionHeight=22.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fr 7.6.2013 13:14:32.119 - Created with UnCodeX