Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealShare.HumanCarcass | +-- UnrealShare.DeadMales | +-- UnrealShare.MaleBodyTwo | +-- UnrealShare.DeadChairMale
Variables Summary | |
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bool | bChairSlump |
sound | Scream |
Functions Summary | ||
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![]() | PlaySlump ())) | |
![]() | PostBeginPlay ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType)) | |
![]() | Touch (Actor Other)) | |
![]() | Trigger (actor Other, pawn EventInstigator )) |
Inherited Functions from UnrealShare.DeadMales |
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SpawnHead |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Scream=Sound'UnrealShare.Male.MDeath4' AnimSequence=Chair1a PrePivot=(Z=0.000000) CollisionRadius=22.000000 CollisionHeight=22.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |