Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Botpack.Bot | +-- Botpack.HumanBotPlus | +-- Botpack.MaleBotPlus | +-- multimesh.CustomBot | +-- multimesh.TSkaarjbot
Variables Summary |
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Inherited Variables from multimesh.CustomBot |
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DefaultCustomPackage, DefaultFace, FallBackMesh, TeamSkin |
Functions Summary | ||
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![]() | FastInAir ())) | |
![]() | PlayDodge (bool bDuckLeft)) | |
![]() | PlayDuck ())) | |
![]() | PlayDying (name DamageType, vector HitLoc)) | |
![]() | PlayInAir ())) | |
![]() | PlaySkaarjDecap ())) |
Inherited Functions from multimesh.CustomBot |
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GetMultiSkin, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance, PostBeginPlay, SetMultiSkin, SetMyMesh, SetMyMultiSkin, Tick, Timer |
Inherited Functions from Botpack.MaleBotPlus |
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PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance |
Functions Detail |
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Defaultproperties |
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defaultproperties { DefaultFace="Dominator" TeamSkin="T_skaarj_" DefaultCustomPackage="TSkMSkins." drown=Sound'UnrealI.Skaarj.SKPDrown1' breathagain=Sound'UnrealI.Skaarj.SKPGasp1' Footstep1=Sound'multimesh.Skaarj.SkWalk' Footstep2=Sound'multimesh.Skaarj.SkWalk' Footstep3=Sound'multimesh.Skaarj.SkWalk' HitSound3=Sound'UnrealI.Skaarj.SKPInjur3' HitSound4=Sound'UnrealI.Skaarj.SKPInjur4' Deaths(0)=Sound'UnrealI.Skaarj.SKPDeath1' Deaths(1)=Sound'UnrealI.Skaarj.SKPDeath2' Deaths(2)=Sound'UnrealI.Skaarj.SKPDeath3' Deaths(3)=None Deaths(4)=Sound'UnrealI.Skaarj.SKPDeath1' Deaths(5)=Sound'UnrealI.Skaarj.SKPDeath3' GaspSound=Sound'UnrealI.Skaarj.SKPGasp1' UWHit1=Sound'UnrealShare.Male.MUWHit1' UWHit2=Sound'UnrealShare.Male.MUWHit2' LandGrunt=Sound'UnrealI.Skaarj.Land1SK' JumpSound=Sound'UnrealI.Skaarj.SKPJump1' DefaultSkinName="TSkMSkins.Warr" SelectionMesh="EpicCustomModels.TSkM" HitSound1=Sound'UnrealI.Skaarj.SKPInjur1' HitSound2=Sound'UnrealI.Skaarj.SKPInjur2' MenuName="Skaarj Hybrid" VoiceType="MultiMesh.SkaarjVoice" LODBias=0.720000 Mesh=LodMesh'EpicCustomModels.TSkM' } |
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