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multimesh.TSkaarjbot

Extends
CustomBot

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Botpack.Bot
         |   
         +-- Botpack.HumanBotPlus
            |   
            +-- Botpack.MaleBotPlus
               |   
               +-- multimesh.CustomBot
                  |   
                  +-- multimesh.TSkaarjbot

Variables Summary
Inherited Variables from multimesh.CustomBot
DefaultCustomPackage, DefaultFace, FallBackMesh, TeamSkin

Functions Summary
function FastInAir ()))
function PlayDodge (bool bDuckLeft))
function PlayDuck ()))
function PlayDying (name DamageType, vector HitLoc))
function PlayInAir ()))
function PlaySkaarjDecap ()))
Inherited Functions from multimesh.CustomBot
GetMultiSkin, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance, PostBeginPlay, SetMultiSkin, SetMyMesh, SetMyMultiSkin, Tick, Timer
Inherited Functions from Botpack.MaleBotPlus
PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance


Functions Detail

FastInAir Source code

function FastInAir ( ) )

PlayDodge Source code

function PlayDodge ( bool bDuckLeft) )

PlayDuck Source code

function PlayDuck ( ) )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

PlayInAir Source code

function PlayInAir ( ) )

PlaySkaarjDecap Source code

function PlaySkaarjDecap ( ) )


Defaultproperties

defaultproperties
{
     DefaultFace="Dominator"
     TeamSkin="T_skaarj_"
     DefaultCustomPackage="TSkMSkins."
     drown=Sound'UnrealI.Skaarj.SKPDrown1'
     breathagain=Sound'UnrealI.Skaarj.SKPGasp1'
     Footstep1=Sound'multimesh.Skaarj.SkWalk'
     Footstep2=Sound'multimesh.Skaarj.SkWalk'
     Footstep3=Sound'multimesh.Skaarj.SkWalk'
     HitSound3=Sound'UnrealI.Skaarj.SKPInjur3'
     HitSound4=Sound'UnrealI.Skaarj.SKPInjur4'
     Deaths(0)=Sound'UnrealI.Skaarj.SKPDeath1'
     Deaths(1)=Sound'UnrealI.Skaarj.SKPDeath2'
     Deaths(2)=Sound'UnrealI.Skaarj.SKPDeath3'
     Deaths(3)=None
     Deaths(4)=Sound'UnrealI.Skaarj.SKPDeath1'
     Deaths(5)=Sound'UnrealI.Skaarj.SKPDeath3'
     GaspSound=Sound'UnrealI.Skaarj.SKPGasp1'
     UWHit1=Sound'UnrealShare.Male.MUWHit1'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'UnrealI.Skaarj.Land1SK'
     JumpSound=Sound'UnrealI.Skaarj.SKPJump1'
     DefaultSkinName="TSkMSkins.Warr"
     SelectionMesh="EpicCustomModels.TSkM"
     HitSound1=Sound'UnrealI.Skaarj.SKPInjur1'
     HitSound2=Sound'UnrealI.Skaarj.SKPInjur2'
     MenuName="Skaarj Hybrid"
     VoiceType="MultiMesh.SkaarjVoice"
     LODBias=0.720000
     Mesh=LodMesh'EpicCustomModels.TSkM'
}

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Creation time: Fr 7.6.2013 13:15:11.231 - Created with UnCodeX