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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- Botpack.UTCreatureChunks | +-- Botpack.UTPlayerChunks
UTHeads, UTHeart, UTLiver, UTStomach, UT_bossarm, UT_bossthigh, UT_FemaleArm, UT_FemaleFoot, UT_FemaleTorso, UT_MaleArm, UT_MaleFoot, UT_MaleTorso, UT_Thigh
Variables Summary |
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Inherited Variables from Botpack.UTCreatureChunks |
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bGreenBlood, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, HitSounds[4], trail, TrailSize |
Inherited Variables from Engine.Carcass |
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bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
Functions Summary |
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Inherited Functions from Botpack.UTCreatureChunks |
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BeginPlay, BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, InitVelocity, Landed, TakeDamage, Timer, ZoneChange |
Inherited Functions from Engine.Carcass |
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AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
Defaultproperties |
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defaultproperties { TrailSize=0.500000 RemoteRole=ROLE_None AmbientGlow=60 Mass=30.000000 Buoyancy=18.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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