| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- Botpack.UTCreatureChunks
|
+-- Botpack.UTPlayerChunks
|
+-- Botpack.UTHeads
TCowHead, TNaliHead, TSkaarjHead, UT_bosshead, UT_HeadFemale, UT_HeadMale
| Variables Summary |
|---|
| Inherited Variables from Botpack.UTCreatureChunks |
|---|
| bGreenBlood, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, HitSounds[4], trail, TrailSize |
| Functions Summary | ||
|---|---|---|
![]() | ChunkUp (int Damage)) | |
![]() | Initfor (actor Other)) | |
![]() | Landed (vector HitNormal)) | |
![]() | Tick (float DeltaTime)) Dying | |
| Inherited Functions from Botpack.UTCreatureChunks |
|---|
| BeginPlay, BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, InitVelocity, Landed, TakeDamage, Timer, ZoneChange |
| States Summary |
|---|
| Dying Source code |
|---|
|
auto state Dying |
| Tick |
| Functions Detail |
|---|
ChunkUp Source code
Initfor Source code
Landed Source code
Tick Dying Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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