Botpack.UTCreatureChunks
- Extends
- Carcass
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- Botpack.UTCreatureChunks
Direct Known Subclasses:
UTMasterCreatureChunk, UTPlayerChunks
Inherited Variables from Engine.Decoration |
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Inherited Functions from Engine.Decoration |
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
var bool bGreenBlood;
var name CarcassAnim;
var float CarcHeight;
var Sound HitSounds[4];
var float TrailSize;
simulated function BeginPlay ( ) )
function BeginState ( ) )
function ChunkUp ( int Damage) )
simulated function ClientExtraChunks ( ) )
simulated function Destroyed ( ) )
simulated function HitWall (
vector HitNormal,
actor Wall) )
function Initfor (
actor Other) )
function InitVelocity (
Actor Other) )
simulated function Landed (
vector HitNormal) )
function Timer ( ) )
simulated function ZoneChange (
ZoneInfo NewZone ) )
defaultproperties
{
TrailSize=3.000000
HitSounds(0)=Sound'UnrealShare.Gibs.gibP1'
HitSounds(1)=Sound'UnrealShare.Gibs.gibP4'
HitSounds(2)=Sound'UnrealShare.Gibs.gibP5'
HitSounds(3)=Sound'UnrealShare.Gibs.gibP6'
bNetTemporary=True
RemoteRole=ROLE_SimulatedProxy
LifeSpan=20.000000
Mesh=LodMesh'UnrealShare.CowBody1'
bUnlit=True
bCollideActors=False
bBounce=True
bFixedRotationDir=True
Mass=90.000000
Buoyancy=27.000000
RotationRate=(Pitch=30000,Roll=30000)
}
|
Creation time: Fr 7.6.2013 13:15:19.625 - Created with
UnCodeX