Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- Botpack.UTCreatureChunks | +-- Botpack.UTPlayerChunks | +-- Botpack.UTLiver
Variables Summary |
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Inherited Variables from Botpack.UTCreatureChunks |
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bGreenBlood, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, HitSounds[4], trail, TrailSize |
Functions Summary |
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Inherited Functions from Botpack.UTCreatureChunks |
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BeginPlay, BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, InitVelocity, Landed, TakeDamage, Timer, ZoneChange |
Defaultproperties |
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defaultproperties { Mesh=LodMesh'UnrealShare.LiverM' CollisionRadius=5.000000 CollisionHeight=3.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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