UTMenu.UTTeamRCWindow
- Extends
- UTRulesCWindow
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowClientWindow
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+-- UWindow.UWindowDialogClientWindow
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+-- UWindow.UWindowPageWindow
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+-- UMenu.UMenuPageWindow
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+-- UMenu.UMenuGameRulesBase
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+-- UTMenu.UTRulesCWindow
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+-- UTMenu.UTTeamRCWindow
Direct Known Subclasses:
UTAssaultRulesCW
Inherited Variables from UMenu.UMenuGameRulesBase |
bControlRight, BotmatchParent, ControlOffset, FragEdit, FragHelp, FragText, Initialized, MaxPlayersEdit, MaxPlayersHelp, MaxPlayersText, MaxSpectatorsEdit, MaxSpectatorsHelp, MaxSpectatorsText, TimeEdit, TimeHelp, TimeText, WeaponsCheck, WeaponsHelp, WeaponsText |
Inherited Functions from UTMenu.UTRulesCWindow |
BeforePaint, Created, ForceRespawnChanged, FragChanged, LoadCurrentValues, MaxPlayersChanged, MaxSpectatorsChanged, Notify, SaveConfigs, SetupNetworkOptions, TimeChanged, TourneyChanged, WeaponsChecked |
Inherited Functions from UMenu.UMenuGameRulesBase |
AfterCreate, BeforePaint, Created, FragChanged, LoadCurrentValues, MaxPlayersChanged, MaxSpectatorsChanged, Notify, SetupNetworkOptions, TimeChanged, WeaponsChecked |
var localized string BalancePlayersHelp;
var localized string BalancePlayersText;
var localized string FFHelp;
var localized string FFText;
var int MaxAllowedTeams;
var localized string MaxTeamsHelp;
var localized string MaxTeamsText;
var localized string TeamScoreHelp;
var localized string TeamScoreText;
function BalancePlayersChanged ( ) )
function BeforePaint (
Canvas C,
float X,
float Y) )
function Created ( ) )
function FFChanged ( ) )
singular function MaxTeamsChanged ( ) )
function SetupNetworkOptions ( ) )
function TeamScoreChanged ( ) )
defaultproperties
{
TeamScoreText="Max Team Score"
TeamScoreHelp="When a team obtains this score, the game will end."
MaxTeamsText="Max Teams"
MaxTeamsHelp="The maximum number of different teams players are allowed to join, for this game."
BalancePlayersText="Force Team Balance"
BalancePlayersHelp="If checked, this option forces players joining the game to be placed on the team which best keeps teams balanced."
FFText="Friendly Fire:"
FFHelp="Slide to adjust the amount of damage friendly fire imparts to other teammates."
}
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Creation time: Fr 7.6.2013 13:15:20.654 - Created with
UnCodeX