UTMenu.UTRulesCWindow
- Extends
- UMenuGameRulesBase
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowClientWindow
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+-- UWindow.UWindowDialogClientWindow
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+-- UWindow.UWindowPageWindow
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+-- UMenu.UMenuPageWindow
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+-- UMenu.UMenuGameRulesBase
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+-- UTMenu.UTRulesCWindow
Direct Known Subclasses:
UTLMSRulesCW, UTTeamRCWindow
Inherited Variables from UMenu.UMenuGameRulesBase |
bControlRight, BotmatchParent, ControlOffset, FragEdit, FragHelp, FragText, Initialized, MaxPlayersEdit, MaxPlayersHelp, MaxPlayersText, MaxSpectatorsEdit, MaxSpectatorsHelp, MaxSpectatorsText, TimeEdit, TimeHelp, TimeText, WeaponsCheck, WeaponsHelp, WeaponsText |
Inherited Functions from UMenu.UMenuGameRulesBase |
AfterCreate, BeforePaint, Created, FragChanged, LoadCurrentValues, MaxPlayersChanged, MaxSpectatorsChanged, Notify, SetupNetworkOptions, TimeChanged, WeaponsChecked |
var localized string ForceRespawnHelp;
var localized string ForceRespawnText;
var localized string TourneyHelp;
var localized string TourneyText;
function BeforePaint (
Canvas C,
float X,
float Y) )
function Created ( ) )
function ForceRespawnChanged ( ) )
function FragChanged ( ) )
function LoadCurrentValues ( ) )
function MaxPlayersChanged ( ) )
function MaxSpectatorsChanged ( ) )
function SaveConfigs ( ) )
function SetupNetworkOptions ( ) )
function TimeChanged ( ) )
function TourneyChanged ( ) )
function WeaponsChecked ( ) )
defaultproperties
{
TourneyText="Tournament"
TourneyHelp="If checked, each player must indicate they are ready by clicking their fire button before the match begins."
ForceRespawnText="Force Respawn"
ForceRespawnHelp="If checked, players will be automatically respawned when they die, without waiting for the user to press Fire."
}
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Creation time: Fr 7.6.2013 13:15:20.186 - Created with
UnCodeX