UMenu.UMenuGameRulesBase
- Extends
- UMenuPageWindow
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowClientWindow
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+-- UWindow.UWindowDialogClientWindow
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+-- UWindow.UWindowPageWindow
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+-- UMenu.UMenuPageWindow
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+-- UMenu.UMenuGameRulesBase
Direct Known Subclasses:
UMenuGameRulesCWindow, UTRulesCWindow
var bool bControlRight;
var float ControlOffset;
var localized string FragHelp;
var localized string FragText;
var bool Initialized;
var localized string MaxPlayersHelp;
var localized string MaxPlayersText;
var localized string MaxSpectatorsHelp;
var localized string MaxSpectatorsText;
var localized string TimeHelp;
var localized string TimeText;
var localized string WeaponsHelp;
var localized string WeaponsText;
function AfterCreate ( ) )
function BeforePaint (
Canvas C,
float X,
float Y) )
function Created ( ) )
function FragChanged ( ) )
function LoadCurrentValues ( ) )
function MaxPlayersChanged ( ) )
function MaxSpectatorsChanged ( ) )
function SetupNetworkOptions ( ) )
function TimeChanged ( ) )
function WeaponsChecked ( ) )
defaultproperties
{
FragText="Frag Limit"
FragHelp="The game will end if a player achieves this many frags. A value of 0 sets no frag limit."
TimeText="Time Limit"
TimeHelp="The game will end if after this many minutes. A value of 0 sets no time limit."
MaxPlayersText="Max Connections"
MaxPlayersHelp="Maximum number of human players allowed to connect to the game."
MaxSpectatorsText="Max Spectators"
MaxSpectatorsHelp="Maximum number of spectators allowed to connect to the game."
WeaponsText="Weapons Stay"
WeaponsHelp="If checked, weapons will stay at their pickup location after being picked up, instead of respawning."
ControlOffset=20.000000
}
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Creation time: Fr 7.6.2013 13:15:15.116 - Created with
UnCodeX