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UMenu.UMenuGameRulesBase

Extends
UMenuPageWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UWindow.UWindowPageWindow
               |   
               +-- UMenu.UMenuPageWindow
                  |   
                  +-- UMenu.UMenuGameRulesBase

Direct Known Subclasses:

UMenuGameRulesCWindow, UTRulesCWindow

Variables Summary
boolbControlRight
UMenuBotmatchClientWindowBotmatchParent
floatControlOffset
UWindowEditControlFragEdit
stringFragHelp
stringFragText
boolInitialized
UWindowEditControlMaxPlayersEdit
stringMaxPlayersHelp
stringMaxPlayersText
UWindowEditControlMaxSpectatorsEdit
stringMaxSpectatorsHelp
stringMaxSpectatorsText
UWindowEditControlTimeEdit
stringTimeHelp
stringTimeText
UWindowCheckboxWeaponsCheck
stringWeaponsHelp
stringWeaponsText
Inherited Variables from UWindow.UWindowPageWindow
OwnerTab

Functions Summary
function AfterCreate ()))
function BeforePaint (Canvas C, float X, float Y))
function Created ()))
function FragChanged ()))
function LoadCurrentValues ()))
function MaxPlayersChanged ()))
function MaxSpectatorsChanged ()))
function Notify (UWindowDialogControl C, byte E))
function SetupNetworkOptions ()))
function TimeChanged ()))
function WeaponsChecked ()))
Inherited Functions from UMenu.UMenuPageWindow
Notify, Paint
Inherited Functions from UWindow.UWindowPageWindow
RightClickTab


Variables Detail

bControlRight Source code

var bool bControlRight;

BotmatchParent Source code

var UMenuBotmatchClientWindow BotmatchParent;

ControlOffset Source code

var float ControlOffset;

FragEdit Source code

var UWindowEditControl FragEdit;

FragHelp Source code

var localized string FragHelp;

FragText Source code

var localized string FragText;

Initialized Source code

var bool Initialized;

MaxPlayersEdit Source code

var UWindowEditControl MaxPlayersEdit;

MaxPlayersHelp Source code

var localized string MaxPlayersHelp;

MaxPlayersText Source code

var localized string MaxPlayersText;

MaxSpectatorsEdit Source code

var UWindowEditControl MaxSpectatorsEdit;

MaxSpectatorsHelp Source code

var localized string MaxSpectatorsHelp;

MaxSpectatorsText Source code

var localized string MaxSpectatorsText;

TimeEdit Source code

var UWindowEditControl TimeEdit;

TimeHelp Source code

var localized string TimeHelp;

TimeText Source code

var localized string TimeText;

WeaponsCheck Source code

var UWindowCheckbox WeaponsCheck;

WeaponsHelp Source code

var localized string WeaponsHelp;

WeaponsText Source code

var localized string WeaponsText;


Functions Detail

AfterCreate Source code

function AfterCreate ( ) )

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

Created Source code

function Created ( ) )

FragChanged Source code

function FragChanged ( ) )

LoadCurrentValues Source code

function LoadCurrentValues ( ) )

MaxPlayersChanged Source code

function MaxPlayersChanged ( ) )

MaxSpectatorsChanged Source code

function MaxSpectatorsChanged ( ) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

SetupNetworkOptions Source code

function SetupNetworkOptions ( ) )

TimeChanged Source code

function TimeChanged ( ) )

WeaponsChecked Source code

function WeaponsChecked ( ) )


Defaultproperties

defaultproperties
{
     FragText="Frag Limit"
     FragHelp="The game will end if a player achieves this many frags. A value of 0 sets no frag limit."
     TimeText="Time Limit"
     TimeHelp="The game will end if after this many minutes. A value of 0 sets no time limit."
     MaxPlayersText="Max Connections"
     MaxPlayersHelp="Maximum number of human players allowed to connect to the game."
     MaxSpectatorsText="Max Spectators"
     MaxSpectatorsHelp="Maximum number of spectators allowed to connect to the game."
     WeaponsText="Weapons Stay"
     WeaponsHelp="If checked, weapons will stay at their pickup location after being picked up, instead of respawning."
     ControlOffset=20.000000
}

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Creation time: Fr 7.6.2013 13:15:15.116 - Created with UnCodeX