Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTMenu.NewCharacterWindow

Extends
NotifyWindow
Modifiers
config ( user )

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UTMenu.NotifyWindow
         |   
         +-- UTMenu.NewCharacterWindow

Constants Summary
Inherited Contants from UWindow.UWindowWindow
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed

Variables Summary
NotifyButtonBackButton
boolbFlashOn
textureBG1[4]
textureBG2[4]
textureBG3[4]
stringBGName1[4]
stringBGName2[4]
stringBGName3[4]
stringCCText
intCurrentSkill
NotifyButtonDescscrolldown
NotifyButtonDescscrollup
NotifyButtonFaceButton
stringFaceDescs[16]
NotifyButtonFaceLabel
stringFaces[16]
stringFaceText
Class<TournamentPlayer>FemaleClass
stringFemaleFace
stringFemaleSkin
stringFemaleText
floatFlashTime
boolInitialized
LadderInventoryLadderObj
Class<TournamentPlayer>MaleClass
stringMaleFace
stringMaleSkin
stringMaleText
UMenuPlayerMeshClientMeshWindow
NotifyButtonNameButton
NameEditBoxNameEdit
NotifyButtonNameLabel
stringNameText
NotifyButtonNextButton
intPreferredFace
intPreferredSex
intPreferredSkill
intPreferredTeam
NotifyButtonSexButton
NotifyButtonSexLabel
stringSexText
NotifyButtonSkillButton
NotifyButtonSkillLabel
stringSkillsText
stringSkillText[8]
NotifyButtonTeamButton
UTFadeTextAreaTeamDescArea
NotifyButtonTeamLabel
stringTeamNameString
stringTeamText
NotifyButtonTitleButton
Inherited Variables from UWindow.UWindowWindow
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary
Inherited Enumerations from UWindow.UWindowWindow
WinMessage

Structures Summary
Inherited Structures from UWindow.UWindowWindow
MouseCursor

Functions Summary
function BackPressed ()))
function BeforePaint (Canvas C, float X, float Y))
function Close (optional bool bByParent))
function Created ()))
function FacePressed ()))
function HideWindow ()))
function IterateFaces (string InSkinName, string MeshName))
function NameChanged ()))
function NextPressed ()))
function Notify (UWindowWindow B, byte E))
function Paint (Canvas C, float X, float Y))
function SexPressed ()))
function SkillPressed ()))
function TeamPressed ()))
function Tick (float Delta))
Inherited Functions from UTMenu.NotifyWindow
Notify
Inherited Functions from UWindow.UWindowWindow
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyType, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText


Variables Detail

BackButton Source code

var NotifyButton BackButton;

bFlashOn Source code

var bool bFlashOn;

BG1[4] Source code

var texture BG1[4];

BG2[4] Source code

var texture BG2[4];

BG3[4] Source code

var texture BG3[4];

BGName1[4] Source code

var string BGName1[4];

BGName2[4] Source code

var string BGName2[4];

BGName3[4] Source code

var string BGName3[4];

CCText Source code

var localized string CCText;

CurrentSkill Source code

var int CurrentSkill;

Descscrolldown Source code

var NotifyButton Descscrolldown;

Descscrollup Source code

var NotifyButton Descscrollup;

FaceButton Source code

var NotifyButton FaceButton;

FaceDescs[16] Source code

var string FaceDescs[16];

FaceLabel Source code

var NotifyButton FaceLabel;

Faces[16] Source code

var string Faces[16];

FaceText Source code

var localized string FaceText;

FemaleClass Source code

var Class<TournamentPlayer> FemaleClass;

FemaleFace Source code

var string FemaleFace;

FemaleSkin Source code

var string FemaleSkin;

FemaleText Source code

var localized string FemaleText;

FlashTime Source code

var float FlashTime;

Initialized Source code

var bool Initialized;

LadderObj Source code

var LadderInventory LadderObj;

MaleClass Source code

var Class<TournamentPlayer> MaleClass;

MaleFace Source code

var string MaleFace;

MaleSkin Source code

var string MaleSkin;

MaleText Source code

var localized string MaleText;

MeshWindow Source code

var UMenuPlayerMeshClient MeshWindow;

NameButton Source code

var NotifyButton NameButton;

NameEdit Source code

var NameEditBox NameEdit;

NameLabel Source code

var NotifyButton NameLabel;

NameText Source code

var localized string NameText;

NextButton Source code

var NotifyButton NextButton;

PreferredFace Source code

var config int PreferredFace;

PreferredSex Source code

var config int PreferredSex;

PreferredSkill Source code

var config int PreferredSkill;

PreferredTeam Source code

var config int PreferredTeam;

SexButton Source code

var NotifyButton SexButton;

SexLabel Source code

var NotifyButton SexLabel;

SexText Source code

var localized string SexText;

SkillButton Source code

var NotifyButton SkillButton;

SkillLabel Source code

var NotifyButton SkillLabel;

SkillsText Source code

var localized string SkillsText;

SkillText[8] Source code

var localized string SkillText[8];

TeamButton Source code

var NotifyButton TeamButton;

TeamDescArea Source code

var UTFadeTextArea TeamDescArea;

TeamLabel Source code

var NotifyButton TeamLabel;

TeamNameString Source code

var localized string TeamNameString;

TeamText Source code

var localized string TeamText;

TitleButton Source code

var NotifyButton TitleButton;


Functions Detail

BackPressed Source code

function BackPressed ( ) )

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

Close Source code

function Close ( optional bool bByParent) )

Created Source code

function Created ( ) )

FacePressed Source code

function FacePressed ( ) )

HideWindow Source code

function HideWindow ( ) )

IterateFaces Source code

function IterateFaces ( string InSkinName, string MeshName) )

NameChanged Source code

function NameChanged ( ) )

NextPressed Source code

function NextPressed ( ) )

Notify Source code

function Notify ( UWindowWindow B, byte E) )

Paint Source code

function Paint ( Canvas C, float X, float Y) )

SexPressed Source code

function SexPressed ( ) )

SkillPressed Source code

function SkillPressed ( ) )

TeamPressed Source code

function TeamPressed ( ) )

Tick Source code

function Tick ( float Delta) )


Defaultproperties

defaultproperties
{
     BGName1(0)="UTMenu.CC11"
     BGName1(1)="UTMenu.CC12"
     BGName1(2)="UTMenu.CC13"
     BGName1(3)="UTMenu.CC14"
     BGName2(0)="UTMenu.CC21"
     BGName2(1)="UTMenu.CC22"
     BGName2(2)="UTMenu.CC23"
     BGName2(3)="UTMenu.CC24"
     BGName3(0)="UTMenu.CC31"
     BGName3(1)="UTMenu.CC32"
     BGName3(2)="UTMenu.CC33"
     BGName3(3)="UTMenu.CC34"
     NameText="Name"
     SexText="Gender"
     MaleText="Male"
     FemaleText="Female"
     TeamText="Team"
     FaceText="Face"
     SkillsText="Skill"
     SkillText(0)="Novice"
     SkillText(1)="Average"
     SkillText(2)="Experienced"
     SkillText(3)="Skilled"
     SkillText(4)="Adept"
     SkillText(5)="Masterful"
     SkillText(6)="Inhuman"
     SkillText(7)="Godlike"
     CCText="   Character Creation"
     TeamNameString="Team Name:"
     PreferredSkill=1
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fr 7.6.2013 13:14:40.107 - Created with UnCodeX