UTMenu.NewCharacterWindow
- Extends
- NotifyWindow
- Modifiers
- config ( user )
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UTMenu.NotifyWindow
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+-- UTMenu.NewCharacterWindow
Inherited Contants from UWindow.UWindowWindow |
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed |
Inherited Variables from UWindow.UWindowWindow |
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth |
Inherited Functions from UWindow.UWindowWindow |
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyType, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText |
var bool bFlashOn;
var string BGName1[4];
var string BGName2[4];
var string BGName3[4];
var localized string CCText;
var int CurrentSkill;
var string FaceDescs[16];
var string Faces[16];
var localized string FaceText;
var string FemaleFace;
var string FemaleSkin;
var localized string FemaleText;
var float FlashTime;
var bool Initialized;
var string MaleFace;
var string MaleSkin;
var localized string MaleText;
var localized string NameText;
var config int PreferredFace;
var config int PreferredSex;
var config int PreferredSkill;
var config int PreferredTeam;
var localized string SexText;
var localized string SkillsText;
var localized string SkillText[8];
var localized string TeamNameString;
var localized string TeamText;
function BackPressed ( ) )
function BeforePaint (
Canvas C,
float X,
float Y) )
function Close ( optional bool bByParent) )
function Created ( ) )
function FacePressed ( ) )
function HideWindow ( ) )
function IterateFaces ( string InSkinName, string MeshName) )
function NameChanged ( ) )
function NextPressed ( ) )
function Paint (
Canvas C,
float X,
float Y) )
function SexPressed ( ) )
function SkillPressed ( ) )
function TeamPressed ( ) )
function Tick ( float Delta) )
defaultproperties
{
BGName1(0)="UTMenu.CC11"
BGName1(1)="UTMenu.CC12"
BGName1(2)="UTMenu.CC13"
BGName1(3)="UTMenu.CC14"
BGName2(0)="UTMenu.CC21"
BGName2(1)="UTMenu.CC22"
BGName2(2)="UTMenu.CC23"
BGName2(3)="UTMenu.CC24"
BGName3(0)="UTMenu.CC31"
BGName3(1)="UTMenu.CC32"
BGName3(2)="UTMenu.CC33"
BGName3(3)="UTMenu.CC34"
NameText="Name"
SexText="Gender"
MaleText="Male"
FemaleText="Female"
TeamText="Team"
FaceText="Face"
SkillsText="Skill"
SkillText(0)="Novice"
SkillText(1)="Average"
SkillText(2)="Experienced"
SkillText(3)="Skilled"
SkillText(4)="Adept"
SkillText(5)="Masterful"
SkillText(6)="Inhuman"
SkillText(7)="Godlike"
CCText=" Character Creation"
TeamNameString="Team Name:"
PreferredSkill=1
}
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Creation time: Fr 7.6.2013 13:14:40.107 - Created with
UnCodeX