- Extends
- GameInfo
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealShare.UnrealGameInfo
Direct Known Subclasses:
CoopGame, DeathMatchGame, EndGame, EntryGameInfo, Intro, SinglePlayer, VRikersGame
Inherited Variables from Engine.GameInfo |
AdminPassword, AutoAim, bAllowFOV, bAlternateMode, BaseMutator, bBatchLocal, bCanChangeSkin, bCanViewOthers, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, BeaconName, bExternalBatcher, bGameEnded, bHumansOnly, bLocalLog, bLoggingGame, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, BotMenuType, bOverTime, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, bWorldLog, CurrentID, DamageMutator, DeathMessageClass, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, DemoBuild, DemoHasTuts, Difficulty, DMMessageClass, EnabledMutators, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, GameUMenuType, HUDType, IPBanned, IPPolicies[50], ItemGoals, KillGoals, LeftMessage, LocalLog, LocalLogFileName, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MessageMutator, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, StatLogClass, SwitchLevelMessage, WaterZoneType, WorldLog, WorldLogFileName, WrongPassword |
Inherited Functions from Engine.GameInfo |
AcceptInventory, AddBot, AddDefaultInventory, AdminLogin, AdminLogout, AllowsBroadcast, AtCapacity, BroadcastRegularDeathMessage, CanSpectate, ChangeName, ChangeTeam, CheckIPPolicy, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, FindPlayerStart, ForceAddBot, GameEnding, GetBeaconText, GetInfo, GetIntOption, GetKeyValue, GetNetworkNumber, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, InitLogging, IsRelevant, Killed, KillMessage, LogGameParameters, Login, Logout, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, RegisterDamageMutator, RegisterMessageMutator, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, StartPlayer, Timer |
DeathMessage
var(DeathMessage) localized string BurnedMessage;
var(DeathMessage) localized string CorrodedMessage;
var(DeathMessage) localized string DeathMessage[32];
var(DeathMessage) localized string DeathModifier[5];
var(DeathMessage) localized string DeathPrep;
var(DeathMessage) localized string DeathTerm;
var(DeathMessage) localized string DeathVerb;
var(DeathMessage) localized string DrownedMessage;
var(DeathMessage) localized string ExplodeMessage;
var(DeathMessage) localized string FallMessage;
var(DeathMessage) localized string HackedMessage;
var(DeathMessage) localized string HeadLossMessage[2];
var(DeathMessage) localized string MajorDeathMessage[8];
var(DeathMessage) localized string SuicideMessage;
static function string CreatureKillMessage (
name damageType,
pawn Other ) )
function float PlaySpawnEffect (
inventory Inv) )
function PlayTeleportEffect (
actor Incoming,
bool bOut,
bool bSound) )
function int ReduceDamage (
int Damage,
name DamageType,
pawn injured,
pawn instigatedBy) )
function bool ShouldRespawn (
Actor Other) )
defaultproperties
{
DeathMessage(0)="killed"
DeathMessage(1)="ruled"
DeathMessage(2)="smoked"
DeathMessage(3)="slaughtered"
DeathMessage(4)="annihilated"
DeathMessage(5)="put down"
DeathMessage(6)="splooged"
DeathMessage(7)="perforated"
DeathMessage(8)="shredded"
DeathMessage(9)="destroyed"
DeathMessage(10)="whacked"
DeathMessage(11)="canned"
DeathMessage(12)="busted"
DeathMessage(13)="creamed"
DeathMessage(14)="smeared"
DeathMessage(15)="shut out"
DeathMessage(16)="beaten down"
DeathMessage(17)="smacked down"
DeathMessage(18)="pureed"
DeathMessage(19)="sliced"
DeathMessage(20)="diced"
DeathMessage(21)="ripped"
DeathMessage(22)="blasted"
DeathMessage(23)="torn up"
DeathMessage(24)="spanked"
DeathMessage(25)="eviscerated"
DeathMessage(26)="neutered"
DeathMessage(27)="whipped"
DeathMessage(28)="shafted"
DeathMessage(29)="trashed"
DeathMessage(30)="smashed"
DeathMessage(31)="trounced"
DeathModifier(0)="thoroughly "
DeathModifier(1)="completely "
DeathModifier(2)="absolutely "
DeathModifier(3)="totally "
DeathModifier(4)="utterly "
MajorDeathMessage(0)="ripped a new one"
MajorDeathMessage(1)="messed up real bad"
MajorDeathMessage(2)="given a new definition of pain"
HeadLossMessage(0)="decapitated"
HeadLossMessage(1)="beheaded"
DeathVerb=" was "
DeathPrep=" by "
DeathTerm="killed"
ExplodeMessage=" was blown up."
SuicideMessage=" had a sudden heart attack."
FallMessage=" left a small crater."
DrownedMessage=" forgot to come up for air."
BurnedMessage=" was incinerated."
CorrodedMessage=" was slimed."
HackedMessage=" was hacked."
DefaultPlayerClass=Class'UnrealShare.MaleThree'
DefaultWeapon=Class'UnrealShare.DispersionPistol'
GameMenuType=Class'UnrealShare.UnrealGameOptionsMenu'
HUDType=Class'UnrealShare.UnrealHUD'
WaterZoneType=Class'UnrealShare.WaterZone'
}
|
Creation time: Fr 7.6.2013 13:15:18.704 - Created with
UnCodeX